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Search: Posts Made By: hlstriker
Forum: Scripting 11-28-2017, 17:27
Replies: 15
Views: 945
Posted By hlstriker
Re: [H3LP] PlayerClass Fortress Forever

Calling DispatchSpawn within a few frames of force changing their class will cause the player to keep their original class weapons as well as obtaining the new class weapons (they will have both...
Forum: Scripting 11-28-2017, 16:26
Replies: 15
Views: 945
Posted By hlstriker
Re: [H3LP] PlayerClass Fortress Forever

Alright we'll it's working fine for me on that map now with the changes. You will also want to remove DispatchSpawn completely because I noticed it was keeping the previous class' weapons.
Forum: Scripting 11-28-2017, 16:04
Replies: 15
Views: 945
Posted By hlstriker
Re: [H3LP] PlayerClass Fortress Forever

I went ahead and updated the ForceChangeClass function in my example plugin above. Although I would still like to know which map was giving you that message in console.
Forum: Scripting 11-28-2017, 15:26
Replies: 15
Views: 945
Posted By hlstriker
Re: [H3LP] PlayerClass Fortress Forever

What map was that on? Try removing RequestFrame() and putting DispatchSpawn() in its place.

Also change this line:
SetEntProp(iTeamManager, Prop_Send, "m_iClasses", 0, _, i);

To this:...
Forum: Scripting 11-28-2017, 06:52
Replies: 15
Views: 945
Posted By hlstriker
Forum: Scripting 11-28-2017, 05:02
Replies: 15
Views: 945
Posted By hlstriker
Re: [H3LP] PlayerClass Fortress Forever

You will want to use "m_iClassStatus". But that won't work to set the class, so read all to the end.

GetClassSlot...
Forum: New Plugin Submissions 05-15-2017, 18:16
Replies: 5
Views: 1,866
Posted By hlstriker
Bug Fixes [TFC]

This plugin fixes a lot of bugs for Team Fortress Classic since Valve never did. The okapi module is required to use this plugin. Download the okapi bin here:...
Forum: Source Servers (SRCDS) 05-06-2017, 16:28
Replies: 11
Views: 1,086
Posted By hlstriker
Re: [CSGO] Course map doesn't do damage to players

If you're talking about things that are supposed to crush the players then make sure you have the following set:

cs_enable_player_physics_box 1
sm_cvar sv_turbophysics 0
Forum: General 05-04-2017, 16:09
Replies: 6
Views: 985
Posted By hlstriker
Re: [CSGO] Hook & record voice data from server

I'm really curious to know what this project is and if it will allow streaming the voice output to another server (and if it will even be public). Recently I've been throwing the idea around to make...
Forum: General 04-26-2017, 04:51
Replies: 339
Views: 59,929
Posted By hlstriker
Re: 26/4/2017 - Servers down?

Cleaner still has bad signatures. Don't know about PTaH.
Forum: General 04-25-2017, 22:28
Replies: 339
Views: 59,929
Posted By hlstriker
Re: 26/4/2017 - Servers down?

You are the confused clam.
Forum: Extensions 04-19-2017, 21:36
Replies: 70
Views: 18,454
Posted By hlstriker
Re: SourceTV Manager

It works fine on Windows. It's only Linux that's crashing for me.
Forum: Extensions 04-19-2017, 16:48
Replies: 70
Views: 18,454
Posted By hlstriker
Re: SourceTV Manager

Did any gamedata update (I'm using the latest)? Simply testing FakeClientCommand(SourceTV_GetBotIndex(), "status") will crash my Linux server.
Forum: Source Servers (SRCDS) 03-20-2017, 11:15
Replies: 59
Views: 19,549
Posted By hlstriker
Re: Hud text is now supported in csgo!

Sure, it's a pretty old plugin I haven't used in many many years so why not. If you end up making a release you will want to use SourceMod's HudMsg functions and make the message buffer dynamic....
Forum: Source Servers (SRCDS) 03-19-2017, 17:22
Replies: 59
Views: 19,549
Posted By hlstriker
Re: Hud text is now supported in csgo!

About time :>

If you want to use the SourceMod HudMsg functions 1 (https://sm.alliedmods.net/new-api/halflife/ShowHudText) 2 (https://sm.alliedmods.net/new-api/halflife/ShowSyncHudText) you can...
Forum: Scripting 11-30-2016, 23:04
Replies: 201
Views: 41,835
Posted By hlstriker
Re: [CS:GO] Hide new arms?

No, I don't think I was telling anyone that at all. See the underlined part of my quoted original post? You might have to write some ghetto code but if you want arms hidden bad enough it's possible....
Forum: Scripting 11-30-2016, 22:28
Replies: 201
Views: 41,835
Posted By hlstriker
Re: [CS:GO] Hide new arms?

I was talking about changing the player model, not m_szArmsModel. You don't need to touch m_szArmsModel.

Here is an example plugin you can use on maps that don't use Swat for the CT players. Note...
Forum: Scripting 11-30-2016, 20:43
Replies: 201
Views: 41,835
Posted By hlstriker
Re: [CS:GO] Hide new arms?

Works on my servers.
Forum: Scripting 11-30-2016, 14:37
Replies: 201
Views: 41,835
Posted By hlstriker
Re: [CS:GO] Hide new arms?

Arms only appear if:
- You are using a custom player model (custom player models use Leet & IDF arms).
- You are using a default player model specified in the maps kv file.
- You are using a Leet...
Forum: Source Servers (SRCDS) 11-30-2016, 13:31
Replies: 4
Views: 793
Posted By hlstriker
Re: Team join bug

It's most likely caused by either:

A) You have a plugin incorrectly handling the jointeam command.

B) You have a plugin incorrectly blocking the info VGUIMenu message (the motd) and resending a...
Forum: Scripting 10-18-2016, 02:00
Replies: 18
Views: 3,193
Posted By hlstriker
Re: [CSGO] Sourcemod Not Getting Steamid

I don't believe it was ever safe to get a client's steamid until OnClientAuthorized was called (paired with IsClientAuthorized). Code written otherwise has always been invalid.
Forum: Source Servers (SRCDS) 08-09-2016, 09:45
Replies: 14
Views: 1,321
Posted By hlstriker
Re: Looking for Server Developer/Technician

Hey Cooky, squeeze $5-10 out of him per month!
Forum: Scripting 07-02-2016, 04:22
Replies: 10
Views: 989
Posted By hlstriker
Re: Connect to DB with kv

Regardless, why would you opt to hardcode such data instead of using a config?
Forum: Scripting 07-02-2016, 04:18
Replies: 9
Views: 869
Posted By hlstriker
Re: [Questions] cs 1.6 functions to sourcemod functions

For aliasing datamap and sendprop functions I really don't see the problem.

To answer the question you will mostly be using one of the GetEntProp*...
Forum: News 03-02-2016, 21:08
Replies: 39
Views: 42,705
Posted By hlstriker
Re: Recent CS:GO "GSLT" bans and SourceMod

Thank you for this, psychonic :>
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