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Search: Posts Made By: foon
Forum: Scripting 05-28-2020, 22:53
Replies: 0
Views: 99
Posted By foon
Custom SourceTV A2S_INFO?

Is there any way to change the A2S_INFO (https://developer.valvesoftware.com/wiki/Server_queries#A2S_INFO), i'm trying to change "Server type" from SourceTV to dedicated server. I'm making a chatroom...
Forum: Source Servers (SRCDS) 05-28-2020, 01:14
Replies: 1
Views: 194
Posted By foon
Re: Server Flood

I had the same thing happen yesterday.
Forum: General 05-23-2020, 16:26
Replies: 2
Views: 222
Posted By foon
Re: Clients only download .bsp files intead of .bz2

If you don't want to pay for a fastDL host, you can always use this.
https://forums.alliedmods.net/showthread.php?t=321898
Forum: Scripting 05-23-2020, 16:20
Replies: 2
Views: 192
Posted By foon
Re: Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?

That's what I thought too at first. I talked to a bunch of people, and their game isn't physically crashing, they are just getting kicked to the main menu. Unless you can crash without physically...
Forum: Scripting 05-22-2020, 17:29
Replies: 2
Views: 192
Posted By foon
Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?

Ive been having SteamAuth issues (failure code 6 - meaning "Steam auth ticket has been canceled") for a while now. I've tried everything I can to fix this issue, even going to a base game install...
Forum: Source Servers (SRCDS) 05-21-2020, 22:41
Replies: 18
Views: 18,151
Posted By foon
Re: [TF2]STEAMAUTH: Client 'name of user' received failure code 6

sorry for the necro but i am having this problem also (on linux if that makes a difference), every map change 1-3 people drop off due to auth issues (on bad days it can be 10+ at a time). checking...
Forum: Plugin/Gameplay Ideas and Requests 05-19-2020, 17:29
Replies: 0
Views: 114
Posted By foon
[tf2] do not allow teleporters to block movement

i havent seen this plugin anywhere and it would be quite nice to have. if you set the teleporter to non solid it never teleports the client, and if you resize the teleporters box to smaller than...
Forum: Scripting 05-19-2020, 14:33
Replies: 2
Views: 174
Posted By foon
Forum: Scripting 05-18-2020, 18:26
Replies: 2
Views: 174
Posted By foon
[TF2] how to check when building has finished building

is there any way to check when a building has finished building?

"player_builtobject" is when you put the building down, and if you post hook it, that fires after you put it down...
Forum: Scripting 04-29-2020, 22:25
Replies: 4
Views: 337
Posted By foon
Database reconnect on lost connection?

Im wondering, when you make a connection to a database and you lose connection to it, will it auto-reconnect on the next map start, or do I have to connect again?

Example, do I have to do this or...
Forum: Plugins 04-04-2020, 15:24
Replies: 116
Views: 13,178
Posted By foon
Re: [TF2] Little Anti-Cheat

You also might want to tone down the log info, it wraps way to easy and makes it a pain to read.

2020/02/29 03:49:32 [Version 0.7.1] {Name: "A user name" | SteamID: STEAM_0:1:528111416 | IP:...
Forum: Plugins 03-29-2020, 11:24
Replies: 116
Views: 13,178
Posted By foon
Re: [TF2] Little Anti-Cheat

Since you are using the SB++ include, you need to be checking if Sourcebans++ exists, not Sourcebans.
You have to replace it in three locations. Line 354, 398, 404 (in lilac_rewrite.sp). Replace...
Forum: Source Servers (SRCDS) 03-08-2020, 11:11
Replies: 1
Views: 564
Posted By foon
Re: [TF2] Invalid STEAM UserID Ticket

An update, we moved from a Gentoo based box to a windows box and it fixed the problem. I really do not want to run on windows since I like having the stacktrace if the server crashes.

Might...
Forum: Scripting 03-02-2020, 21:37
Replies: 1
Views: 450
Posted By foon
Server crashing from GameRules_GetPropFloat?

This is for TF2, I have a plugin that i'm making to check the respawnwavetime for each team on round start and on player death (and change it if some conditions are met). Every now and then (usually...
Forum: Source Servers (SRCDS) 02-05-2020, 20:56
Replies: 1
Views: 564
Posted By foon
[TF2] Invalid STEAM UserID Ticket

Ive been getting a bunch of user disconnects lately for "Invalid STEAM UserID Ticket", they dont crash, just get booted to the main menu. I have ripped out all of my sourcemod plugins and it still...
Forum: Scripting 12-31-2019, 07:15
Replies: 2
Views: 244
Posted By foon
TF2 blocking player respawn

Is there any way to block a player from respawning? I know I can set m_TeamRespawnWaveTimes to something crazy, but that wont work with what I am trying to make. Ive looked around for somthing that I...
Forum: Source Servers (SRCDS) 12-27-2019, 06:03
Replies: 0
Views: 325
Posted By foon
sv_tag spam

I have logging enabled and I get constant sv_tag spam only when sourcemod is installed. In the current log (just restarted server) there is 500+ lines just with sv_tag that never changes. Is there a...
Forum: Scripting 12-18-2019, 01:54
Replies: 1
Views: 450
Posted By foon
Opposite of m_iHideHUD

Is there a way to do the opposite of m_iHideHUD? I would like to force part of the hud on a player.
Forum: Scripting 12-12-2019, 12:34
Replies: 2
Views: 257
Posted By foon
Re: [TF2] Change players viewmodel team skin

I have already tried that, it only sets the player skin, it does not set the viewmodel skin (the players arms).
Forum: Scripting 12-12-2019, 09:42
Replies: 2
Views: 257
Posted By foon
[TF2] Change players viewmodel team skin

Would anyone know if there is a way to change a players viewmodel team skin? I would like to change the viewmodel skin to the opposite team. I found CBaseViewModel but setting m_nSkin doesnt do...
Forum: Plugins 11-19-2019, 08:42
Replies: 46
Views: 14,514
Posted By foon
Re: [ANY] Universal Chat Filter (Version 1.2.2, 2019-01-05)

You get this error if you run SourceTV. You can set sm_chatfilter_keep_penalty to 0 to get around it for now, but thats not the best.

L 11/19/2019 - 05:38:45: [SM] Exception reported: Invalid...
Forum: Scripting 10-20-2019, 10:53
Replies: 7
Views: 672
Posted By foon
Re: [tf2] hook when physics objects collide?

I have gone through all the settings for m_nSurroundType, but its still exactly the same. It either triggers with the bbox/rbox/absbox, or it doesn't trigger at all. Is there maybe a way where I can...
Forum: Scripting 10-19-2019, 10:16
Replies: 7
Views: 672
Posted By foon
Re: [tf2] hook when physics objects collide?

I have tried SDKHook_Touch, yes. I got CollisionHook working, but it is exactly the same as using SDKHook in this case. The model is custom and it does support physics. I have also tried prop_physics...
Forum: Scripting 10-18-2019, 15:09
Replies: 7
Views: 672
Posted By foon
Re: [tf2] hook when physics objects collide?

SDKHook_ShouldCollide seems to use the boundingbox instead of VPhysics, so if the model is concave or rotated, it wont work (unless I am doing something wrong here). I just tested CollisionHook after...
Forum: Scripting 10-18-2019, 12:31
Replies: 7
Views: 672
Posted By foon
[tf2] hook when physics objects collide?

Im wondering if there is a way to test when a physics object (pipebomb, stickybomb, milk, jarate, etc [it does work with all flairs, but not gaspasser]) hits another?

I am spawning in a model and...
Showing results 1 to 25 of 49

 
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