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Posts Made By:
kazya3
Forum:
Plugins
04-17-2024, 12:39
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,184
Posted By
kazya3
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
Thanks for pointing it out.
Forum:
Scripting
04-10-2024, 02:56
Replies:
7
Change String value on a native callback?
Views:
2,626
Posted By
kazya3
Re: Change String value on a native callback?
I was suffering from the problems for some hours. You are my hero!:bacon!:
Forum:
Scripting
03-05-2024, 02:15
Replies:
2
Solved
[L4D2] "HookSingleEntityOutput" Question
Views:
506
Posted By
kazya3
Re: [L4D2] "HookSingleEntityOutput" Question
I owe you one.
Forum:
Plugins
03-04-2024, 01:55
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,184
Posted By
kazya3
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
2024-03-04 (v1.2)
* Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook.
* Fix a bug that Confused the use of two...
Forum:
Scripting
03-04-2024, 00:45
Replies:
2
Solved
[L4D2] "HookSingleEntityOutput" Question
Views:
506
Posted By
kazya3
[L4D2] "HookSingleEntityOutput" Question
Simple Question:
I use "HookSingleEntityOutput" to hook a prop entity's output. Is that necessary to unhook the entity before it's killed? Or just do nothing and will Automatic unhook after entity...
Forum:
Plugins
02-28-2024, 01:29
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,184
Posted By
kazya3
Re: [L4D2] Drop Coins (v1.1, 2024-02-26)
当然,只是你一般看不到这些模型,有些有趣的模型只出现于特定的突变模式里。
Of course. You can't find these models generally. Some interesting models only appear in specific mutation modes.
Forum:
Plugins
02-21-2024, 00:52
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,184
Posted By
kazya3
Re: [L4D2] Drop Coins (v1.0, 2024-02-20)
I reorganized the post format after reading the top thread, hope my thread looks clean.:)
Forum:
Plugins
02-20-2024, 10:03
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,184
Posted By
kazya3
[L4D2] Drop Coins (v1.2, 2024-03-04)
Description:
When players dead, they will drop many coins and glowing their dropped weapons.
2 sp file for EN and CN language.
Feature list:
Drop coins when player dead.
There's a check...
Forum:
Plugins
02-10-2024, 02:51
Replies:
3
[L4D] Mass Zombie (Game mode)
Views:
2,395
Posted By
kazya3
Re: [L4D] Mass Zombie (Game mode)
FeedBack:
Need to disable the clown spawns in some maps like c2. The clown attract most zombies.
The switch command !mz need to type two times next round to make the function work(like mission...
Forum:
Plugins
12-22-2022, 23:24
Replies:
0
[L4D2] Mine
Views:
1,707
Posted By
kazya3
[L4D2] Mine
Plant a mine instead of deploy the upgradeAmmo pack.:wink:
I write it for my server, now i share it.
It's funny to plant many mines in the plane/boat when final round end and the finale vehicle...
Forum:
Scripting
12-22-2022, 23:08
Replies:
4
Solved
[L4D2]How to get the drop weapon's position?
Views:
698
Posted By
kazya3
Re: [L4D2]How to get the drop weapon's position?
learn a lot ,thank you.
Forum:
Scripting
12-21-2022, 23:18
Replies:
1
Solved
[L4D2]set the weapon entity reserve annmo
Views:
480
Posted By
kazya3
Re: [L4D2]set the weapon entity reserve annmo
Okay. I found i write the code "SetEntProp" before the "DispatchSpawn(weaponIndex)", i change SetEntProp code line after the DispatchSpawn, it works, its wierd.
Forum:
Scripting
12-21-2022, 22:39
Replies:
1
Solved
[L4D2]set the weapon entity reserve annmo
Views:
480
Posted By
kazya3
[L4D2]set the weapon entity reserve annmo
i created a weapon on the ground like that:
int weaponIndex = CreateEntityByName("weapon_rifle");//m16
But in game when i picked up i found the weapon dont have reserve ammo.
I tried the code:...
Forum:
Scripting
12-21-2022, 00:31
Replies:
4
Solved
[L4D2]How to get the drop weapon's position?
