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Posts Made By:
Infractem
Forum:
Scripting Help
06-10-2018, 10:09
Replies:
1
A good way to increase movespeed when crouching/ducking
Views:
451
Posted By
Infractem
A good way to increase movespeed when crouching/ducking
What could be a good way to have the [almost]same movespeed while ducking/crouching and walking? I'm thinking about manually increasing cl_movespeed (with the sv_maxspeed modified as well) when...
Forum:
General
05-29-2018, 10:45
Replies:
0
What's the difference of defining sprites via HUD.txt and precaching them manually?
Views:
556
Posted By
Infractem
What's the difference of defining sprites via HUD.txt and precaching them manually?
What's the difference of defining sprites via HUD.txt and precaching them manually?
If I precache 24 sprites, that would be equal to 24 resources.
Butif I put my 24 sprites into one spr file,...
Forum:
Suggestions / Requests
04-25-2017, 10:57
Replies:
1
Change default fire mode of G18 to burst mode?
Views:
698
Posted By
Infractem
Change default fire mode of G18 to burst mode?
Can someone please help create a plugin where G18 when bought or picked up, the burst fire mode is the default?
Forum:
Suggestions / Requests
04-24-2017, 06:11
Replies:
0
CoD Weapons Zoom 1.5 - SG552 and AUG needs debugging
Views:
854
Posted By
Infractem
CoD Weapons Zoom 1.5 - SG552 and AUG needs debugging
For some reason even if I did disable the crosshair using get_user_msg, the ACOG crosshair(4 yellow dot crosshair) seems to persist when firing the weapon(keeps on coming back).
Thanks to...
Forum:
Scripting Help
04-24-2017, 00:43
Replies:
0
CoD Weapons Zoom - How do I remove the "acog" crosshair from SG552 and AUG?
Views:
409
Posted By
Infractem
CoD Weapons Zoom - How do I remove the "acog" crosshair from SG552 and AUG?
For some reason, the ACOG crosshair seems to persist when firing the weapon. Can someone please help me disable the ACOG crosshair?
#include <amxmodx>
#include <amxmisc>
#include...
Forum:
Suggestions / Requests
04-23-2017, 15:12
Replies:
2
Remove slow fire rate and recoils when AUG or SG552 is zoomed
Views:
794
Posted By
Infractem
Re: Remove slow fire rate and recoils when AUG or SG552 is zoomed
Thanks
Forum:
Suggestions / Requests
04-23-2017, 14:51
Replies:
2
Remove slow fire rate and recoils when AUG or SG552 is zoomed
Views:
794
Posted By
Infractem
Remove slow fire rate and recoils when AUG or SG552 is zoomed
How do I remove the slow fire rate(and use default fire rate) and the recoils when using AUG or SG552 zoom? Is there any plugin to do this?
Forum:
Scripting Help
02-24-2017, 01:40
Replies:
2
How do I detect/hook a team win?
Views:
790
Posted By
Infractem
How do I detect/hook a team win?
How do you detect team wins? I would like to edit a xp mod plugin and add an xp gain on team wins however I do not know how to detect them.
Forum:
Suggestions / Requests
02-23-2017, 10:18
Replies:
8
Sprint plugin
Views:
2,345
Posted By
Infractem
Re: Sprint plugin
The timer doesn't work after a while. Basically, the plugin somehow ignores the cooldown effect after a while especially if the player persists to press the sprint key for so many times.
Forum:
Suggestions / Requests
02-04-2017, 10:26
Replies:
0
Immediate Zoom level 2 for Sniper guns
Views:
515
Posted By
Infractem
Immediate Zoom level 2 for Sniper guns
Is there any plugin where when using sniper guns' zoom, the zoom would be at the max zoom immediately (and of course removing the first zoom from the game completely).
EDIT: Never mind. I'm an...
Forum:
Scripting Help
01-29-2017, 03:54
Replies:
0
Changing an entity's position and eye view.
Views:
557
Posted By
Infractem
Changing an entity's position and eye view.
Okay I just spent like 2 days trying to do this and is seriously crippling me off now.
I had asked around this forum a few days ago about the "random enemy player" in which Bugsy helped me(thanks...
Forum:
Scripting Help
01-29-2017, 02:13
Replies:
11
[SOLVED]Best way to randomly choose a random player from the enemy team?
Views:
2,092
Posted By
Infractem
Re: [Snippet request]Best way to randomly choose a random player from the enemy team?
Thanks!
Forum:
Scripting Help
01-26-2017, 10:07
Replies:
11
[SOLVED]Best way to randomly choose a random player from the enemy team?
