Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 151
Search took 0.01 seconds.
Search: Posts Made By: Minimum
Forum: Module Coding 11-19-2012, 19:48
Replies: 278
Views: 124,247
Posted By Minimum
Re: Hamsandwich Updating

How difficult is it to find the events and their ids for hamdata.ini? I want to use HamSandwich with The Specialists 2.1 (TS) and Zombie Panic! (ZP) but there seems to be no data on those two mods....
Forum: Scripting Help 11-14-2012, 20:13
Replies: 0
Views: 901
Posted By Minimum
[Solved] Array Issues?

Solved.

I am such an imbecile. I had mixed up variable names thinking they were the same. Nothing to see here... >_<

For some reason my code is throwing an index out of bounds error. I don't...
Forum: Scripting Help 12-26-2007, 19:54
Replies: 2
Views: 793
Posted By Minimum
Re: Method Parameters

That works flawlessly. Thanks for the quick and accurate reply!

+karma for you.
Forum: Scripting Help 12-26-2007, 19:28
Replies: 2
Views: 793
Posted By Minimum
Method Parameters

I noticed with methods such as server_print that there is this parameter at the end described as "any:...". I was wondering if I could put this into any methods I make. I tried just passing a...
Forum: Scripting Help 10-26-2007, 12:40
Replies: 7
Views: 2,484
Posted By Minimum
Re: Good Scripting IDE?

Thanks for the help, but I can't see myself using any of these. I wanted a IDE with the quality and features of Eclipse (Image (http://minimum.gabionstudios.com/minimum/gabionchat-2.png)). But,...
Forum: Scripting Help 10-25-2007, 18:12
Replies: 7
Views: 2,484
Posted By Minimum
Re: Good Scripting IDE?

Thanks for the first suggestion.

For the second suggestion, that is not what I was talking about. What I was talking about is a real-time warning and error reporter without any need to compile. ...
Forum: Scripting Help 10-25-2007, 18:07
Replies: 7
Views: 2,484
Posted By Minimum
Good Scripting IDE?

I am nearing the end of my patience with AMXX-Studio. It lacks many popular IDE features (Debugger, Warnings, Errors, etc.) and has many annoying bugs (randomly replacing code, etc.). I guess it...
Forum: Scripting Help 08-19-2007, 15:28
Replies: 6
Views: 1,644
Posted By Minimum
Re: sql example

I would suggest against using Threaded Querying. Even though it is really nice to have a SQL query not interrupt the server by executing on another thread, every time you send a query out it has to...
Forum: Scripting Help 08-19-2007, 12:58
Replies: 6
Views: 1,644
Posted By Minimum
Re: sql example

Attempts to open a SQL connection and displays any errors if it can not connect. If it can, it displays it successfully connected and drops the connection.

#include <amxmodx>
#include <amxmisc>...
Forum: Scripting Help 08-06-2007, 14:50
Replies: 12
Views: 2,754
Posted By Minimum
Re: The Specialists 3.0 - setting a user's team

Although this way only works when you have the same team names all the time, its a start.

public Player_PreThink(id) {
new team[32]
get_user_team(id,team,31)
if(is_user_bot(id)) {...
Forum: Scripting Help 08-06-2007, 02:58
Replies: 11
Views: 2,507
Posted By Minimum
Re: Help with set_user_maxspeed.

Judging from your first post I take it you're not too skilled in FakeMeta. Basically here is what I was talking about. I haven't included the slots part in simply because I do not know how to do...
Forum: Scripting Help 08-05-2007, 17:07
Replies: 7
Views: 4,374
Posted By Minimum
Re: FM_AddToFullPack Variables?

Alright, thanks for that.
Forum: Scripting Help 08-05-2007, 16:17
Replies: 11
Views: 2,507
Posted By Minimum
Re: Help with set_user_maxspeed.

You could use client_prethink but it would override the slots speed system unless if you can get how many slots a player has and correctly calculate it.
Forum: Scripting Help 08-05-2007, 16:15
Replies: 7
Views: 4,374
Posted By Minimum
FM_AddToFullPack Variables?

I am wondering what the FM_AddToFullPack variables are used for and what they include. There is no documentation on this forward anywhere I have looked and only a few posts about it which offer only...
Forum: Scripting Help 08-04-2007, 17:29
Replies: 0
Views: 1,470
Posted By Minimum
FM_AddToFullPack (Solved)

SOLVED: Sent it to the function "fm_addtofullpack" instead of the actual "fw_addtofullpack". Opps.

I am trying to get FM_AddToFullPack...
Forum: Scripting Help 08-01-2007, 16:00
Replies: 32
Views: 5,908
Posted By Minimum
Re: get uptime

Your way is perfectly fine. I was just supplying another way of doing it.
Forum: Scripting Help 08-01-2007, 15:55
Replies: 5
Views: 1,501
Posted By Minimum
Re: Looping on all players

No offense but the code you supplied is really butchered. I tried my best to fix it but it would be more helpful if you supplied the whole function.

new iPlayers[32],iNum
for(new...
Forum: Scripting Help 08-01-2007, 15:45
Replies: 32
Views: 5,908
Posted By Minimum
Re: get uptime

You could also use something like this.

// Rounds down no matter what.
ivalue = floatround(fvalue,floatround_floor)
// Rounds up no matter what.
ivalue = floatround(fvalue,floatround_ceil)
//...
Forum: Scripting Help 08-01-2007, 00:31
Replies: 4
Views: 1,212
Posted By Minimum
Re: Weapons Menu

Not sure how to use the Old Menu System anymore since I have gone over to the New Menu System. I would suggest going over to the New Menu System...
Forum: Scripting Help 07-31-2007, 19:34
Replies: 32
Views: 5,908
Posted By Minimum
Re: get uptime

Not why you would want to know how long HLDS has been running. But there is a really simple way of getting how long the server has been on the current map in seconds.

new maptime = get_gametime()...
Forum: Scripting Help 07-26-2007, 02:18
Replies: 9
Views: 3,320
Posted By Minimum
Re: SQLx Select Handle Help plz

Here is an example using your idea. Not how I would do it but it gets the job done nevertheless.

/*
Lets assume:
dbc = Database Connection Variable
table = Whatever table you're using.
*/...
Forum: Scripting Help 07-25-2007, 02:38
Replies: 4
Views: 2,115
Posted By Minimum
Re: TS Grenade Spawn

Thats how it seems. But I wonder how TS achieves at this... There must be a way. Unless of course, its impossible to achieve with AMXX and Fakemeta.
Forum: Scripting Help 07-24-2007, 23:28
Replies: 4
Views: 2,115
Posted By Minimum
Re: TS Grenade Spawn

No, this is trying to spawn an actual live grenade that will go off with no further player interaction.
Forum: Scripting Help 07-24-2007, 18:55
Replies: 3
Views: 1,286
Posted By Minimum
Re: Log a cmd

I am pretty sure that read_args does not print the actual command that executed it. Not sure how to bypass that though. Hopefully someone else does.
Forum: Scripting Help 07-24-2007, 18:47
Replies: 4
Views: 2,115
Posted By Minimum
TS Grenade Spawn

Trying to figure out how to spawn a grenade to help me better understand the HL Engine and Fakemeta. This code is saying it is failing to spawn the entity from the beginning. Any thoughts?
...
Showing results 1 to 25 of 151

 
Forum Jump

All times are GMT -4. The time now is 07:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode