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Search: Posts Made By: MasterXykon
Forum: Extensions 10-03-2014, 21:09
Replies: 7
Views: 6,384
Posted By MasterXykon
[EXTENSION TEST] FillUserInfo Natives

An old test extension, adding natives for a few things, such as changing Avatars & Names.

I haven't really tested anything but avatars, so good luck with that.

I've only tested this in T F 2...
Forum: General 08-16-2014, 20:29
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

That was with a friend's bot where clients didn't fully connect.
36 is the limit on linux, but after trying it on hl2dm again, but this time with "sv_unlag 0", I got up to 42, and if it was in sleep...
Forum: General 08-04-2014, 08:10
Replies: 6
Views: 1,845
Posted By MasterXykon
Re: server slot 34 and more? (PlayerCount)

You don't need to change sm_max, you need to change the real maxplayers after installing PLR.

All sm_max does, is makes clients think that's how many (33 (sm_max default value)) slots there are...
Forum: General 08-04-2014, 05:06
Replies: 6
Views: 1,845
Posted By MasterXykon
Re: server slot 34 and more? (PlayerCount)

Well, if you knew about SourceOP's PLR (PlayerLimitRemover), then you'd know that you've always been able to get more slots, but if you set it to 34 or more, clients crash with the error "Bogus Slot...
Forum: General 05-28-2014, 03:26
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

New progress, I've gotten 42 players on a server at once.
Looks like I was right, spawning bots was causing the server to crash.
Zephyrus helped me test it with real players, he connected a bunch...
Forum: General 05-17-2014, 17:15
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

After installing PLR, just change the maxplayers like normal. (like "-maxplayers 64" in your launch options)

Then use sm_max 33 so clients won't crash. (clients think server has 33 slots, while it...
Forum: General 05-10-2014, 20:02
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

Well, I think the 35+ crash issue might be caused by bots (I've only tested with bots), I was messing around with some bot code because I didn't have enough people, and I got lucky.
...
Forum: Extensions 05-09-2014, 14:54
Replies: 883
Views: 702,706
Posted By MasterXykon
Re: DHooks (Dynamic Hooks - Dev Preview)

Is it possible to use signatures instead of offsets?
Forum: General 05-09-2014, 14:51
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

Idk if it helps, but I've found the location of 3 errors.


"server_srv.so!CLagCompensationManager::CLagCompensationManager(char const*) + 0x3f0"
seems to lead to:...
Forum: General 05-07-2014, 23:26
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

Added attachment for those who want to mess with this.
Forum: General 05-07-2014, 11:53
Replies: 31
Views: 12,450
Posted By MasterXykon
Re: [TF2] 34+ Players Without Client Crash

This doesn't seem to be the usual kind of limit error, my method makes clients think the server has a limit of 33, when the limit is actually higher, then I can have 34 players and no client crash.
...
Forum: General 05-07-2014, 11:04
Replies: 31
Views: 12,450
Posted By MasterXykon
[TF2] 34+ Players Without Client Crash

I've successfully created a 34 player server in TF2, without crashing clients.

The issue now, is that it crashes the server when there are 35+ players.

The new issue seems to be because of...
Forum: Plugins 04-13-2014, 20:42
Replies: 18
Views: 17,099
Posted By MasterXykon
Re: Change Weapon Size

If you want to see this mod for yourself, here's a test server IP:
192.99.32.150:27015
Forum: Plugins 04-13-2014, 19:14
Replies: 18
Views: 17,099
Posted By MasterXykon
Re: Change Weapon Size

I just found out, that you can hold weapons up side down by entering a negative number.

http://www.mediafire.com/convkey/309d/37qnj5lnswycd57fg.jpg

(example: sm_ws -1)
Forum: Plugins 04-13-2014, 07:46
Replies: 18
Views: 17,099
Posted By MasterXykon
Change Weapon Size

Change Weapon Size


http://www.mediafire.com/convkey/9f2a/i68ppy8p2fpccv3fg.jpg


Currently only tested in TF2


Commands:
Forum: Plugins 04-02-2014, 04:02
Replies: 10
Views: 7,014
Posted By MasterXykon
[TF2] All for One

Play as all 9 classes, in this Barely Tested mod, All for One.

Commands:


Enable: !afo in chat / sm_afo in console

Disable: !nfo in chat / sm_nfo in console
Forum: Plugins 04-01-2014, 01:49
Replies: 9
Views: 17,684
Posted By MasterXykon
Re: [TF2] Train Rain

DO5O59EuXRo
Forum: General 01-03-2014, 07:34
Replies: 54
Views: 10,912
Posted By MasterXykon
Re: We may have a problem...

For anybody who wants to mess around with this, here's a little plugin like the above picture: https://www.mediafire.com/?bm7yhfbv44fgbcg
Forum: General 01-02-2014, 15:07
Replies: 54
Views: 10,912
Posted By MasterXykon
Re: We may have a problem...

Just so you guys know, I didn't mean for any of this to happen when I first made this, my family was pushing me to sell it, and I didn't want to, but my brother had finally convinced me to make that...
Forum: General 01-01-2014, 19:23
Replies: 54
Views: 10,912
Posted By MasterXykon
Re: We may have a problem...

Well, this is why I began sourcemod (I was mainly a modeler), so I'm not gonna delete it, but I will keep it on my server, or (Maybe) select few servers that I can trust not to share or abuse.

...
Forum: General 01-01-2014, 18:30
Replies: 54
Views: 10,912
Posted By MasterXykon
Re: We may have a problem...

Actually, the first person issue was fixed in this new method, and weapon switch has been fine for a while.



If you're worried about me sharing it a ton, I didn't even want to post anything, my...
Forum: Unapproved Plugins 09-22-2013, 06:19
Replies: 10
Views: 9,647
Posted By MasterXykon
[TF2] Equipment Manager 2.0.0

[TF2] Equipment Manager 2.0.0
Based on Damizean's Equipment Manager
https://forums.alliedmods.net/showthread.php?t=98651



This plugin, allows players to attach prop-like models (not normal...
Forum: Plugin/Gameplay Ideas and Requests 07-25-2013, 11:38
Replies: 11
Views: 5,269
Posted By MasterXykon
Re: [PAID] Fix REQ Show Leader

Hey, I think I fixed it for you, but I can't test it (don't have the games).
Contact me here: http://steamcommunity.com/id/xycon
Forum: Plugins 07-22-2013, 04:13
Replies: 9
Views: 20,138
Posted By MasterXykon
[TF2] Self-Made/Unusual Players

Self-Made + Unusual Players
Unusually Self-Made Players


Your entire body will become unusual.




Origin
Forum: Plugins 07-20-2013, 14:03
Replies: 45
Views: 42,143
Posted By MasterXykon
Re: [ANY] Custom Unusual Effects

Oh, in the custom cfg, I forgot some lines.

Updated attachment below.



NOTE: The reason I separated this attachment, is because the updated lines are for TF2 only.
Showing results 1 to 25 of 61

 
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