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Search: Posts Made By: fdxx
Forum: Scripting 02-23-2024, 11:07
Replies: 3
Views: 914
Posted By fdxx
Re: [l4d2] How to disable fast item complete action

Interrupt action in map_transition.
Forum: Plugins 11-08-2023, 10:20
Replies: 16
Views: 7,993
Posted By fdxx
Re: [L4D2] Transition Info Fix

[SM] Exception reported: Script execution timed out

SM has its own WatchDogTimer, check "SlowScriptTimeout" in "addons/sourcemod/configs/core.cfg". Or, one of your plugins is stuck in a dead loop...
Forum: Extensions 09-22-2023, 21:27
Replies: 4
Views: 1,748
Posted By fdxx
Re: [EXTENSION] Midhooks

https://crash.limetech.org/pw6nmzpo53dp
Forum: Extensions 09-22-2023, 11:43
Replies: 4
Views: 1,748
Posted By fdxx
Re: [EXTENSION] Midhooks

Server crashes after trying, what am I doing wrong?

/*
"Games"
{
"left4dead2"
{
"Addresses"
{
"CLunge::IsAbilityReadyToFire"
Forum: Scripting 07-04-2023, 22:33
Replies: 2
Views: 790
Posted By fdxx
Re: Could anyone tell me why this doesnt work?

// bool CNavMesh::FindNavAreaOrLadderAlongRay(Vector const&,Vector const&,CNavArea **,CNavLadder **,CNavArea *)
StartPrepSDKCall(SDKCall_Raw);
PrepSDKCall_SetFromConf(gamedata, SDKConf_Signature,...
Forum: Plugins 05-19-2023, 08:50
Replies: 11
Views: 5,042
Posted By fdxx
Re: [L4D2] A2S Info Change (1.1.0) [11-Mar-2023]

Download the latest file from github l4d2_source_keyvalues (https://github.com/fdxx/l4d2_source_keyvalues)
Forum: Scripting 04-17-2023, 05:08
Replies: 29
Views: 9,631
Posted By fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access

If you are trying to build the extension for linux on windows, this is not work. The extension is compiled under ubuntu-latest (currently ubuntu-22.04), if your linux system is older, it may cause...
Forum: Scripting 04-16-2023, 23:14
Replies: 29
Views: 9,631
Posted By fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access

Try building with your OS, more info in README.md (https://github.com/fdxx/cutlrbtreefix/blob/main/README.md)
Forum: Scripting 01-01-2023, 07:00
Replies: 29
Views: 9,631
Posted By fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access

Download the version suitable for you from Github Releases (https://github.com/fdxx/cutlrbtreefix/releases)
Forum: Scripting 12-31-2022, 05:34
Replies: 29
Views: 9,631
Posted By fdxx
Re: [ANY/CSGO] cutlrbtree overflow, memory access

Fix for L4D1/2: Github (https://github.com/fdxx/cutlrbtreefix)
Forum: Source Servers (SRCDS) 07-25-2022, 00:01
Replies: 7
Views: 4,925
Posted By fdxx
Re: [L4D2] Server crash CLagCompensationManager::StartLagCompensation with NULL CUser

Requirements:
- SM 1.11 or later.
- SMExt-SourceScramble (https://github.com/nosoop/SMExt-SourceScramble)
Forum: Plugins 04-24-2022, 21:40
Replies: 280
Views: 175,638
Posted By fdxx
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)

NativeVotes simplified version, but only supports L4D2:

GitHub (https://github.com/fdxx/l4d2_nativevote)
Forum: Plugins 04-20-2022, 05:34
Replies: 8
Views: 5,154
Posted By fdxx
Re: L4D2 Hunter patch

I do not know, You can check how this plugin release the victim: [L4D2] Release Victim (https://forums.alliedmods.net/showthread.php?p=2676902)
Forum: Plugins 04-19-2022, 04:07
Replies: 8
Views: 5,154
Posted By fdxx
Re: L4D2 Hunter patch

try this, and report if it works:
Forum: Plugins 04-13-2022, 23:35
Replies: 1,106
Views: 435,743
Posted By fdxx
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Execute DHookDisableDetour inside DHookCallback, Will cause the server to crash.

l4d2_ellis_hunter_bandaid_fix:
Action EllisPostPounce(int client, int &sequence)
{
// Ellis Hunter get up...
Forum: Plugins 03-27-2022, 00:19
Replies: 8
Views: 5,154
Posted By fdxx
L4D2 Hunter patch

About:
In versus mode and coop mode, Hunter's behavior is a little different, this plugin can enable or disable these features.

Cvars:
- l4d2_hunter_patch_convert_leap: Whether convert leap to...
Forum: Plugin/Gameplay Ideas and Requests 03-08-2022, 21:42
Replies: 3
Views: 928
Posted By fdxx
Re: L4D2 WasRestartRequested

nosoop, thank you very much! using PrepSDKCall_SetVirtual(11), now SDKCall works.

Since the server itself auto check for update, It is wise to use HOOK.

In my tests, if the server has an...
Forum: Plugin/Gameplay Ideas and Requests 03-08-2022, 09:51
Replies: 3
Views: 928
Posted By fdxx
Re: L4D2 WasRestartRequested

I am currently using the ripext extension to send an HTTP request to determine whether the server has an update
Forum: Plugin/Gameplay Ideas and Requests 03-08-2022, 09:43
Replies: 3
Views: 928
Posted By fdxx
L4D2 WasRestartRequested

I am trying to check the server for updates.

In the leaked TF2 source code:

void CBaseServer::CheckMasterServerRequestRestart()
{
if ( !Steam3Server().SteamGameServer() ||...
Forum: Scripting 01-10-2022, 04:58
Replies: 2
Views: 853
Posted By fdxx
Re: L4D2 windows signature help

@Psyk0tik Thank you very much
Forum: Scripting 01-10-2022, 04:09
Replies: 2
Views: 853
Posted By fdxx
L4D2 windows signature help

I am trying to make IsVisibleToPlayer Windows signature.
IsVisibleToPlayer(Vector const&, CBasePlayer *, int, int, float, CBaseEntity const*, TerrorNavArea **, bool *)

The call sequence is...
Forum: Plugins 01-04-2022, 02:48
Replies: 8
Views: 4,217
Posted By fdxx
Forum: Plugins 12-23-2021, 09:41
Replies: 75
Views: 23,139
Posted By fdxx
Re: [L4D2] Item hint

Very good improvement, I have added your link to the first post
Forum: Plugin/Gameplay Ideas and Requests 12-17-2021, 21:17
Replies: 26
Views: 5,160
Posted By fdxx
Re: Witch spawn at the end safedoor

sm_cvar sv_force_time_of_day 0
0 - Midnight, 1 - Dawn, 2 - Morning, 3 - Afternoon, 4 - Dusk, 5 - Evening ( Sitting witch spawn (0,1,5) )
Forum: Snippets and Tutorials 12-03-2021, 06:24
Replies: 10
Views: 4,925
Posted By fdxx
Re: [tweak][L4D/Any?] Open models by double click

I opened the .mdl file directly from the desktop. I don't have antivirus.

In my case, after double-clicking the .mdl file, it will stay in the CMD window for about 4 seconds, and then the hlmv...
Showing results 1 to 25 of 76

 
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