Views:
2,092
Posted By
Infractem
Re: [Snippet request]Best way to randomly choose a random player from the enemy team?
Thanks guys, I'm gonna try this out.
EDIT: Working fine now, except compiler tells me that iPlayers
//this line
return iPlayers[random(iPnum)]
should return a value. How do I fix...
Forum:
Scripting Help
01-26-2017, 09:11
Replies:
11
[SOLVED]Best way to randomly choose a random player from the enemy team?
Views:
2,092
Posted By
Infractem
Re: [Snippet request]Best way to randomly choose a random player from the enemy team?
I made this code using the other parts of the plugin I am editing right now(cypis' killstreak plugin)
The thing is this bombs EVERY enemy on the map, I only need a single random enemy to get bombed....
Forum:
Scripting Help
01-25-2017, 06:58
Replies:
11
[SOLVED]Best way to randomly choose a random player from the enemy team?
Views:
2,092
Posted By
Infractem
[SOLVED]Best way to randomly choose a random player from the enemy team?
Hi. I would like to request a code snippet where you can randomly choose a random enemy player. I am trying to create a "smite" like plugin where a random enemy player gets smitten. Thanks!
Forum:
CSDM
01-16-2017, 06:17
Replies:
0
How do you activate /respawn command?
Views:
1,588
Posted By
Infractem
How do you activate /respawn command?
Is it possible to fiddle around the commands for CSDM or rather would take a bit of script editing? If need to script edit, how to?
Forum:
Scripting Help
01-14-2017, 09:20
Replies:
1
DispatchKeyValue material
Views:
772
Posted By
Infractem
DispatchKeyValue material
What are the material types for
DispatchKeyValue(ent, "material", "6");
I need help with my entity as it wouldn't die if slashed using knife(knife damage was maxed out using a plugin).
Forum:
Suggestions / Requests
12-29-2016, 16:34
Replies:
0
[HELP] Need ideas for killstreak limits on Cypis's COD Killstreak
Views:
839
Posted By
Infractem
[HELP] Need ideas for killstreak limits on Cypis's COD Killstreak
This is the 1.3.4 version of cypis' COD Killstreak. Quite an old plugin but really reliable for my COD MW2 mod that I am developing atm. The thing is this killstreak script does not have a "3...
Forum:
Suggestions / Requests
12-29-2016, 08:42
Replies:
68
Sprint plugin
Views:
30,675
Posted By
Infractem
Re: Sprint plugin
Can someone please improve Arkshine's sprint script on page 4?
Forum:
Scripting Help
12-28-2016, 04:35
Replies:
4
[HELP]When getting player entity ID
Views:
1,039
Posted By
Infractem
Re: [HELP]When getting player entity ID
That means enemy team would be read as player[a], player[b], player[c] and so on? The thing is I want to get each user origin of each player on the enemy team and I don't know how to use...
Forum:
Scripting Help
12-27-2016, 19:26
Replies:
4
[HELP]When getting player entity ID
Views:
1,039
Posted By
Infractem
[HELP]When getting player entity ID
What would be the entity ID of each player on the enemy team?
radar_continue(id)
{
new num, players[32], PlayerCoords[3]
get_players(players, num, "gh")
for(new a=0; a<num; a++)
{
new...
Forum:
General
12-25-2016, 11:38
Replies:
11
AMXX update risks from 1.8.1.374 to the latest version?
Views:
2,591
Posted By
Infractem
AMXX update risks from 1.8.1.374 to the latest version?
What are the risks of updating from to the latest version of amx? Are there chances that some old plugins and modules not working at all?
Forum:
Scripting Help
12-22-2016, 01:54
Replies:
0
(CS 1.6)Is there a way to show a sprite to other team?
Views:
469
Posted By
Infractem
(CS 1.6)Is there a way to show a sprite to other team?
Like I use this option from a menu and the other team will get the sprite on their screens and vice versa?
Forum:
Approved Plugins
12-21-2016, 06:31
Replies:
20
Grenade explosion ( TIME )
Views:
27,102
Posted By
Infractem
Re: Grenade explosion ( TIME )
For some reason, this plugin prevents killcount for cypis's COD Killstreak plugin(grenade kills doesn't count towards killstreaks). Shame, it's a good plugin for my CoD MW2 mod.
Forum:
Approved Plugins
12-20-2016, 01:19
Replies:
64
No Weapon Drop [+defuser support] [v0.1.2beta]
Views:
60,962
Posted By
Infractem
Re: No Weapon Drop [+defuser support] [v0.1.2beta]
Added all weapons. Smoke grenade, MAC-10. Scout, and some others do not drop as well.
Showing results 1 to 25 of 36
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