Views:
698
Posted By
kazya3
Re: [L4D2]How to get the drop weapon's position?
it works ,but the origin is a little strange. i think maybe because the weapon haven't been dropped when the event happens.
i tried the code:
// 创建光晕
RequestFrame(NextFrame, weapon);
public...
Forum:
Scripting
12-20-2022, 22:13
Replies:
4
Solved
[L4D2]How to get the drop weapon's position?
Views:
698
Posted By
kazya3
[L4D2]How to get the drop weapon's position?
I try to create a env_sprite when the weapon been dropped on the ground and set parent to the weapon.Here's some my code:
public void OnClientPutInServer(int client)
{
SDKHook(client,...
Forum:
Plugins
12-08-2022, 20:34
Replies:
0
[L4D2] Cheer (v1.1, 2024-02-21)
Views:
1,996
Posted By
kazya3
[L4D2] Cheer (v1.1, 2024-02-21)
Description:
Type !cheer to emit Rochelle's laugh sound to survivors if you want.
You have 3 chances default.
20s coolDown default(after that chance will automatically increase until reaching...
Forum:
Scripting
12-03-2022, 11:10
Replies:
2
Solved
[L4D2]How to find which player deploy the upgradeAmmo pack
Views:
462
Posted By
kazya3
Re: [L4D2]How to find which player deploy the upgradeAmmo pack
got it,Thanks
Forum:
Scripting
12-03-2022, 06:15
Replies:
2
Solved
[L4D2]How to find which player deploy the upgradeAmmo pack
Views:
462
Posted By
kazya3
[L4D2]How to find which player deploy the upgradeAmmo pack
I was writing a mine plugin. When players deploy the upgrade ammo pack, a mine will be deploy instead. I use the "SDKHook_StartTouch" hook the mine so i can let the mine explode when someone touch...
Forum:
Scripting
11-05-2022, 20:08
Replies:
4
Solved
[L4D2] Arraylist get value
Views:
636
Posted By
kazya3
Re: [L4D2] Arraylist get value
Wow,It makes things easier without ArrayList. I never thought about it that way before.Thank you!:)
Forum:
Scripting
11-05-2022, 20:04
Replies:
4
Solved
[L4D2] Arraylist get value
Views:
636
Posted By
kazya3
Re: [L4D2] Arraylist get value
thanks for help!:bacon!:
Forum:
Scripting
11-04-2022, 23:28
Replies:
4
Solved
[L4D2] Arraylist get value
Views:
636
Posted By
kazya3
[L4D2] Arraylist get value
Hello, i am trying to write a function about random respawn a dead player. Here's my code
ArrayList deadPlayerList;
for (new i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{...
Forum:
Scripting
10-06-2022, 12:36
Replies:
6
Solved
something wrong about float plus
Views:
1,024
Posted By
kazya3
Re: something wrong about float plus
thanks man! I thought that problem really weird
Forum:
Scripting
10-05-2022, 23:39
Replies:
6
Solved
something wrong about float plus
Views:
1,024
Posted By
kazya3
something wrong about float plus
Hi everyone, there's sth wrong in my code:oops:
float p_fireRating[MAXPLAYERS + 1] = {1.00, ...};
void addSkills(int client)
{
p_fireRating[client] = p_fireRating[client] + 0.01; //get...
Forum:
Plugins
06-13-2022, 03:35
Replies:
101
[L4D & L4D2] Saferoom Door Spam Protection (1.31) [21-Apr-2024]
Views:
35,405
Posted By
kazya3
Re: [L4D & L4D2] Saferoom Door Spam Protection (1.23) [25-May-2022]
nice work! Physic borken saferoom door may cause some bugs in 3rd campaign like qe2_2 and qe2_4, survivors need to open the saferoom door to trigger the io to continue ,but broken door function...
Forum:
Plugins
04-10-2022, 00:00
Replies:
154
[L4D2] Shop [v4.5 | 20 March 2022]
Views:
65,758
Posted By
kazya3
Re: [L4D2] Shop [v4.5 | 20 March 2022]
Way to add a new SF lost add new translation step
Showing results 1 to 25 of 47
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