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Posts Made By:
Shiina.Mashiro
Forum:
Suggestions / Requests
12-04-2015, 09:13
Replies:
10
[REQ] CS:GO Taser for CS 1.6
Views:
5,926
Posted By
Shiina.Mashiro
Re: [REQ] CS:GO Taser for CS 1.6
Thank you very much, I appreciate your working :D That was really nice.
There is still a little bug, like the sounds doesn't works, and the taser is still there if you miss the target, but I think I...
Forum:
Suggestions / Requests
11-30-2015, 12:07
Replies:
10
[REQ] CS:GO Taser for CS 1.6
Views:
5,926
Posted By
Shiina.Mashiro
Re: [REQ] CS:GO Taser for CS 1.6
ok here you go
Forum:
Suggestions / Requests
11-28-2015, 07:34
Replies:
10
[REQ] CS:GO Taser for CS 1.6
Views:
5,926
Posted By
Shiina.Mashiro
Re: [REQ] CS:GO Taser for CS 1.6
Yes, I do, but I'm not in my PC at the moment, gonna send you later xD
Forum:
Suggestions / Requests
11-25-2015, 22:01
Replies:
10
[REQ] CS:GO Taser for CS 1.6
Views:
5,926
Posted By
Shiina.Mashiro
[REQ] CS:GO Taser for CS 1.6
As the tittle said xD
Hope someone can help me do this.
Thanks in advance.
Forum:
Scripting Help
10-02-2015, 22:56
Replies:
1
[HELP] Dont see the ball model when i throw
Views:
600
Posted By
Shiina.Mashiro
Re: [HELP] Dont see the ball model when i throw
use post forward(1), I don't think you should use pre
Forum:
Scripting Help
09-29-2015, 10:49
Replies:
5
[HELP] Set bullets sound/models
Views:
731
Posted By
Shiina.Mashiro
Re: [HELP] Set bullets sound/models
Create an entity, set its model, and set the velocity from user aiming.
Then hook entity touch, make it explode and you're done.
Forum:
Suggestions / Requests
09-29-2015, 10:45
Replies:
4
[Help] SZ_GetSpace: overflow on netchan->message
Views:
2,436
Posted By
Shiina.Mashiro
Re: [Help] SZ_GetSpace: overflow on netchan->message
I think you better use SyncHudMsg.
Forum:
Suggestions / Requests
09-17-2015, 02:19
Replies:
2
Time 0 Command
Views:
484
Posted By
Shiina.Mashiro
Re: Time 0 Command
Maybe there is a better way, but I'll hook logevent_round_start, get mp_roundtime value and set a task with that value.
Forum:
Scripting Help
09-15-2015, 23:42
Replies:
20
How to get player speed
Views:
4,717
Posted By
Shiina.Mashiro
Re: How to get player speed
Ham_TraceAttack I think.
Forum:
Scripting Help
09-15-2015, 01:34
Replies:
20
How to get player speed
Views:
4,717
Posted By
Shiina.Mashiro
Re: How to get player speed
Hope this can help.
new ent, player[32], num
new g_ClassName[] = "globalent"
public plugin_init()
{
ent = create_entity("info_target")
entity_set_string(ent, EV_SZ_classname,...
Forum:
Scripting Help
08-31-2015, 09:27
Replies:
5
Index out of bounds
Views:
1,356
Posted By
Shiina.Mashiro
Re: Index out of bounds
We can't fix this if you don't have the source file.
Forum:
Scripting Help
08-27-2015, 00:42
Replies:
2
Modifying allchat plugin
Views:
693
Posted By
Shiina.Mashiro
Re: Modifying allchat plugin
@siriussmd99
Thanks for the reply, I don't think the problem is there. The player chat is still show, so I guess it is the buildmsg part.
Forum:
Scripting Help
08-26-2015, 03:10
Replies:
2
Modifying allchat plugin
Views:
693
Posted By
Shiina.Mashiro
Modifying allchat plugin
Hi guys, currently I'm using this allchat plugin: All Chat (https://forums.alliedmods.net/showthread.php?t=56825)
I want to add a small feature, when player type
/funname mytag
Then their chat...
