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Posts Made By:
Hawkins
Forum:
Unapproved Plugins
06-28-2022, 10:41
Replies:
21
[L4D2] Infected Hud
Views:
16,266
Posted By
Hawkins
Re: [L4D2] Infected Hud
If anyone still has source code for this i would appreciate you sharing it.
Forum:
Plugins
06-20-2022, 02:06
Replies:
107
[L4D1 & L4D2] DragoStats Coop
Views:
23,704
Posted By
Hawkins
Re: [L4D1 & L4D2] DragoStats Coop
That would be great. Alongside with announcing players score upon OnClientConnected (will display on round start/change) or OnClientPutInServer. (adjustable with a cvar)
The SRS plugin...
Forum:
Plugins
06-12-2022, 10:42
Replies:
40
[L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Views:
9,727
Posted By
Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
It happened for me with v.2.2
Forum:
Plugins
06-07-2022, 12:10
Replies:
3
[L4D2] Jockey Teleport Fix
Views:
519
Posted By
Hawkins
Re: [L4D2] Jockey Teleport Fix
This will also negate cheaters teleportation as jockey. Nice job mate!
Forum:
Plugins
05-27-2022, 09:41
Replies:
127
[L4D & L4D2] Self Help
Views:
131,202
Posted By
Hawkins
Re: [L4D & L4D2] Self Help
This plugins is heavily outdated. I recommend using this instead: [L4D1 & L4D2] Incapped Pills Pop (https://forums.alliedmods.net/showthread.php?p=2744838)
Forum:
Scripting
05-02-2022, 19:10
Replies:
10
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
3,408
Posted By
Hawkins
Re: [ANY/CSGO] cutlrbtree overflow, memory access
spams this in error logs when trying to use in L4D2:
L 05/03/2022 - 00:45:43: [SM] Exception reported: Property "m_bForcePurgeFixedupStrings" not found (entity 0/worldspawn)
L 05/03/2022 -...
Forum:
Plugins
05-01-2022, 16:57
Replies:
176
[L4D & L4D2] Weather Control (1.15) [05-Jul-2022]
Views:
136,648
Posted By
Hawkins
Re: [L4D2] Weather Control (1.14) [01-May-2022]
This is a good day for L4D1 community.
Forum:
Source Servers (SRCDS)
04-29-2022, 07:50
Replies:
3
[L4D2] Linux Crash "FindKey(char const*, bool) + 0xec"
Views:
651
Posted By
Hawkins
Re: [L4D2] Linux Crash "FindKey(char const*, bool) + 0xec"
Maybe this is also related to this crash?
https://forums.alliedmods.net/showthread.php?t=337525
Forum:
Plugins
04-28-2022, 05:45
Replies:
3
[L4D1 & L4D2][DEV] Say Events Fork
Views:
694
Posted By
Hawkins
Re: [L4D1 & L4D2] Say Events Fork
Would it help in debugging crashes, or is it too late to log when crash happens?
Forum:
Plugins
04-27-2022, 16:57
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
I used Rayman's Admin System, typing in chat "!max_health 10000"
Or with the plugin attached
Forum:
Plugins
04-27-2022, 14:13
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
Just tested it on a fresh local windows server with 10.000 HP (it crashed to desktop).
sm plugins:
01 "Admin File Reader" (1.10.0.6502) by AlliedModders LLC
02 "Admin Help" (1.10.0.6502) by...
Forum:
Plugins
04-27-2022, 09:50
Replies:
717
[L4D & L4D2] Left 4 DHooks Direct (1.109) [05-Jul-2022]
Views:
196,233
Posted By
Hawkins
Re: [L4D & L4D2] Left 4 DHooks Direct (1.98) [27-Apr-2022]
This is exactly what i needed to fix the issue of attack rate modifying functions causing unintended reloading speed boost when shoving while reloading.
Thanks!
Forum:
Plugins
04-26-2022, 15:50
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
When hanging on a ledge and standing up with items, while having a higher "m_iHealth" than normal, it sometimes causes this crash:...
