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Search: Posts Made By: AmXDusT
Forum: Zombie Plague Mod 02-29-2020, 07:33
Replies: 4
Help / Support Problem mod
Views: 1,689
Posted By AmXDusT
Re: Problem mod

You want the player to he chosen randomly or not?
Forum: Zombie Plague Mod 02-25-2020, 09:15
Replies: 15
Views: 15,625
Posted By AmXDusT
Re: [ZP] Ultimate LvL System v2.0

https://forums.alliedmods.net/showthread.php?p=1989389#post1989389

in your amxmodx/scripting/include folder.
Forum: Suggestions / Requests 01-16-2020, 12:00
Replies: 4
Views: 1,866
Posted By AmXDusT
Re: Free-vip for all [EVENT]

In CheckTime() function, change szString[2] to szString[3]
Forum: Suggestions / Requests 01-08-2020, 18:17
Replies: 16
Views: 3,523
Posted By AmXDusT
Re: Betting system to database

Forgot to edit hSaveTeamBet's size. Should be working fine now!
Forum: Suggestions / Requests 01-07-2020, 08:41
Replies: 16
Views: 3,523
Posted By AmXDusT
Re: Betting system to database

edited my previous post with the updated request.

You should delete the table:

DROP TABLE `db_bets`;


If you don't want to remove the entries you might have, execute this query:

ALTER...
Forum: Suggestions / Requests 12-30-2019, 16:13
Replies: 13
Views: 2,259
Posted By AmXDusT
Forum: Suggestions / Requests 12-30-2019, 16:12
Replies: 16
Views: 3,523
Posted By AmXDusT
Re: Betting system to database

Okay, I edited my previous post, now it should show. Let me know if there's any problem with it
Forum: Suggestions / Requests 12-29-2019, 03:14
Replies: 13
Views: 2,259
Posted By AmXDusT
Re: [Searching] Ban if lose x rounds

This will ban the whole team ( since it's a 1v1, only the player on the losing team thus ). should work fine

#include < amxmodx >

#if AMXX_VERSION_NUM < 183
#define client_disconnected...
Forum: Suggestions / Requests 12-29-2019, 02:30
Replies: 16
Views: 3,523
Posted By AmXDusT
Re: Betting system to database

#include < amxmodx >
#include < sqlx >

#define COLORED_CHAT //comment this to remove the colored chat

//#define UPDATE_NICK //uncomment this to update nick in the db whenever player...
Forum: Suggestions / Requests 12-27-2019, 23:30
Replies: 16
Views: 3,523
Posted By AmXDusT
Re: Betting system to database

Hi, do players win/lose money when betting/winning/losing?
Forum: Suggestions / Requests 12-06-2019, 03:47
Replies: 9
Views: 1,775
Posted By AmXDusT
Re: current player ranks

It's mostly taken from the amxx's top15 motd.

The "-" says to align left.
The number before the dot is the width, which should be the minimum number of printed chars (if less than that it...
Forum: Suggestions / Requests 11-30-2019, 20:03
Replies: 9
Views: 1,775
Posted By AmXDusT
Re: current player ranks

Hi, there might be better solutions. Try this.

#include <amxmodx>
#include <csstats>


public plugin_init()
{
register_plugin( "Testing" , "1.0" , "DusT" );
Forum: Scripting Help 10-16-2019, 17:55
Replies: 10
Views: 2,585
Posted By AmXDusT
Re: Read file backwards

Not sure if that would work, but you can try recursion
Forum: Scripting Help 09-16-2019, 14:06
Replies: 4
Views: 2,484
Posted By AmXDusT
Re: [Edit + bug appeared] ZP 4.3 Dual Sword Phantom Slayer Bug

Thank you


Check this one.

Post on the request section next time please.
Forum: Scripting Help 09-15-2019, 12:47
Replies: 4
Views: 2,484
Posted By AmXDusT
Forum: Scripting Help 09-15-2019, 06:23
Replies: 7
Views: 1,728
Posted By AmXDusT
Re: If cvar is enabled, hide /custom command

https://www.amxmodx.org/api/string/equali or https://www.amxmodx.org/api/string/equal
Forum: Scripting Help 09-15-2019, 03:18
Replies: 7
Views: 1,728
Posted By AmXDusT
Re: If cvar is enabled, hide /custom command

Space works in cvars.

Create a big enough string in your function that can get all the cvar string and use get_pcvar_string to copy it there.

Check string's length to see if it has anything in...
Forum: Scripting Help 09-15-2019, 03:13
Replies: 2
Views: 1,124
Posted By AmXDusT
Re: [Knife Menu ZP] Dual Phantom Sword

Hi, this is the scripting help section. If you want to make a request do it in the right subforum: https://forums.alliedmods.net/forumdisplay.php?f=12

Also you should explain further what should...
Forum: Scripting Help 09-14-2019, 13:43
Replies: 8
Views: 2,953
Posted By AmXDusT
Re: Player "not in-game" at Ham_Spawn (post) on lastest 1.9 but working on 1.8.2

Just for curiosity

// random_mod(max): A small function to give a random number from 0 to max-1. Useful for get random values from arrays
#define random_mod(%1) (random_num(0, (100 * (%1)) - 1) %...
Forum: Suggestions / Requests 09-14-2019, 13:36
Replies: 5
Views: 1,431
Posted By AmXDusT
Re: Respawn Event

Hi, try this out:

#include <amxmodx>
#include <hamsandwich>

#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#endif

new HamHook:HamKilled, HamHook:HamSpawn
Forum: Zombie Plague Mod 09-13-2019, 04:59
Replies: 6
Subplugin Submission AmmoPacks per map (like Lgk)
Views: 3,212
Posted By AmXDusT
Re: AmmoPacks per map (like Lgk)

Let's say you're in-game. You use your command and get the free ammos and then you leave.
Another player joins, he hasn't used that command yet. He writes the command but plugin tells him "you've...
Forum: Zombie Plague Mod 09-13-2019, 04:06
Replies: 6
Subplugin Submission AmmoPacks per map (like Lgk)
Views: 3,212
Posted By AmXDusT
Re: AmmoPacks per map (like Lgk)

Not sure if that's how it's supposed to be, but consider resetting used_command[id] when id disconnects.
Forum: New Plugin Submissions 09-05-2019, 17:07
Replies: 385
Views: 145,321
Posted By AmXDusT
Re: Jailbreak MOD v2.5.5 (API SUPPORT) Stable.

Might be cause of the infinite round missing then, my fault.


It is the jb_gamble plugin. it is included in the plugins in 2.5.5 too.


thanks
Forum: New Plugin Submissions 09-05-2019, 13:38
Replies: 385
Views: 145,321
Posted By AmXDusT
Re: Jailbreak MOD v2.5.5 (API SUPPORT) Stable.

Hi, reporting these issues from JB 2.5.4. Maybe they got fixed on 2.5.5 already or maybe it's some 3rd party plugin creating problems:
- donating money to server ( if player not found ) through...
Forum: Suggestions / Requests 09-03-2019, 19:35
Replies: 9
Views: 2,672
Posted By AmXDusT
Re: Kill Log that shows on console for CS 1.6

#include <amxmodx>

public plugin_init()
{
register_plugin("Killer's name", "0.1", "alliedmodders")
register_event("DeathMsg", "ev_DeathMsg", "a", "2>0")
}

public ev_DeathMsg() ...
Showing results 1 to 25 of 51

 
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