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Posts Made By:
CryWolf
Forum:
Approved Plugins
01-04-2022, 03:44
Replies:
692
Laser/TripMine Entity
Views:
641,293
Posted By
CryWolf
Re: Laser/TripMine Entity
Just always had this latest on my bio server, but until now i didn't noticed that if you have developer 1 after planting the lasermine console gets spammed with
No Sprite 9!
No Sprite 9!
No...
Forum:
Approved Plugins
02-18-2021, 16:38
Replies:
692
Laser/TripMine Entity
Views:
641,293
Posted By
CryWolf
Re: Laser/TripMine Entity
just now tested it, and still the same, not fixed, it does nothing
Later EDIT: it works but the sparks are at the end of laser itself, it would have been nice, that the sparks were at the mine :)...
Forum:
Approved Plugins
02-16-2021, 06:09
Replies:
692
Laser/TripMine Entity
Views:
641,293
Posted By
CryWolf
Re: Laser/TripMine Entity
Most of servers aren't even on GT because of bots usage, the zombie servers like mine are mostly using the laser.
Q: This is the same cvar for tripmine damage (not laser damage) ?
...
Forum:
Approved Plugins
01-24-2021, 08:49
Replies:
692
Laser/TripMine Entity
Views:
641,293
Posted By
CryWolf
Re: Laser/TripMine Entity
I like the plugin, it runs just fine, and optimised, for easy help it was better to have a define in the .SMA for Laser model, it was a little bit hard to be searched in the const.inc, and i backward...
Forum:
Approved Plugins
09-17-2013, 02:46
Replies:
692
Laser/TripMine Entity
Views:
641,293
Posted By
CryWolf
Re: Laser/TripMine Entity v2.3 (19.07.2008)
omg he already answered to you, open the .sma file and find
ENT_MODELS[] = "models/v_tripmine.mdl"
modify v_tripmine.mdl with you're model!
Showing results 1 to 5 of 5
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