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Posts Made By:
draft
Forum:
Scripting Help
08-06-2018, 08:57
Replies:
7
Enum warning
Views:
1,501
Posted By
draft
Re: Enum warning
Thanks!
Man, if you don't know, how to help, than just go to the next topic. I'm not interested in opinion of the guy that joined in 2013 since i'm here in 2007 and already have my own opinion...
Forum:
Scripting Help
08-06-2018, 06:46
Replies:
7
Enum warning
Views:
1,501
Posted By
draft
Re: Enum warning
This is not the answer, i need to fix warnings in this code without cstrike module, only fakemeta and amxmodx.
Forum:
Scripting Help
08-06-2018, 06:01
Replies:
7
Enum warning
Views:
1,501
Posted By
draft
Enum warning
Please, help me to fix 2 enum warnings in stocks. The code is below:
enum CS_Internal_Models
{
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
Forum:
Module Coding
09-15-2015, 09:09
Replies:
82
Module: Threaded Sockets
Views:
44,621
Posted By
draft
Re: Module: Threaded Sockets
Shooting King,
Could you please make your API more useful?
I mean that for example we are sending multiply socket queries in one time, how can i understand in callback which one is answering of...
Forum:
Source Servers (SRCDS)
09-15-2015, 05:56
Replies:
4
Dota 2 Reborn Dedicated Server
Views:
2,705
Posted By
draft
Re: Dota 2 Reborn Dedicated Server
Do you have working Dota 2 Source 2 server?)
Forum:
Module Coding
09-10-2015, 07:17
Replies:
82
Module: Threaded Sockets
Views:
44,621
Posted By
draft
Re: Module: Threaded Sockets
Hi, in last version of this module in LINUX there is always error 115 (SOCK_INPROGRESS) at crear connection (when im using socket_connect function in plugin. Ive tried to overpass that error by...
Forum:
Module Coding
08-21-2015, 13:00
Replies:
82
Module: Threaded Sockets
Views:
44,621
Posted By
draft
Re: Module: Threaded Sockets
Thx, this worked for me! But the disadvantage is that we should always count exact number of bytes in code to send them. And if i need, for example, 3 null bytes at the end, it is required to make...
Forum:
Module Coding
08-20-2015, 13:40
Replies:
82
Module: Threaded Sockets
Views:
44,621
Posted By
draft
Re: Module: Threaded Sockets
#include <amxmodx>
#include <sockets_async>
#define PLUGIN "Test ASync Null Bytes"
#define VERSION "1.0"
#define AUTHOR "AImpressor"
public plugin_init() {
register_plugin(PLUGIN,...
Forum:
Module Coding
08-18-2015, 16:41
Replies:
82
Module: Threaded Sockets
Views:
44,621
Posted By
draft
Re: Module: Threaded Sockets
Destro-, nice job!
But please, add from native module this one:
/* Same as socket_send but Data can contain null bytes */
native socket_send2(_socket, const _data[], _length);
Or just...
Forum:
Metamod:Source Plugins
05-13-2015, 14:42
Replies:
323
Dota 2 Fixups
Views:
244,666
Posted By
draft
Re: Dota 2 Fixups
After server hibernates some time im getting this error in console and popup window:
Engine Error
CUtlLinkedList overflow! (exhausted memory allocator)
If i close popup window, server also...
Forum:
Source Servers (SRCDS)
05-06-2015, 18:25
Replies:
307
Dota 2 Dedicated Servers
Views:
217,675
Posted By
draft
Re: Dota 2 Dedicated Servers
Ok, server is starting correctly with metamod and fixups (windows version).
But with sourcemod it crashes when first player connects to server. Also, ive found that it crashes instantly before...
Forum:
Metamod:Source Plugins
05-06-2015, 17:49
Replies:
1
[DOTA] Dota Script Tools
Views:
5,465
Posted By
draft
Re: [DOTA] Dota Script Tools
Please, give an example, how to use it. Thanks in advance.
Forum:
Metamod:Source Plugins
04-14-2015, 08:10
Replies:
323
Dota 2 Fixups
Views:
244,666
Posted By
draft
Re: Dota 2 Fixups
On windows after newer update server is not starting too. And the problem is before metamod.
