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Search: Posts Made By: +ARUKARI-
Forum: Approved Plugins 11-22-2022, 04:05
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Only ZP 5.0 is assumed.
If you wish to use it with 4.3, we recommend that you turn off ZP support and use the wrapper plugin that uses Native functions.
(I'm reluctant to provide support for ZP,...
Forum: Approved Plugins 02-17-2022, 20:04
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I will not support this unless you remove it.
[ 2] dproto_EF, v0.9.582
Forum: Approved Plugins 02-10-2022, 11:47
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Doesn't seem to be a problem.
https://dl.easyuploader.cloud/20220211014556_59426c34.jpg
Forum: Approved Plugins 02-08-2022, 22:01
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I understand. Please give me some time to investigate.
Forum: Approved Plugins 02-08-2022, 09:35
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Try turning on mp_friendlyfire to see if that helps.
If it does damage, the cause is BIOHAZARD, and it is not handling the team switching.
In that case, I'll take care of it.
Forum: Approved Plugins 02-07-2022, 17:50
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Can you turn on Debug mode and submit a detailed log?
Forum: Approved Plugins 02-06-2022, 18:51
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

@Frantz
Thanks for the report.
The message about round_delay was a potential bug.
As for Biohazard, it has not been used for a long time and its message was forgotten when it was made...
Forum: Approved Plugins 02-03-2022, 07:51
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Now testing support for custom resources.
https://dl.easyuploader.cloud/20220203215000_556e474d.png
https://dl.easyuploader.cloud/20220203214516_58597a47.jpg
Forum: Approved Plugins 01-04-2022, 20:23
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

@CryWolf
I have been unable to reproduce the phenomenon.
Please clarify the procedure and provide information on the various versions.
Forum: Approved Plugins 10-20-2021, 19:25
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

There is one thing that is certain.
Don't call the message_begin function all the time in a frame.
Forum: Approved Plugins 10-19-2021, 23:41
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Everything has been reworked in 3.0.
So i can't say which one is buggy.
Please do not continue to use the old version.
Forum: Approved Plugins 03-03-2021, 19:45
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

amx_ltm_access "1" // ADMIN_LEVEL_H
Forum: Approved Plugins 02-18-2021, 08:44
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.29

Fixed: amx_ltm_realistic_detail bug.
Forum: Approved Plugins 02-17-2021, 20:15
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

A.Explosion Damage.

// Lasermine explosion radius. (Float value!)
amx_ltm_explode_radius "320.0"
// Lasermine explosion damage. (on center)
amx_ltm_explode_damage "100"
...
Forum: Approved Plugins 01-26-2021, 02:03
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

https://www.gametracker.com/search/cs/?search_by=server_variable&search_by2=ltm_version
It doesn't look like this plugin is being used.
Forum: Approved Plugins 01-17-2021, 19:07
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

The most accurate way is to compile it on the server.
Forum: Approved Plugins 01-14-2021, 19:29
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

There is a possibility that the version of AMXX is different between the compilation environment and the server environment.
Please use the same version to compile.
Forum: Approved Plugins 01-13-2021, 22:27
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

v3.28 Fixed.
But, I have confirmed that we can actually set up and run the ZP environment, but we have not been able to confirm that people are in it.
Forum: Approved Plugins 01-13-2021, 18:08
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Sorry, fixed in 3.26.
Forum: Approved Plugins 01-09-2021, 22:05
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.25

Added: Native and Forward functions.


VERSION3.23

Fixed: Server crash.
Forum: Approved Plugins 09-11-2020, 01:33
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

The presence or absence of these two lines toggles support for each.
// #define BIOHAZARD_SUPPORT
// #define ZP_SUPPORT

In the latest version, all the processes are described in...
Forum: Approved Plugins 08-26-2020, 23:16
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

You're just failing to save the source overwrite.
Forum: Approved Plugins 08-04-2020, 18:23
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

There is a bug in v2.3 that causes the server to crash.
v3.16 is Just compile it and you can use it in classic mode.
Think of support for ZP/BIOHAZARD as a bonus.

Edit:
The source you attached...
Forum: Approved Plugins 08-04-2020, 07:33
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

why? and what is classic mode.
Forum: Approved Plugins 07-22-2020, 23:42
Replies: 692
Views: 641,321
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.15

Deleted: Claymore Logic. (Use the Mines Platform.)
Deleted: +dellaser command. (Use the +use key.)
Move: zombie mod logic.
Showing results 1 to 25 of 146

 
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