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Search: Posts Made By: Spirit_12
Forum: Metamod:Source Plugins 04-14-2024, 00:44
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

What are your client side rates set to?
Forum: Off-Topic 04-13-2024, 23:58
Replies: 91
Views: 14,324
Posted By Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about

Ever thought if we maybe treat them as Gamers and programmers maybe that's better for them. Their sexuality or way of life or whatever doesn't really matter here. Reality is that if there is a...
Forum: Metamod:Source Plugins 04-06-2024, 23:04
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

My netgraph shows 60 60 and I'm using the build from Accelerator's repo.

Also that message that you are getting might just be client side. I would suggest looking at netgraph.
Forum: Off-Topic 04-06-2024, 23:02
Replies: 91
Views: 14,324
Posted By Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about

There is an argument for acceptance and then there is a slippery slope. LGBTQ movement started as acceptance but it has really turned into an agenda war. I never really understood this whole...
Forum: Metamod:Source Plugins 04-06-2024, 01:08
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

I'll have to side with Lux. As he showcased it works on Linux and has been working on my server as well.
Forum: Extensions 03-16-2024, 14:38
Replies: 161
Views: 118,391
Posted By Spirit_12
Re: CollisionHook

Is there any advantage of using an extension when the same can be done via plugin and is easier to maintain?
Forum: Extensions 03-08-2024, 15:47
Replies: 325
Views: 281,027
Posted By Spirit_12
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

I looked at it further and it seems your gamedata is outdated. Try changing the following and provide results.


"SurvivorCounters"
{
"linux" "1056"
"windows" "1048"
}
Forum: General 02-25-2024, 22:59
Replies: 5
Views: 749
Posted By Spirit_12
Re: Calculate NAV distance between entities

Glad it worked out for you. I'm using the same technique to implement map events which is so much easier since I don't have to compile the map with each instance.
Forum: General 02-23-2024, 22:46
Replies: 5
Views: 749
Posted By Spirit_12
Re: Calculate NAV distance between entities

You can easily do this with vscripts or Left4Dhooks. Here are the rough pointers.

Vscripts


Get map's flow via GetMaxFlowDistance.
Then you need to get GetLastKnownArea from your bot.
Use...
Forum: Extensions 02-20-2024, 22:03
Replies: 78
Views: 150,906
Posted By Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)

"The latest SMJansson build with a memory leak fix from bottiger1 "

Not the original author unless the person uses different aliases.
Forum: Extensions 02-20-2024, 18:31
Replies: 78
Views: 150,906
Posted By Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)

Can you provide source files. Otherwise your attachment will get pulled.
Forum: Scripting 02-12-2024, 16:16
Replies: 7
Views: 808
Posted By Spirit_12
Re: Detour AcceptInput

I would suggest you do this via vscript for a much easier access. Not sure what your goal is, but hooking an input/output is much easier.
Forum: Plugins 02-11-2024, 21:32
Replies: 7
Views: 1,527
Posted By Spirit_12
Re: [L4D2] Charger Incap Damage Multiplier

Not a fan of using OnTakeDamage as that gets called on every damage incident. Could you not use "charger_pummel_start". Haven't look at the details but I feel like that would be easier on the server.
Forum: Plugins 02-08-2024, 20:37
Replies: 1,099
Views: 430,269
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The way the game detects whether something/someone is in saferoom is via nav. Navigation is how you detect saferooms unless you hardcode the coordinates which is an ugly ugly way to do it.

I will...
Forum: Plugins 02-07-2024, 18:48
Replies: 1,099
Views: 430,269
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Run nav_edit 1 along with z_debug 1. Check if that nav area is actually marked with "Checkpoint" parameter or not.
Forum: Metamod:Source Plugins 02-07-2024, 18:46
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

What is your launch parameter? Also what are the convars?
Forum: Metamod:Source Plugins 02-04-2024, 11:20
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

I don't think its the metamod or sourcemod version that is at fault.

Can you open the tickrate_enabler.vdf file with a text editor and compare the path with the actual path where you are placing...
Forum: Plugins 02-03-2024, 20:45
Replies: 69
Views: 76,133
Posted By Spirit_12
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors

The code seems to be fine, so the only reason why it would stop working is the offset change.
Forum: Metamod:Source Plugins 02-03-2024, 20:43
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

Something is off with your install. Are you running metamod because even if Tickrate erred out metamod should still be on that list. I would suggest checking the path in your vdf files.
Forum: Plugins 01-30-2024, 18:10
Replies: 15
Views: 5,554
Posted By Spirit_12
Re: [L4D2] Null Commands

You may want to add SMAC as a requirement.
Forum: Metamod:Source Plugins 01-30-2024, 18:05
Replies: 317
Views: 217,640
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

What is the output of this command?

plugins_print
Forum: Metamod:Source Plugins 01-30-2024, 18:03
Replies: 1,843
Views: 1,275,161
Posted By Spirit_12
Re: Stripper:Source (Updated 2011-04-15)

I don't think demos have ever worked in L4D2. This may not be related to stripper.
Forum: General 01-10-2024, 11:28
Replies: 10
Views: 1,062
Posted By Spirit_12
Re: [L4D/L4D2] Block buy / points reset in SPEC mode?

You are asking for a custom solution and the best way to achieve those are by learning to code. Start small by just trying to alter who can access the command.

Like Martt suggested you need to...
Forum: Plugins 01-09-2024, 21:16
Replies: 1,412
Views: 1,112,351
Posted By Spirit_12
Re: [L4D(2)] SuperVersus [1.5.4]

Install this to find out.

https://forums.alliedmods.net/showthread.php?t=277703
Forum: General 01-07-2024, 20:18
Replies: 10
Views: 1,062
Posted By Spirit_12
Re: [L4D/L4D2] Block buy / points reset in SPEC mode?

Just block the command then? Seems like you have a pretty good idea of what to do.
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