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Search: Posts Made By: Remy Lebeau
Forum: Snippets and Tutorials 09-22-2015, 03:10
Replies: 448
Views: 211,076
Posted By Remy Lebeau
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

I feel I should rephrase my question...

Is there an update planned for SMLIB that will address these issues (as these appear to be conflicts between SMlib and SM)?

Or do I have to removed...
Forum: Snippets and Tutorials 09-22-2015, 02:33
Replies: 448
Views: 211,076
Posted By Remy Lebeau
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Anyone have any ideas as to why since I've updated my SM installation, attempting to compile any plugin that uses smlib is giving me a bunch of errors?

eg:

SourcePawn Compiler 1.7.3-dev+5255...
Forum: Scripting 03-26-2015, 19:14
Replies: 7
Views: 1,108
Posted By Remy Lebeau
Re: TE_SetupBeamFollow - appears in front of face?

I haven't done any work at all with env_spritetrails, sorry, and have only gotten as far as attaching TempEnts directly to entities without specifying attachment point! I really appreciate your help...
Forum: Scripting 03-26-2015, 05:09
Replies: 7
Views: 1,108
Posted By Remy Lebeau
Forum: Scripting 03-26-2015, 05:06
Replies: 7
Views: 1,108
Posted By Remy Lebeau
Re: TE_SetupBeamFollow - appears in front of face?

The problem isn't creating the trail, the problem is what to attach it to ... Surely if I make an env_spritetrail I still have to attach it to something right?

I'm after guidance as to how I can...
Forum: Scripting 03-25-2015, 19:47
Replies: 7
Views: 1,108
Posted By Remy Lebeau
Re: TE_SetupBeamFollow - appears in front of face?

Thanks for the idea.

How would I go about finding the correct entity? Say for example I wanted to attach it to a player's knife, how do I work that out?
Forum: Scripting 03-12-2015, 21:35
Replies: 7
Views: 1,108
Posted By Remy Lebeau
TE_SetupBeamFollow - appears in front of face?

So I've been playing around a little bit with TE_SetupBeamFollow (in CounterStrike:Source).

It's great fun. The only downside is that the beam start point is right in front of the players face,...
Forum: Scripting 09-26-2014, 23:12
Replies: 2
Views: 573
Posted By Remy Lebeau
Triggering a plugin at certain times of the week?

Hi all,

I'm wanting to setup a weekly challenge on my server, that needs to reset the values for the previous week's efforts.

I'm struggling right at the start, trying to work out a way to get...
Forum: General 09-11-2014, 19:57
Replies: 2
Views: 469
Posted By Remy Lebeau
Re: Problem with maplists.cfg - nominate won't use custom list

You sir are a genius! Thanks for helping my bumbling efforts :)
Forum: General 09-10-2014, 22:53
Replies: 2
Views: 469
Posted By Remy Lebeau
Problem with maplists.cfg - nominate won't use custom list

I've only just realised you can have different map lists for things like rotations and rtving.

Here's my current setup:

I've put maplists.cfg and fullmaplist.txt into...
Forum: Source Servers (SRCDS) 09-04-2014, 08:45
Replies: 17
Views: 16,896
Posted By Remy Lebeau
Re: [TF2]STEAMAUTH: Client 'name of user' received failure code 6

Sorry to bump - but my server is currently experiencing this. ALL players are being kicked off simultaneously with that same error (STEAMAUTH: Client <clientname> received failure code 6).
...
Forum: Scripting 04-25-2014, 19:45
Replies: 6
Views: 1,640
Posted By Remy Lebeau
Re: Latest CSS Update changed keyhinttext?

Discussion continues in this thread: https://forums.alliedmods.net/showthread.php?t=182929
Forum: General 04-25-2014, 19:44
Replies: 47
Views: 9,545
Posted By Remy Lebeau
Re: [CSS] Add the hud capibilities!

Thanks, that's the answer to our issues! (https://forums.alliedmods.net/showthread.php?t=239267)

As you can see in the attached screenshot, keyhinttext worked significantly better than the hud...
Forum: Scripting 04-25-2014, 19:07
Replies: 6
Views: 1,640
Posted By Remy Lebeau
Re: Latest CSS Update changed keyhinttext?

Can you reference where you saw that? I'm happy to put the time into converting it, but would (For now) prefer to know what is going on with keyhinttext...
Forum: Scripting 04-24-2014, 23:50
Replies: 6
Views: 1,640
Posted By Remy Lebeau
Re: Latest CSS Update changed keyhinttext?

I'm thinking that the default duration for a KeyHintText Message in CSS may have changed... Anyone know how to check / set that? The smlib code to print the actual message is:


stock...
Forum: Scripting 04-24-2014, 22:59
Replies: 6
Views: 1,640
Posted By Remy Lebeau
Latest CSS Update changed keyhinttext?

I have created a RPG style HUD for war3source that uses keyhint to display. Up until today it had been working just fine...

As of the latest CSS update, it now flickers in and out. Does anyone...
Forum: Scripting 04-04-2014, 00:19
Replies: 3
Views: 400
Posted By Remy Lebeau
Forum: Scripting 04-03-2014, 23:49
Replies: 3
Views: 400
Posted By Remy Lebeau
Adding a knockback effect to grenades

Hi folks,

I'm looking to create a knockback effect on CS:S grenades. I can do most of the code, but am stumped by a fairly crucial piece!

In order to calculate the proper knockback direction,...
Forum: Plugins 03-05-2014, 22:44
Replies: 1,198
Views: 542,470
Posted By Remy Lebeau
Re: Zombie Riot V1.9.1b

Don't mind me. I had a DM plugin installed from before :D
Forum: Plugins 03-05-2014, 20:24
Replies: 1,198
Views: 542,470
Posted By Remy Lebeau
Re: Zombie Riot V1.9.1b

Does anyone still do any work on this? We're running it fairly successfully at the moment, however there's a bug that sometimes happens where it won't end a "day" properly. The zombie count goes to...
Forum: Scripting 03-05-2014, 20:21
Replies: 3
Views: 618
Posted By Remy Lebeau
Re: Reduce font size HudSynchronizer?

Oh really? That's awesome, I'll just use keyhint for both! Thanks heaps for that.
Forum: Scripting 03-05-2014, 18:22
Replies: 3
Views: 618
Posted By Remy Lebeau
Reduce font size HudSynchronizer?

I've created a RPG style HUD for war3source (source available here: http://war3source.com/index.php?topic=1894.0)

It works great for CSS using keyhinttext and I've just expanded it to work for TF2...
Forum: Scripting 02-22-2014, 05:02
Replies: 3
Views: 447
Posted By Remy Lebeau
Re: mute radio messages?

Thanks!

I take it there aren't any other things that can be done? Ideally I'd love to block he nades, but still show the message for flash nades (since without the message it'll be pretty hard to...
Forum: Scripting 02-22-2014, 02:44
Replies: 3
Views: 447
Posted By Remy Lebeau
mute radio messages?

One of the plugins on our server allows infinite grenades.

As you can imagine, the amount of grenade messages (fire in the hole) can get a bit ridiculous. Is there anyway to suppress the message...
Forum: Scripting 01-13-2014, 22:16
Replies: 5
Views: 849
Posted By Remy Lebeau
Re: Blocking reload event

Thanks Root. I think you are right, I'll try your way.
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