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Posts Made By:
fdxx
Forum:
Scripting
02-23-2024, 11:07
Replies:
3
Solved
[l4d2] How to disable fast item complete action
Views:
914
Posted By
fdxx
Re: [l4d2] How to disable fast item complete action
Interrupt action in map_transition.
Forum:
Plugins
11-08-2023, 10:20
Replies:
16
[L4D2] Transition Info Fix
Views:
7,993
Posted By
fdxx
Re: [L4D2] Transition Info Fix
[SM] Exception reported: Script execution timed out
SM has its own WatchDogTimer, check "SlowScriptTimeout" in "addons/sourcemod/configs/core.cfg". Or, one of your plugins is stuck in a dead loop...
Forum:
Extensions
09-22-2023, 21:27
Replies:
4
[EXTENSION] Midhooks
Views:
1,748
Posted By
fdxx
Re: [EXTENSION] Midhooks
https://crash.limetech.org/pw6nmzpo53dp
Forum:
Extensions
09-22-2023, 11:43
Replies:
4
[EXTENSION] Midhooks
Views:
1,748
Posted By
fdxx
Re: [EXTENSION] Midhooks
Server crashes after trying, what am I doing wrong?
/*
"Games"
{
"left4dead2"
{
"Addresses"
{
"CLunge::IsAbilityReadyToFire"
Forum:
Scripting
07-04-2023, 22:33
Replies:
2
Solved
Could anyone tell me why this doesnt work?
Views:
790
Posted By
fdxx
Re: Could anyone tell me why this doesnt work?
// bool CNavMesh::FindNavAreaOrLadderAlongRay(Vector const&,Vector const&,CNavArea **,CNavLadder **,CNavArea *)
StartPrepSDKCall(SDKCall_Raw);
PrepSDKCall_SetFromConf(gamedata, SDKConf_Signature,...
Forum:
Plugins
05-19-2023, 08:50
Replies:
11
[L4D2] A2S Info Change (1.1.2) [28-Feb-2024]
Views:
5,042
Posted By
fdxx
Re: [L4D2] A2S Info Change (1.1.0) [11-Mar-2023]
Download the latest file from github l4d2_source_keyvalues (https://github.com/fdxx/l4d2_source_keyvalues)
Forum:
Scripting
04-17-2023, 05:08
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
9,631
Posted By
fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access
If you are trying to build the extension for linux on windows, this is not work. The extension is compiled under ubuntu-latest (currently ubuntu-22.04), if your linux system is older, it may cause...
Forum:
Scripting
04-16-2023, 23:14
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
9,631
Posted By
fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access
Try building with your OS, more info in README.md (https://github.com/fdxx/cutlrbtreefix/blob/main/README.md)
Forum:
Scripting
01-01-2023, 07:00
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
9,631
Posted By
fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access
Download the version suitable for you from Github Releases (https://github.com/fdxx/cutlrbtreefix/releases)
Forum:
Scripting
12-31-2022, 05:34
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
9,631
Posted By
fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access
Fix for L4D1/2: Github (https://github.com/fdxx/cutlrbtreefix)
Forum:
Source Servers (SRCDS)
07-25-2022, 00:01
Replies:
7
[L4D2] Server crash CLagCompensationManager::StartLagCompensation with NULL CUserCmd!
Views:
4,925
Posted By
fdxx
Re: [L4D2] Server crash CLagCompensationManager::StartLagCompensation with NULL CUser
Requirements:
- SM 1.11 or later.