Forum:
Source Servers (SRCDS)
04-26-2022, 08:07
Replies:
0
[L4D2]Crash: IVP_Compact_Ledge_Solver
Views:
351
Posted By
Hawkins
[L4D2]Crash: IVP_Compact_Ledge_Solver
Strack trace:
https://crash.limetech.org/gtvjt2svcbut
sm version:
SourceMod Version: 1.10.0.6510
SourcePawn Engine: 1.10.0.6510, jit-x86 (build 1.10.0.6510)
SourcePawn API: v1 = 5, v2 = 12...
Forum:
Plugins
04-14-2022, 12:55
Replies:
127
[L4D & L4D2] Self Help
Views:
131,202
Posted By
Hawkins
Re: [L4D & L4D2] Self Help
Here it is.
You need to change this CVAR to "0"
l4d_selfhelp_reset_hp = CreateConVar("l4d_selfhelp_reset_hp", "1", "0: disables resetting HP after repelling the attacker");
Forum:
Source Servers (SRCDS)
04-12-2022, 08:12
Replies:
3
[L4D2] Linux Crash "FindKey(char const*, bool) + 0xec"
Views:
651
Posted By
Hawkins
[L4D2] Linux Crash "FindKey(char const*, bool) + 0xec"
Happens once every few days (VS mode)
Stack trace:
https://crash.limetech.org/putx52quazwh
sm version:
SourceMod Version: 1.10.0.6510
SourcePawn Engine: 1.10.0.6510, jit-x86 (build...
Forum:
Plugins
04-10-2022, 12:37
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
yes
Forum:
Plugins
04-10-2022, 11:26
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
I'm not sure why, but sometimes a player still can not die after being in B&W state. Maybe when being helped naturally up and then reviving with pills / vice versa? Happened on L4D2 Linux, with...
Forum:
Plugins
04-07-2022, 07:26
Replies:
78
[L4D1 & L4D2] Incapped Pills Pop
Views:
10,619
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
• Added german translation.
• These ConVars now support option to display messages in chat and as hint simultanously.
// Position of the selfhelp action message (0 - Don't show, 1 - Chat, 2 -...
Forum:
Plugins
04-06-2022, 16:49
Replies:
56
[L4D/2] Witchy Spawn Controller
Views:
57,239
Posted By
Hawkins
Re: [L4D/2] Witchy Spawn Controller
Fixed Crash at the end of 2nd rounds in versus mode (by stopping witch spawn at "round_end" event).
Added a different timer for retry spawning, for the rare case when it fails (cvar...
Forum:
Plugins
04-05-2022, 02:31
Replies:
56
[L4D/2] Witchy Spawn Controller
Views:
57,239
Posted By
Hawkins
Re: [L4D/2] Witchy Spawn Controller
Unfortunately this plugin causes crashes sometimes at round end, right before next chapter begins to load, on this function:
server_srv.so!KeyValues::RemoveEverything() + 0x1a
...
Forum:
Plugins
03-03-2022, 13:08
Replies:
15
[L4D1 & L4D2] Random Beam Item [v1.0.3 | 29-May-2022]
Views:
4,985
Posted By
Hawkins
Re: [L4D1 & L4D2] Random Beam Item [v1.0.2 | 04-October-2021]
Feature request: Cvar to limit amount of beams allowed to spawn.
And a Cvar to remove beams, starting from the first, if max. number of beams is exceeded.
Forum:
Plugins
02-25-2022, 11:14
Replies:
253
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
196,699
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
It simply does not auto load pre-saved stuff. (loading through admin menu works)
l4d2_spawn_props_autoload is set to 1. Saved stuff to "plugin cache", to "maps" and "routing" Directories.
This is...
Forum:
Plugins
02-19-2022, 05:07
Replies:
25
[CSGO] Server Lagger Exploit Security Patch [5/28/2021]
Views:
9,628
Posted By
Hawkins
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]
Not sure which exploits it fixes. Lagging a server by spamming packets still works, and jockey/charger can still kill the server by chocking certain packets while grabbing a survivor.
Forum:
Source Servers (SRCDS)
02-16-2022, 22:21
Replies:
0
[L4D2] Server Crashes on Round End
Views:
592
Posted By
Hawkins
[L4D2] Server Crashes on Round End
Happens 1-2 times a week. On the end of a round.
Stack Trace:
https://crash.limetech.org/foef6hu3hhse
sm version:
SourceMod Version: 1.10.0.6510
SourcePawn Engine: 1.10.0.6510, jit-x86...
Showing results 1 to 25 of 100
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