Forum:
Suggestions / Requests
08-22-2015, 00:56
Replies:
2
Knife Question!
Views:
525
Posted By
Shiina.Mashiro
Re: Knife Question!
Look at the CmdStart forward.
Forum:
Scripting Help
08-11-2015, 23:36
Replies:
7
[HELP]Detect Player Attack
Views:
1,393
Posted By
Shiina.Mashiro
Re: [HELP]Detect Player Attack
The most suitable thing here is the both Ham Bugsy mentioned.
Srsly I don't know any better method.
Forum:
Scripting Help
08-11-2015, 23:33
Replies:
6
Help with Extract Code
Views:
744
Posted By
Shiina.Mashiro
Re: Help with Extract Code
I don't see anything which show you are trying to do this.
Learn from the basics before trying to do this if you don't know anything.
Forum:
Suggestions / Requests
08-11-2015, 23:30
Replies:
5
Check player Anticheat [UCP]
Views:
1,208
Posted By
Shiina.Mashiro
Re: Check player Anticheat [UCP]
That with steam clients could come on a server it is necessary to disable VAC, for this purpose it is necessary to add a key -insecure in start server commandline string
Taken from ucp homesite....
Forum:
Suggestions / Requests
08-10-2015, 23:41
Replies:
1
Help please we're in a small trouble
Views:
549
Posted By
Shiina.Mashiro
Re: Help please we're in a small trouble
You want a tip ?
Ask somewhere else, not here.
Forum:
Scripting Help
08-06-2015, 13:12
Replies:
2
Ham_Weapon_PrimaryAttack error
Views:
690
Posted By
Shiina.Mashiro
Re: Ham_Weapon_PrimaryAttack error
RegisterHam( Ham_Weapon_PrimaryAttackAK, "weapon_ak47", "Ham_AKFire_Post", 1 );
=>
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_ak47", ...
Forum:
Unapproved/Old Plugins
08-05-2015, 06:45
Replies:
14
Jukebox v1.1
Views:
8,820
Posted By
Shiina.Mashiro
Re: Jukebox [Online Mp3 stream]
Well done!
Worked like a charm.
A little suggestion: You can add a small feature like addsong command
amx_addsong <songname> <url>
Forum:
Scripting Help
08-01-2015, 13:38
Replies:
4
[Help] A good way to temporary block round end.
Views:
733
Posted By
Shiina.Mashiro
Re: [Help] A good way to temporary block round end.
I only need the round to be forced not to end temporary, so I don't think using these two is a good idea.
Forum:
Scripting Help
08-01-2015, 12:49
Replies:
4
[Help] A good way to temporary block round end.
Views:
733
Posted By
Shiina.Mashiro
[Help] A good way to temporary block round end.
Hi guys, what I'm trying to do is making an item, if player has this item, he can revive 5 seconds after death.
But I got a problem, if that player is the last player of a team, if he dies, the...
Forum:
Scripting Help
08-01-2015, 12:44
Replies:
2
I need help with 1 plugin
Views:
509
Posted By
Shiina.Mashiro
Re: I need help with 1 plugin
set_pev(index, pev_weaponmodel, P_MODEL)
btw I don't really like the way this plugin is made, so I can't help you fix it all.
Forum:
Suggestions / Requests
07-21-2015, 00:46
Replies:
2
Short burst of speed upon respawn
Views:
515
Posted By
Shiina.Mashiro
Re: Short burst of speed upon respawn
not tested
#ėnclude <amxmodx>
#include <hamsandwich>
#include <fun>
#define SPEED 400.0
#define DURATION 3.0
#define TASK_SPEED 3948
Forum:
Scripting Help
07-16-2015, 23:55
Replies:
4
Need help with the code below !
Views:
717
Posted By
Shiina.Mashiro
Re: Need help with the code below !
#if !defined Ham_CS_Player_ResetMaxSpeed
const Ham_CS_Player_ResetMaxSpeed = Ham_Item_PreFrame
#endif
register_clcmd("lastinv", "reset_speed")
public reset_speed(id)
...
Showing results 1 to 25 of 365
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