- SMExt-SourceScramble (https://github.com/nosoop/SMExt-SourceScramble)
Forum:
Plugins
04-24-2022, 21:40
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
175,638
Posted By
fdxx
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
NativeVotes simplified version, but only supports L4D2:
GitHub (https://github.com/fdxx/l4d2_nativevote)
Forum:
Plugins
04-20-2022, 05:34
Replies:
8
L4D2 Hunter patch
Views:
5,154
Posted By
fdxx
Re: L4D2 Hunter patch
I do not know, You can check how this plugin release the victim: [L4D2] Release Victim (https://forums.alliedmods.net/showthread.php?p=2676902)
Forum:
Plugins
04-19-2022, 04:07
Replies:
8
L4D2 Hunter patch
Views:
5,154
Posted By
fdxx
Re: L4D2 Hunter patch
try this, and report if it works:
Forum:
Plugins
04-13-2022, 23:35
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,743
Posted By
fdxx
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]
Execute DHookDisableDetour inside DHookCallback, Will cause the server to crash.
l4d2_ellis_hunter_bandaid_fix:
Action EllisPostPounce(int client, int &sequence)
{
// Ellis Hunter get up...
Forum:
Plugins
03-27-2022, 00:19
Replies:
8
L4D2 Hunter patch
Views:
5,154
Posted By
fdxx
L4D2 Hunter patch
About:
In versus mode and coop mode, Hunter's behavior is a little different, this plugin can enable or disable these features.
Cvars:
- l4d2_hunter_patch_convert_leap: Whether convert leap to...
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2022, 21:42
Replies:
3
Solved
L4D2 WasRestartRequested
Views:
928
Posted By
fdxx
Re: L4D2 WasRestartRequested
nosoop, thank you very much! using PrepSDKCall_SetVirtual(11), now SDKCall works.
Since the server itself auto check for update, It is wise to use HOOK.
In my tests, if the server has an...
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2022, 09:51
Replies:
3
Solved
L4D2 WasRestartRequested
Views:
928
Posted By
fdxx
Re: L4D2 WasRestartRequested
I am currently using the ripext extension to send an HTTP request to determine whether the server has an update
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2022, 09:43
Replies:
3
Solved
L4D2 WasRestartRequested
Views:
928
Posted By
fdxx
L4D2 WasRestartRequested
I am trying to check the server for updates.
In the leaked TF2 source code:
void CBaseServer::CheckMasterServerRequestRestart()
{
if ( !Steam3Server().SteamGameServer() ||...
Forum:
Scripting
01-10-2022, 04:58
Replies:
2
L4D2 windows signature help
Views:
853
Posted By
fdxx
Re: L4D2 windows signature help
@Psyk0tik Thank you very much
Forum:
Scripting
01-10-2022, 04:09
Replies:
2
L4D2 windows signature help
Views:
853
Posted By
fdxx
L4D2 windows signature help
I am trying to make IsVisibleToPlayer Windows signature.
IsVisibleToPlayer(Vector const&, CBasePlayer *, int, int, float, CBaseEntity const*, TerrorNavArea **, bool *)
The call sequence is...
Forum:
Plugins
01-04-2022, 02:48
Replies:
8
[L4D2] End Safe Door Witch
Views:
4,217
Posted By
fdxx
Re: [L4D2] End Safe Door Witch
Good!
Forum:
Plugins
12-23-2021, 09:41
Replies:
75
[L4D2] Item hint
Views:
23,139
Posted By
fdxx
Re: [L4D2] Item hint
Very good improvement, I have added your link to the first post
Forum:
Plugin/Gameplay Ideas and Requests
12-17-2021, 21:17
Replies:
26
Witch spawn at the end safedoor
Views:
5,160
Posted By
fdxx
Re: Witch spawn at the end safedoor
sm_cvar sv_force_time_of_day 0
0 - Midnight, 1 - Dawn, 2 - Morning, 3 - Afternoon, 4 - Dusk, 5 - Evening ( Sitting witch spawn (0,1,5) )
Forum:
Snippets and Tutorials
12-03-2021, 06:24
Replies:
10
[tweak][L4D/Any?] Open models by double click
Views:
4,925
Posted By
fdxx
Re: [tweak][L4D/Any?] Open models by double click
I opened the .mdl file directly from the desktop. I don't have antivirus.
In my case, after double-clicking the .mdl file, it will stay in the CMD window for about 4 seconds, and then the hlmv...
Showing results 1 to 25 of 76
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