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Search: Posts Made By: McFlurry
Forum: Scripting 09-06-2014, 22:02
Replies: 3
Views: 1,269
Posted By McFlurry
Re: SteamID Conversion

This (https://forums.alliedmods.net/showpost.php?p=2189665&postcount=1) post covers it pretty well.
Forum: Scripting 09-06-2014, 02:40
Replies: 2
Views: 869
Posted By McFlurry
Re: [TF2] SayText2 and Changing Client Names

Never thought it'd be as simple as a CVar change, thanks though :)
I'll give it a try.
Forum: Scripting 09-05-2014, 21:48
Replies: 2
Views: 869
Posted By McFlurry
[TF2] SayText2 and Changing Client Names

Alright, so I'm trying to create a plugin which basically tags players with prefixes on their name without doing so on Steam, the code I'm using works fine in L4D2 but not on TF2 (yes I'm accounting...
Forum: Plugins 08-11-2013, 18:19
Replies: 638
Views: 391,255
Posted By McFlurry
Forum: Plugins 06-19-2013, 19:46
Replies: 13
Views: 17,751
Posted By McFlurry
Re: [DEV] Event Info v1.0.2

Updated with Peace-Maker's suggestions.
Forum: General 10-31-2012, 17:24
Replies: 1
Views: 1,187
Posted By McFlurry
Re: admin flags

Well for a start you have tons of invalid flags in there. Here's the article on admin flags and properly adding them.
Here! (http://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29)
Forum: Plugins 10-10-2012, 18:33
Replies: 198
Views: 135,160
Posted By McFlurry
Re: [L4D2] Vote Manager 3

Well I think it's time I give you guys a preview of what I will be building the better Vote Manager 3 on.
This currently is just an API with some forwards and natives for modifying/listening to...
Forum: Scripting 09-26-2012, 16:29
Replies: 2
Views: 924
Posted By McFlurry
Re: Looking for a modder...

Wrong section, this is the SourceMod section, you're mentioning AMXModX.
Forum: Scripting 08-25-2012, 22:52
Replies: 3
Views: 1,538
Posted By McFlurry
Re: SetConVarInt() problem

Random guess here, but you're only setting it on OnPluginStart. The Cvar might be changing more than just once.
Forum: Plugins 08-10-2012, 15:29
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

There is a cvar for controlling game modes: l4d2_points_modes
Also I'm gonna push an update out that incorporates basic spit detection and a few other things, check out main post for the info....
Forum: Scripting 07-30-2012, 21:09
Replies: 11
Views: 2,424
Posted By McFlurry
Re: Problem with entity replace(remove entity sometims)

Stripper: Source works on all Source Engine versions. :bacon!:
Forum: Snippets and Tutorials 07-18-2012, 13:33
Replies: 13
Views: 4,341
Posted By McFlurry
Forum: Plugins 07-18-2012, 13:26
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

If you are playing on a local server, it won't work. Hosting a local server causes your player index to be 0. 0 in the eyes of most plugins is an invalid client.
Forum: Plugins 07-18-2012, 13:25
Replies: 198
Views: 135,160
Posted By McFlurry
Re: [L4D2] Vote Manager 3

Yeah, I do realize there are a lot of issues with this, due to my lack of initial testing of course. I should have a replacement for this in a month or two, everyone go back to using Vote Manager 2...
Forum: Plugins 07-16-2012, 15:53
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

The PHP code is the .cfg that is generated to contain the cvars. It is automatically created after running the plugin and is in left4dead2/cfg/sourcemod/l4d2_points_system.cfg
Also it might be you...
Forum: Plugins 07-15-2012, 15:06
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

Might be that you're on a version of SourceMod below 1.4.0
Forum: Plugins 07-11-2012, 18:19
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

You do have the ps_natives.inc file inside the include folder where your compile.exe is, right?
Also to update you guys on the progress. I'm having weird issues with my new RAID 0 array and it seems...
Forum: Plugins 07-02-2012, 21:12
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

I'll look into that, and expect an update soon, I'm looking to implement some of Jackie's fixes as well.
Forum: Scripting 06-28-2012, 15:25
Replies: 6
Views: 2,185
Posted By McFlurry
Re: Text align in Console

You have to equally pad out each item between the |
To do that successfully you have to prepare all of your data that you're going to print. Determine the largest piece of data for each split by the...
Forum: News 05-28-2012, 03:41
Replies: 243
Views: 200,912
Posted By McFlurry
Forum: Plugins 05-24-2012, 14:58
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

l4d2_points_modes "coop,realism,versus,teamversus"
Add survival to this comma separated list, this is supposed to go in your l4d2_points_system.cfg file.
Forum: Plugins 05-16-2012, 07:15
Replies: 22
Views: 32,802
Posted By McFlurry
Re: [L4D2] Coffee Ammo v1.3

Oh, thanks for that. Fixed that.
Forum: Plugins 05-15-2012, 19:13
Replies: 22
Views: 32,802
Posted By McFlurry
Re: [L4D2] Coffee Ammo v1.3

Released 1.3, thanks to Silvers for pushing me to update it. :bacon!:
Forum: Plugins 04-27-2012, 07:31
Replies: 425
Views: 260,945
Posted By McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3

Fixed in repository. Will update thread with the zip later today.
https://bitbucket.org/McFlurry/points-system/overview
Forum: Scripting 04-21-2012, 17:39
Replies: 4
Views: 1,922
Posted By McFlurry
Re: [L4D2] Hook client weapon changed

Weapon switch hooks do work in L4D2. Use those to detect when a weapon is about to be equipped.
Showing results 1 to 25 of 500

 
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