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Posts Made By:
Nuclear_Suspect
Forum:
General
03-21-2013, 06:28
Replies:
1
Zombie Master 2 support
Views:
770
Posted By
Nuclear_Suspect
Zombie Master 2 support
Well, ZM2 have finally enterred beta (http://www.moddb.com/mods/zombie-master-2)
And some SM support would be awesome (SDK Hooks doesnt want to load properly for example)
I know this sounds very...
Forum:
Plugins
09-01-2010, 02:52
Replies:
178
Fireworks!
Views:
117,750
Posted By
Nuclear_Suspect
Re: Fireworks!
Getting the same on my Zombie Master servers, and I mean big time!
Forum:
Plugins
08-31-2010, 17:14
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
L 08/31/2010 - 19:48:52: [SM] Displaying call stack trace for plugin "sm_skinchooser_zombie.smx":
L 08/31/2010 - 19:48:52: [SM] [0] Line 602,...
Forum:
Plugins
08-31-2010, 14:52
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Great, I popped it on one of the servers and it seems to work, I'll let it run for a bit then re-check the logs.
the 2 other teams can however still go into !models so its not blocked per se, but...
Forum:
Unapproved Plugins
08-30-2010, 16:30
Replies:
47
[ANY] Extended Mute (Discontinued!)
Views:
31,652
Posted By
Nuclear_Suspect
Re: [ANY] Extended Mute
Ok, thanks for the reply, we'll wait with anticipation.
Forum:
Unapproved Plugins
08-30-2010, 15:49
Replies:
47
[ANY] Extended Mute (Discontinued!)
Views:
31,652
Posted By
Nuclear_Suspect
Re: [ANY] Extended Mute
I see, this does pose a slight problem when handling multiple servers, for the time being would it be possible to implement a sm_emute_add (steamID) (Minutes) ?
Because its nigh impossible to...
Forum:
Unapproved Plugins
08-30-2010, 15:36
Replies:
47
[ANY] Extended Mute (Discontinued!)
Views:
31,652
Posted By
Nuclear_Suspect
Re: [ANY] Extended Mute
Where are the mutes stored? So I can copy them over to another server to keep them semi-synced (If at all possible)
Forum:
Plugins
08-30-2010, 12:29
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
So survivors are Team2:wink:
Thanks for looking into this.
Forum:
Plugins
08-30-2010, 11:33
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Exactly, since the other 'teams' dont have any models at all, not even stock models
Forum:
Plugins
08-30-2010, 03:53
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Think it would be possible to add a cvar for blocking sm_models for team X, or only make it useable for team X?
And, if at all possible, strip the custom model off the player if he's no longer on...
Forum:
Plugins
08-28-2010, 08:59
Replies:
58
[Any] Smoke Bomb!
Views:
40,171
Posted By
Nuclear_Suspect
Re: [Any] Smoke Bomb!
Well its such a fun plugin that we just HAD TO HAVE IT!
Of course your new update does come with more options than just cutting it away, so good job on the update and great job on the plugin ;)
Forum:
Plugins
08-27-2010, 15:25
Replies:
58
[Any] Smoke Bomb!
Views:
40,171
Posted By
Nuclear_Suspect
Re: [Any] Smoke Bomb!
For now you can change sm_smokecarry to 0 and admins can give bombs to themselves / others and that'll effectively make it 'admin only'
It'll still announce itself to the others and say they have...
Forum:
Plugins
08-26-2010, 12:11
Replies:
58
[Any] Smoke Bomb!
Views:
40,171
Posted By
Nuclear_Suspect
Re: [Any] Smoke Bomb!
All I really wanted was the ability to remove the 'at spawn / teamchange info' (Even if you have grenades)
The reason for this is that in Zombie Master theres already a lot of info when you spawn...
Forum:
Plugins
08-25-2010, 11:26
Replies:
58
[Any] Smoke Bomb!
Views:
40,171
Posted By
Nuclear_Suspect
Re: [Any] Smoke Bomb!
Pretty fun idea, but we seem unable to take the darn bombs away again. (This is in Zombie Master, a HL2 mod)
So what was supposed to be some random fun every once and again have turned into a...
Forum:
Unapproved Plugins
08-14-2010, 14:55
Replies:
492
[CSS/HL2DM] Vehicle Mod
Views:
196,255
Posted By
Nuclear_Suspect
Re: [ANY] Vehicle Mod
Just tried it on a Zombie Master server, spawning went fine, so did the usage of the buggy.
However when leaving the car you'd be stuck and unable to move.
Also if you're in the car at the...
Forum:
Plugins
08-12-2010, 02:46
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
I believe he means
Was changed to:
And it was changed on 3 lines I believe, i added the modified .sp to this post.
Other than that its been running like a dream, there is an error in our...
Forum:
Plugins
08-10-2010, 22:19
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
I hate to admit it but raBBish' solution worked, I bet he's sitting stroking his beard and laughing at my feeble attempts to dive into the world of coding, he he (We're from the same community so...
Forum:
Plugins
08-10-2010, 21:28
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Think you forgot to add the file ;)
Oh and i found this in my error logs
L 08/11/2010 - 00:22:04: [SM] Displaying call stack trace for plugin "sm_skinchooser.smx":
L 08/11/2010 - 00:22:04: [SM] ...
Forum:
Plugins
08-10-2010, 10:13
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Sadly it didnt work, heres my skinchooserdownloads.cfg file:
//Model Files (Download and Precache)
models/sgrl.mdl
models/sgrl.phy
models/sgrl.sw.vtx
models/sgrl.vvd
models/sgrl.dx80.vtx...
Forum:
Plugins
08-09-2010, 12:07
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
This is the part where you point out something obvious and I feel like a twat ;)
//Configure your menu here
"Models"
{
"Stock"
{
"Admin" "s"
"Team1"
{
Forum:
Plugins
08-08-2010, 07:23
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
Dagnabbit, it worked on pRED's plugin but that plugin doesnt have the lovely flags.
Forum:
Plugins
08-07-2010, 03:36
Replies:
3,002
Sm_Skinchooser
Views:
1,475,331
Posted By
Nuclear_Suspect
Re: Sm_Skinchooser
I got it working just fine.. well mostly theres one little catch that I still havent figured out.
My menu works flawlessly and exactly as configured, my custom models work like a dream too, but...
Forum:
Plugins
06-14-2010, 03:27
Replies:
120
Death Zone
Views:
74,510
Posted By
Nuclear_Suspect
Re: Death Zone
Works on the HL2:DM mod 'Zombie Master' right off the bat, so I be one happy little admin now
Forum:
SourceBans / SourceBans++
06-11-2010, 09:59
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,984,334
Posted By
Nuclear_Suspect
Re: SourceBans 1.4.6 (Updated 12/23/09)
First of all, gotta love SourceBans, made life a heck of a lot easier.
I do have a question though, I'm fiddling around with ModelMenu (http://forums.alliedmods.net/showthread.php?p=516800) and...
Forum:
Unapproved Plugins
06-10-2010, 12:06
Replies:
703
Tripmines
Views:
300,646
Posted By
Nuclear_Suspect
Re: Tripmines
Narris, once again you are a coding god!
The beam and touch issues are so minor that they're almost non-existant, only reason it came up was because the version in the OP ignored props (But I'm...
Showing results 1 to 25 of 39
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