Raised This Month: $104 Target: $400
 26% 

Showing results 1 to 25 of 40
Search took 0.01 seconds.
Search: Posts Made By: Milo|
Forum: Plugins 11-15-2009, 02:06
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Weird indeed.

I'd have to try it myself, without any additional stuff in any of the 4 configs to be sure.

But the behavior you're getting is indeed not how it should be.

Basicly it looks...
Forum: Plugins 11-10-2009, 23:57
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Yes i'm pretty sure about that.

The plugin doesn't do a thing until Sourcemod calls the OnConfigsExecuted() function, which (as its name suggests) isn't called until the configs are executed.
...
Forum: Plugins 07-28-2009, 15:08
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

have a look at the logfiles in the sourcemod/logs directory, do they show any errors or whatsoever related to this plugin ?
Forum: Plugins 07-28-2009, 08:04
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

They should be automatically created for counter-strike, unless it's not allowed to.

If you're running a linux server, make sure it has access to create those files. Incase you're not familiar...
Forum: Plugins 06-11-2009, 10:44
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Yup, you can pretty much put anything you want in there.
Forum: Plugins 04-23-2009, 11:04
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

Yea thats possible.

Try putting:

sm plugins unload randomcycle

in the config for that day (assuming randomcycle is the filename for that plugin).
Forum: Plugins 04-21-2009, 07:19
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

You're probably refering to the "motdfile" cvar. if you are, beware. This is a very tricky cvar. You can change the motdfile cvar, but the actual motd that is shown to ppl connecting gets cached....
Forum: Plugins 04-21-2009, 07:17
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

No you definitely got this wrong, it's the other way around. the server.cfg gets reloaded every mapchange (or whichever file you put in the servercfgfile cvar, but by default this is "server.cfg").
...
Forum: Plugins 04-17-2009, 04:09
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

Sorry for the late reply, i guess i missed your reply before.

Anyway, what you're asking already exists as "servercfgfile" cvar. Just use

"rcon servercfgfile tournament.cfg" or "sm_cvar...
Forum: Plugins 04-17-2009, 03:58
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

The plugin doesn't use any of valve's cvars such as sv_region. It only uses the server's clock (that is, the actual server machine) so that one is probably set incorrect.

Incase you have no...
Forum: Plugins 04-06-2009, 14:27
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

Don't think so. You can only do what you can do in any other normal config file. Changing sourcemod settings like that cant be done with console commands as far as i know.



Indeed, and you can...
Forum: Plugins 04-06-2009, 14:20
Replies: 5
Views: 8,126
Posted By Milo|
Re: [DEV] Event detection

Nice idea exvel, if i get around to creating a newer version i'll definitely implement that.

Downtown1:


It does, but it merely shows which event fired, not the values contained in it. You can...
Forum: Plugins 04-04-2009, 22:16
Replies: 31
Views: 17,019
Posted By Milo|
Re: Dailyconfig plugin

I haven't tested it, but it should work fine if you compile it yourself using the webcompiler or your own compiler.
Forum: Scripting 03-06-2009, 08:12
Replies: 5
Views: 2,487
Posted By Milo|
Re: GetClientTeam Check Client In-Game

Not true.

You still need IsClientConnected to see if its a valid client index. If you pass an invalid one to IsClientInGame or GetClientTeam it will result in errors.
Forum: Plugins 02-26-2009, 14:25
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Those errors are all relating to the version of sourcemod you are running.

Make sure you compile the plugin yourself. Don't use my .smx download or the webcompiler since both are 1.1 versions.
...
Forum: Plugins 02-16-2009, 14:38
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

danielsumi:
Interesting, i'll try and mess with it a bit the coming days. I'm still not very familiar with all this lobby stuff in L4D.

dagan69:
No, it sounds like you're doing everything right....
Forum: Plugins 02-16-2009, 01:11
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Hmmm ok, i'll have to play around with it a bit more then.

Maybe you could tell me though, how exactly is it resetting the settings?
- are these the settings you have in the extended mapconfigs?...
Forum: Plugins 02-15-2009, 17:08
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

Alright, i made an attempt at supporting left4dead's hibernation feature.

Try this (alpha)version danielsumi, and let me know if it works out.

It detects wether or not you are using the L4D...
Forum: Plugins 02-15-2009, 14:07
Replies: 14
Views: 19,427
Posted By Milo|
Re: [TF2] Bonustime Autorespawn

Sorry DontWannaName,

that was due to something i forgot to update in version 1.3. Version 1.4 is released now, and should solve this problem.
Forum: Plugins 02-13-2009, 22:31
Replies: 43
Views: 47,368
Posted By Milo|
Re: Extended Map configs

I don't play L4D myself, so i'm not sure how exactly that hibernation stuff works.

I do have access to a L4D server, but without the game itself it's hard to test plugins in it. I'll have a look...
Forum: Plugins 02-12-2009, 14:07
Replies: 43
Views: 47,368
Posted By Milo|
Extended Map configs

Summary

This plugin is an improved version of valve's map-specific configuration files. It allows you have configfiles which only get loaded on all CTF maps, configs for 1 specific map, etc.

...
Forum: Plugins 02-11-2009, 23:05
Replies: 5
Views: 8,126
Posted By Milo|
Re: [DEV] Event detection

It's no exceptional plugin, but it's particularly useful for new or relatively unknown mods. There's usually no documentation at all about which events they include and wether or not they actually...
Forum: Plugins 02-11-2009, 20:46
Replies: 5
Views: 8,126
Posted By Milo|
[DEV] Event detection

Summary

This plugin is only intended for plugin developers or people who want to get a better understanding of the inner workings of the game. The plugin contains a big list of names of known...
Forum: Plugins 02-10-2009, 13:27
Replies: 14
Views: 19,427
Posted By Milo|
Re: [TF2] Bonustime Autorespawn

Version 1.3 is up, this includes the feature you requested.
Forum: Plugins 02-10-2009, 09:58
Replies: 14
Views: 19,427
Posted By Milo|
Re: [TF2] Bonustime Autorespawn

Sure thing, i'll have it up within a few hours.
Showing results 1 to 25 of 40

 
Forum Jump

All times are GMT -4. The time now is 22:21.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode