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Search: Posts Made By: RumbleFrog
Forum: Plugins 10-08-2023, 14:01
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Yes it will work. If game server 2 does not generate new ID in DB, it likely has an issue connecting to the relay server. Check game server 2's log.
Forum: Plugins 10-08-2023, 13:40
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Why do you want them to be the same entity, I can only see limitations and problems having them being the same entity ID. They automatically generate unique ones when booting.
Forum: Plugins 10-08-2023, 13:06
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Do both servers run at the same time? Why do they have to be the same entity
Forum: Plugins 10-02-2023, 00:03
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Think it was you that asked on Discord today. But any case, seems to be something on Discord's side, keep trying, and it should go away.
Forum: Plugins 09-30-2023, 22:11
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Disable built-in player events and create your own plugin to send whatever
Forum: Plugins 08-17-2023, 22:57
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

It's been reversed already, it's already in the repo.
Forum: Plugins 07-23-2023, 13:38
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

You don't private message the bot; you use it in a guild channel.
Forum: New Plugin Submissions 04-15-2023, 04:07
Replies: 59
Views: 30,027
Posted By RumbleFrog
Re: AMXX Chat Relay [Discord <=> Ingame]

Almost negligible, GRIP/REST is one-way only, socket is for bi-directional.
Forum: News 03-29-2023, 21:01
Replies: 3
Views: 15,865
Posted By RumbleFrog
Forum: Plugins 03-20-2023, 08:17
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Yes it is very much still working.
Forum: SourceBans / SourceBans++ 02-20-2023, 18:19
Replies: 3
Views: 3,327
Posted By RumbleFrog
Re: I lost my pass to SourceBans

This is no longer accurate.
Forum: Plugins 12-23-2022, 02:59
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Compile the AMXX plugin yourself.

You are supposed to use command line to execute server.exe, it closes itself immediately means you tried double-clicking on it instead of using the command line....
Forum: Plugins 08-18-2022, 19:34
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Hosting applications on Windows is already a bad idea. Error 10061 is connection refused on Windows, which could means a lot of things: you didn't configure the client/server side, firewall, etc
Forum: Plugins 08-16-2022, 14:40
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

The word relay is to pass from one to another, there's no added benefit to multiple relays. You can use one singular for tens of thousands of servers.
Forum: SourceBans / SourceBans++ 07-07-2022, 19:19
Replies: 1
Views: 2,233
Posted By RumbleFrog
Re: sbpp behind NAT: Unable to read and update bans

Need error logs.

No source games support IPv6, makes no sense for SM or SBPP to support it either.
Forum: General 04-27-2022, 11:59
Replies: 1
Views: 896
Posted By RumbleFrog
Re: What does sv_forcepreload really do?

It loads immediately when calling to model precaching, it's the same as -preload launch parameter.
Forum: General 04-27-2022, 11:35
Replies: 28
Views: 69,755
Posted By RumbleFrog
Re: Sourcemod.dev - Client-Side SourceMod Scripting API Reference

v1.0.0


Changes:

Declared stable 1.0.0! I have no more anticipated breaking changes for the core feature set.
Forum: General 04-27-2022, 06:18
Replies: 28
Views: 69,755
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

v0.19.0


Changes:

Complete rewrite! Symbols are now faster to lookup, each symbol will show last updated and first created at date
Third party libraries are now native in the UI, you can...
Forum: Plugins 07-19-2021, 21:34
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Relay server needs to be ran separately, it's not supposed to be in your server files. Errno 111 on Linux is connection refused.

Please read the docs.
Forum: Plugins 04-18-2021, 14:34
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

I don't see why it would cut out at the start rather than the end. But do remove the coloration and see if that changes anything.

Also, if you define DEBUG, the plugin will print it to console...
Forum: Plugins 04-05-2021, 08:31
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

For the upcoming version, it's likely the core won't include any of that, and it's for extending plugins to include those.
Forum: Plugins 03-31-2021, 16:08
Replies: 3
Views: 2,338
Posted By RumbleFrog
Re: [Any] Lrthrome - Fast & Light IPv4 CIDR filter lookup server

Release 1.1.0 introduces GeoLite as a source: https://github.com/rumblefrog/lrthrome/releases/tag/v1.1.0
Forum: Plugins 03-06-2021, 17:04
Replies: 316
Views: 107,385
Posted By RumbleFrog
Forum: Plugins 03-04-2021, 15:51
Replies: 316
Views: 107,385
Posted By RumbleFrog
Forum: Plugins 02-03-2021, 23:20
Replies: 316
Views: 107,385
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

You can specify the type of messages to disable, and just leave event in.
Showing results 1 to 25 of 500

 
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