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Posts Made By:
Minimum
Forum:
Module Coding
11-19-2012, 19:48
Replies:
278
Hamsandwich Updating
Views:
124,247
Posted By
Minimum
Re: Hamsandwich Updating
How difficult is it to find the events and their ids for hamdata.ini? I want to use HamSandwich with The Specialists 2.1 (TS) and Zombie Panic! (ZP) but there seems to be no data on those two mods....
Forum:
Scripting Help
11-14-2012, 20:13
Replies:
0
[Solved] Array Issues?
Views:
901
Posted By
Minimum
[Solved] Array Issues?
Solved.
I am such an imbecile. I had mixed up variable names thinking they were the same. Nothing to see here... >_<
For some reason my code is throwing an index out of bounds error. I don't...
Forum:
Scripting Help
12-26-2007, 19:54
Replies:
2
Method Parameters
Views:
793
Posted By
Minimum
Re: Method Parameters
That works flawlessly. Thanks for the quick and accurate reply!
+karma for you.
Forum:
Scripting Help
12-26-2007, 19:28
Replies:
2
Method Parameters
Views:
793
Posted By
Minimum
Method Parameters
I noticed with methods such as server_print that there is this parameter at the end described as "any:...". I was wondering if I could put this into any methods I make. I tried just passing a...
Forum:
Scripting Help
10-26-2007, 12:40
Replies:
7
Good Scripting IDE?
Views:
2,484
Posted By
Minimum
Re: Good Scripting IDE?
Thanks for the help, but I can't see myself using any of these. I wanted a IDE with the quality and features of Eclipse (Image (http://minimum.gabionstudios.com/minimum/gabionchat-2.png)). But,...
Forum:
Scripting Help
10-25-2007, 18:12
Replies:
7
Good Scripting IDE?
Views:
2,484
Posted By
Minimum
Re: Good Scripting IDE?
Thanks for the first suggestion.
For the second suggestion, that is not what I was talking about. What I was talking about is a real-time warning and error reporter without any need to compile. ...
Forum:
Scripting Help
10-25-2007, 18:07
Replies:
7
Good Scripting IDE?
Views:
2,484
Posted By
Minimum
Good Scripting IDE?
I am nearing the end of my patience with AMXX-Studio. It lacks many popular IDE features (Debugger, Warnings, Errors, etc.) and has many annoying bugs (randomly replacing code, etc.). I guess it...
Forum:
Scripting Help
08-19-2007, 15:28
Replies:
6
sql example
Views:
1,644
Posted By
Minimum
Re: sql example
I would suggest against using Threaded Querying. Even though it is really nice to have a SQL query not interrupt the server by executing on another thread, every time you send a query out it has to...
Forum:
Scripting Help
08-19-2007, 12:58
Replies:
6
sql example
Views:
1,644
Posted By
Minimum
Re: sql example
Attempts to open a SQL connection and displays any errors if it can not connect. If it can, it displays it successfully connected and drops the connection.
#include <amxmodx>
#include <amxmisc>...
Forum:
Scripting Help
08-06-2007, 14:50
Replies:
12
The Specialists 3.0 - setting a user's team
Views:
2,754
Posted By
Minimum
Re: The Specialists 3.0 - setting a user's team
Although this way only works when you have the same team names all the time, its a start.
public Player_PreThink(id) {
new team[32]
get_user_team(id,team,31)
if(is_user_bot(id)) {...
Forum:
Scripting Help
08-06-2007, 02:58
Replies:
11
Help with set_user_maxspeed.
Views:
2,507
Posted By
Minimum
Re: Help with set_user_maxspeed.
Judging from your first post I take it you're not too skilled in FakeMeta. Basically here is what I was talking about. I haven't included the slots part in simply because I do not know how to do...
Forum:
Scripting Help
08-05-2007, 17:07
Replies:
7
FM_AddToFullPack Variables?
Views:
4,374
Posted By
Minimum
Re: FM_AddToFullPack Variables?
Alright, thanks for that.
Forum:
Scripting Help
08-05-2007, 16:17
Replies:
11
Help with set_user_maxspeed.