#Console initialized
#Using breakpad minidump system 570/41.1323.DC
#File hash information not found:...
Forum:
Metamod:Source Plugins
03-30-2015, 20:38
Replies:
323
Dota 2 Fixups
Views:
244,666
Posted By
draft
Re: Dota 2 Fixups
The same issue in linux. No models and server crashes at the second wave of creeps. Also when i send much orders to hero, i see hard lags before server transmits my orders to hero. Probably, some...
Forum:
Scripting
03-27-2015, 04:24
Replies:
9
[DOTA 2] Few questions
Views:
2,421
Posted By
draft
Re: [DOTA 2] Few questions
1) How to correctly kill main base ?
2) How to correctly change dota gamemode? When trying to setup CM, server is freezing after first player connects...
3) In mid only I got first wave of creeps...
Forum:
Metamod:Source Plugins
07-26-2013, 17:41
Replies:
20
[DOTA] VPK override
Views:
38,021
Posted By
draft
Re: [DOTA] VPK override
Is it possible to get the source code? Im trying to develop for dota2 dedicated server.
Forum:
Scripting Help
12-18-2012, 15:22
Replies:
15
lol
Views:
2,355
Posted By
draft
Re: need help ! respawn with chat comand respanw.
Lol, men :)
He wants when player is dead, he can write in chat "respawn" and spawn again (like CSDM).
You gave him code, when after writing "respawn" round restarts and everyone spawns again.
Forum:
Scripting Help
12-18-2012, 15:05
Replies:
4
SQLx How to send long query?
Views:
802
Posted By
draft
Re: SQLx How to send long query?
Again i dont know what to do.
p_readfile = fopen(action_file, "r")
if(p_readfile)
{
while(fgets(p_readfile, text, 127))
{
ArrayPushString(frag_query,text)
}
}
Forum:
Scripting Help
12-18-2012, 11:10
Replies:
4
SQLx How to send long query?
Views:
802
Posted By
draft
Re: SQLx How to send long query?
Thanks for hint, i forgot about non-threaded query!
The thing is that this plugin works on about 200 game servers (and will be more) that are putting every event in one table making it hard-locked...
Forum:
Scripting Help
12-17-2012, 19:52
Replies:
4
SQLx How to send long query?
Views:
802
Posted By
draft
SQLx How to send long query?
Im having plugin that is storing a lot of events in file to cache them and send in one array at end of map. For example, it writes information about every frag (killer, victim, distance, headshot...
Forum:
Scripting Help
08-14-2012, 07:31
Replies:
21
Get file modification time
Views:
5,053
Posted By
draft
Re: Get file modification time
May be some PAWN script? Since AMXX uses pawn as basic language. I want to clean local logs (/amxmodx/logs/)
Forum:
Scripting Help
08-14-2012, 01:35
Replies:
21
Get file modification time
Views:
5,053
Posted By
draft
Get file modification time
Hi, i want to make script that cleans old logs because im controlling more than 150 game servers and have to most of them only ftp access.
How can i get the file modification time in amxx? Or may be...
Forum:
Scripting Help
12-16-2011, 12:05
Replies:
8
Ping remote IP
Views:
1,958
Posted By
draft
Re: Ping remote IP
Man, there is no javascript way to ping - if there was any such possibility using web-server, i didnt ask here.
I want automatic solution to make players press one button at the site and to get the...
Forum:
Scripting Help
12-15-2011, 18:05
Replies:
8
Ping remote IP
Views:
1,958
Posted By
draft
Re: Ping remote IP
The thing is that i have a lot of game servers in different cities and not to all i have access to the computer console, but i only have access to game server.
My aim is: to ping players and to show...
Forum:
Scripting Help
12-15-2011, 06:10
Replies:
8
Ping remote IP
Views:
1,958
Posted By
draft
Re: Ping remote IP
I need every solution, that can solve this problem - plugin / module / pawn library etc.
Socket module is also nothing doing with HL1 games but it exists in amxx.
Showing results 1 to 25 of 230
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