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Search: Posts Made By: Fry!
Forum: Approved Plugins 02-19-2009, 09:05
Replies: 692
Views: 640,748
Posted By Fry!
Forum: Approved Plugins 11-20-2008, 14:22
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Probably you changed something in source ...
Forum: Approved Plugins 09-05-2008, 18:57
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Whats the point? What You want change in it? Just use normal lasermines v2.3
Forum: Approved Plugins 08-25-2008, 14:28
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Just download normal laser mines like You download for public server and set it up, then humans can set lasers and zombies also...
Forum: Approved Plugins 08-14-2008, 13:47
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Well I think we must wait for ARUKARI.
Forum: Approved Plugins 08-14-2008, 11:31
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Then reinstall all counter-strike.
Forum: Approved Plugins 08-14-2008, 07:19
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

steam or non-steam? Because I never had that error before.
Forum: Approved Plugins 08-13-2008, 14:34
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

That was on those lines
//laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
bio_ltm_ldmgmode "1"

//seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)...
Forum: Approved Plugins 08-09-2008, 07:30
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

ARUKARI can I set stronger knockback for lasermines, or that's not possible?
Forum: Approved Plugins 08-02-2008, 04:38
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

No , where do You see that is said about Zombie Plague....
Forum: Approved Plugins 07-26-2008, 11:28
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

I think I know what You try to say, is that if You shoot at lasermines it will explode and You like knock back a different place... something like ?
Forum: Approved Plugins 07-23-2008, 16:05
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Another suggestion for You ARUKARI. Please try add csdm support because when player dies with lasermine he can't respawn in his base even if server have a csdm respawn.
Thanks.
Forum: Approved Plugins 07-20-2008, 05:42
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.3 (19.07.2008)

LOL! :D I play/test with pod-bots And I set a 5 lasers per person too, but I never had a lag :D . Maybe You have lots of plugins in your server that may cause a lags...
Forum: Approved Plugins 07-19-2008, 11:34
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.2 (18.07.2008)

I think it will be first one. Something like mines will be deleted after 14 days / 2 weeks etc. Till time is not passed then mines will be saved (on reconnect, on round end, on map change.)
Forum: Approved Plugins 07-17-2008, 05:07
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

1st. Yep. Just like You set up and use bind too.

2nd. If you say so.
Forum: Approved Plugins 07-17-2008, 04:48
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

Yes, You got it :) BOTH. :mrgreen:
Forum: Approved Plugins 07-17-2008, 04:25
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

So I explain shortly I hope You will understand this.

1st.
When You put one of mines in that place where you want and second you put that place again but you consider that you want to put in...
Forum: Approved Plugins 07-17-2008, 03:19
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

Then You can't do no one of those 3 suggestions? ;( ;( "for version 2.1 or something."

Edit: I see You did create 3rd suggestion.
Forum: Approved Plugins 07-16-2008, 17:53
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

Don't you mean in server.cfg? But I'm not talking about biohazard but for pub server real laser mines not for biohazard.
Forum: Approved Plugins 07-16-2008, 17:31
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

I have suggestion for You ARUKARI. So can you create if mines are limited per person example every person can put 2 mines only and he wants to put different spot and he have to destroy it but more...
Forum: Approved Plugins 07-16-2008, 13:52
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

So I changed some cvar's but in game still I can put 2/2 lasermines but I changed that can put 5 mines per person. Is that a bug?

g_LMODE = register_cvar("amx_ltm_mode","0")
g_LAMMO =...
Forum: Approved Plugins 07-12-2008, 12:47
Replies: 692
Views: 640,748
Posted By Fry!
Re: Laser/TripMine Entity v2.0 (12.07.2008)

You don't need them because they are in HL1 folder and they from HL1.


----

Hi +ARUKARI- (http://forums.alliedmods.net/member.php?u=1687) can you add pod-bot support for those mines ?...
Forum: Approved Plugins 07-10-2008, 17:29
Replies: 692
Views: 640,748
Posted By Fry!
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