Views:
2,507
Posted By
Minimum
Re: Help with set_user_maxspeed.
You could use client_prethink but it would override the slots speed system unless if you can get how many slots a player has and correctly calculate it.
Forum:
Scripting Help
08-05-2007, 16:15
Replies:
7
FM_AddToFullPack Variables?
Views:
4,374
Posted By
Minimum
FM_AddToFullPack Variables?
I am wondering what the FM_AddToFullPack variables are used for and what they include. There is no documentation on this forward anywhere I have looked and only a few posts about it which offer only...
Forum:
Scripting Help
08-04-2007, 17:29
Replies:
0
FM_AddToFullPack (Solved)
Views:
1,470
Posted By
Minimum
FM_AddToFullPack (Solved)
SOLVED: Sent it to the function "fm_addtofullpack" instead of the actual "fw_addtofullpack". Opps.
I am trying to get FM_AddToFullPack...
Forum:
Scripting Help
08-01-2007, 16:00
Replies:
32
get uptime [solved solved solved]
Views:
5,908
Posted By
Minimum
Re: get uptime
Your way is perfectly fine. I was just supplying another way of doing it.
Forum:
Scripting Help
08-01-2007, 15:55
Replies:
5
Looping on all players
Views:
1,501
Posted By
Minimum
Re: Looping on all players
No offense but the code you supplied is really butchered. I tried my best to fix it but it would be more helpful if you supplied the whole function.
new iPlayers[32],iNum
for(new...
Forum:
Scripting Help
08-01-2007, 15:45
Replies:
32
get uptime [solved solved solved]
Views:
5,908
Posted By
Minimum
Re: get uptime
You could also use something like this.
// Rounds down no matter what.
ivalue = floatround(fvalue,floatround_floor)
// Rounds up no matter what.
ivalue = floatround(fvalue,floatround_ceil)
//...
Forum:
Scripting Help
08-01-2007, 00:31
Replies:
4
Weapons Menu
Views:
1,212
Posted By
Minimum
Re: Weapons Menu
Not sure how to use the Old Menu System anymore since I have gone over to the New Menu System. I would suggest going over to the New Menu System...
Forum:
Scripting Help
07-31-2007, 19:34
Replies:
32
get uptime [solved solved solved]
Views:
5,908
Posted By
Minimum
Re: get uptime
Not why you would want to know how long HLDS has been running. But there is a really simple way of getting how long the server has been on the current map in seconds.
new maptime = get_gametime()...
Forum:
Scripting Help
07-26-2007, 02:18
Replies:
9
SQLx Select Handle Help plz
Views:
3,320
Posted By
Minimum
Re: SQLx Select Handle Help plz
Here is an example using your idea. Not how I would do it but it gets the job done nevertheless.
/*
Lets assume:
dbc = Database Connection Variable
table = Whatever table you're using.
*/...
Forum:
Scripting Help
07-25-2007, 02:38
Replies:
4
TS Grenade Spawn
Views:
2,115
Posted By
Minimum
Re: TS Grenade Spawn
Thats how it seems. But I wonder how TS achieves at this... There must be a way. Unless of course, its impossible to achieve with AMXX and Fakemeta.
Forum:
Scripting Help
07-24-2007, 23:28
Replies:
4
TS Grenade Spawn
Views:
2,115
Posted By
Minimum
Re: TS Grenade Spawn
No, this is trying to spawn an actual live grenade that will go off with no further player interaction.
Forum:
Scripting Help
07-24-2007, 18:55
Replies:
3
Log a cmd
Views:
1,286
Posted By
Minimum
Re: Log a cmd
I am pretty sure that read_args does not print the actual command that executed it. Not sure how to bypass that though. Hopefully someone else does.
Forum:
Scripting Help
07-24-2007, 18:47
Replies:
4
TS Grenade Spawn
Views:
2,115
Posted By
Minimum
TS Grenade Spawn
Trying to figure out how to spawn a grenade to help me better understand the HL Engine and Fakemeta. This code is saying it is failing to spawn the entity from the beginning. Any thoughts?
...
Showing results 1 to 25 of 151
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