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Posts Made By:
grandwazir
Forum:
Plugins
11-30-2013, 09:21
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
This meant that it notifies other online administrators based on the sm_activity convar.
// Set if we should notify players based on the sm_activity ConVar or not
public...
Forum:
Plugins
11-30-2013, 09:19
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Sadly I do not run a Left4Dead server anymore so I have little opportunity to keep this plugin updated. I do remember though that the minigun code was based on another plugin that was released at the...
Forum:
Plugins
04-23-2011, 23:40
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Should do - try it and see.
Forum:
Plugins
10-29-2010, 11:13
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Nothing else needs to be configured for the mod to work just install and it should be fine.
Could you try disabling all other mods first and then giving it another whirl? If you are still having...
Forum:
Plugins
10-29-2010, 11:12
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
It is because I have not added it yet to the mod. It should be possible to spawn it I just need to add it to the list. I'll have a look at doing that some time over the weekend if I get a chance.
...
Forum:
Plugins
09-22-2010, 15:36
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Is anything else still having this problem?
Forum:
Plugins
09-22-2010, 15:33
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
The link works for me. Make sure you are downloading All4Dead2.smx and not using the get plugin link for All4Dead2.sp; you want the last attachment on the post at the front of this thread.
Forum:
Plugins
09-22-2010, 15:32
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
It won't compile because it uses the SDKHooks extension which isn't linked to the web compiler.
Forum:
Plugins
08-27-2010, 04:51
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Yeah it uses the same method although I removes some functions that were not necessary and tied it into a new entity spawning function like the rest of the mod uses.
With regards to the extra...
Forum:
Plugins
08-27-2010, 04:49
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
You need to go to your plugin.all4dead2config file and make sure this is in it.
// Whether or not we announce changes in game.
// -
// Default: "1"
a4d_notify_players "0"
Also I am not sure...
Forum:
Plugins
08-27-2010, 04:46
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
What's not working? I don't have a server of my own anymore so I can only check if things work locally you see.
Forum:
Plugins
06-18-2010, 13:14
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,213
Posted By
grandwazir
Re: [L4D] HideHUDOnVomit (Blind Luck)
That error is fixed now in the new releasee of Blind Luck. You can download it from the first post in the thread. Sorry for taking so long!
Forum:
Plugins
06-18-2010, 12:50
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
I've attached a development version of the new update. It currently fixes the following things:
Fixed error messages being recorded about invalid clients
Fixed a crash which could occur on...
Forum:
Plugins
06-17-2010, 09:43
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Thanks for looking after the mod while I was away!
Forum:
Plugins
06-16-2010, 11:35
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Yeah that is where the trouble is coming from. It is very odd since it should be safe to assume that if this event has fired the there would be a client attached to it.
Since GetClientOfUserId...
Forum:
Plugins
04-28-2010, 16:30
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,213
Posted By
grandwazir
Re: [L4D] HideHUDOnVomit (Blind Luck)
[quote=Eraa;1163582]Im have this error from the plugin, can you tell me how to fix it ?[code]
It means that Blindluck is trying to hide the HUD on something that doesn't exist I think. I'll have a...
Forum:
Plugins
04-26-2010, 07:40
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
That would make sense. The Left4Dead2 is much more aggressive in only caching what it actually needs. Which is why you can't spawn all melee weapons on all maps for example.
I'll update the plugin...
Forum:
Plugins
04-26-2010, 07:37
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
It won't compile with the web compiler because you need to link against SDKHooks. If you try compiling it on your machine it will work.
Forum:
Plugins
04-24-2010, 23:01
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
I know about it. It is a warning though, you can safely ignore it.
Forum:
Plugins
04-24-2010, 22:59
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
The new weapons should be easy to add and I'll look to doing it over the next couple of days. Same with the footlocker.
Witch might be a bit harder - I'll have a look all the same.
Forum:
Plugins
04-24-2010, 22:57
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Is this just on the new maps or all maps?
Forum:
Plugins
04-24-2010, 22:54
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
The error log you have attached is showing problems with another plugin. Have you try disabling all the other plugins to see if that fixes the problem?
Forum:
Plugins
04-12-2010, 06:39
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,213
Posted By
grandwazir
Re: [L4D] HideHUDOnVomit (Blind Luck)
You would basically rewrite this mod to instead of running when a boomer vomits it runs on the map start, the actual mechanics are the same. I wouldn't recommend it though.
Forum:
Plugins
04-12-2010, 06:35
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,213
Posted By
grandwazir
Re: [L4D] HideHUDOnVomit (Blind Luck)
Unlikely since the menu is part of the HUD. You could try changing bl_hud_to_apply to different bitmasks and see if any work.
Forum:
Plugins
04-12-2010, 06:33
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,328
Posted By
grandwazir
Re: [L4D] Director Controller (All4Dead)
Should do. Since the versus stuff was removed I don't think there are any known incompatibilities.
Showing results 1 to 25 of 159
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