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Search: Posts Made By: kazya3
Forum: Plugins 04-17-2024, 12:39
Replies: 8
Views: 2,184
Posted By kazya3
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)

Thanks for pointing it out.
Forum: Scripting 04-10-2024, 02:56
Replies: 7
Views: 2,626
Posted By kazya3
Re: Change String value on a native callback?

I was suffering from the problems for some hours. You are my hero!:bacon!:
Forum: Scripting 03-05-2024, 02:15
Replies: 2
Views: 506
Posted By kazya3
Forum: Plugins 03-04-2024, 01:55
Replies: 8
Views: 2,184
Posted By kazya3
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)

2024-03-04 (v1.2)
* Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook.
* Fix a bug that Confused the use of two...
Forum: Scripting 03-04-2024, 00:45
Replies: 2
Views: 506
Posted By kazya3
[L4D2] "HookSingleEntityOutput" Question

Simple Question:

I use "HookSingleEntityOutput" to hook a prop entity's output. Is that necessary to unhook the entity before it's killed? Or just do nothing and will Automatic unhook after entity...
Forum: Plugins 02-28-2024, 01:29
Replies: 8
Views: 2,184
Posted By kazya3
Re: [L4D2] Drop Coins (v1.1, 2024-02-26)

当然,只是你一般看不到这些模型,有些有趣的模型只出现于特定的突变模式里。
Of course. You can't find these models generally. Some interesting models only appear in specific mutation modes.
Forum: Plugins 02-21-2024, 00:52
Replies: 8
Views: 2,184
Posted By kazya3
Re: [L4D2] Drop Coins (v1.0, 2024-02-20)

I reorganized the post format after reading the top thread, hope my thread looks clean.:)
Forum: Plugins 02-20-2024, 10:03
Replies: 8
Views: 2,184
Posted By kazya3
[L4D2] Drop Coins (v1.2, 2024-03-04)

Description:
When players dead, they will drop many coins and glowing their dropped weapons.
2 sp file for EN and CN language.



Feature list:
Drop coins when player dead.
There's a check...
Forum: Plugins 02-10-2024, 02:51
Replies: 3
Views: 2,395
Posted By kazya3
Re: [L4D] Mass Zombie (Game mode)

FeedBack:
Need to disable the clown spawns in some maps like c2. The clown attract most zombies.
The switch command !mz need to type two times next round to make the function work(like mission...
Forum: Plugins 12-22-2022, 23:24
Replies: 0
Views: 1,707
Posted By kazya3
[L4D2] Mine

Plant a mine instead of deploy the upgradeAmmo pack.:wink:
I write it for my server, now i share it.
It's funny to plant many mines in the plane/boat when final round end and the finale vehicle...
Forum: Scripting 12-22-2022, 23:08
Replies: 4
Views: 698
Posted By kazya3
Forum: Scripting 12-21-2022, 23:18
Replies: 1
Views: 480
Posted By kazya3
Re: [L4D2]set the weapon entity reserve annmo

Okay. I found i write the code "SetEntProp" before the "DispatchSpawn(weaponIndex)", i change SetEntProp code line after the DispatchSpawn, it works, its wierd.
Forum: Scripting 12-21-2022, 22:39
Replies: 1
Views: 480
Posted By kazya3
[L4D2]set the weapon entity reserve annmo

i created a weapon on the ground like that:

int weaponIndex = CreateEntityByName("weapon_rifle");//m16

But in game when i picked up i found the weapon dont have reserve ammo.
I tried the code:...
Forum: Scripting 12-21-2022, 00:31
Replies: 4
Views: 698
Posted By kazya3
Re: [L4D2]How to get the drop weapon's position?

it works ,but the origin is a little strange. i think maybe because the weapon haven't been dropped when the event happens.
i tried the code:

// 创建光晕
RequestFrame(NextFrame, weapon);

public...
Forum: Scripting 12-20-2022, 22:13
Replies: 4
Views: 698
Posted By kazya3
[L4D2]How to get the drop weapon's position?

I try to create a env_sprite when the weapon been dropped on the ground and set parent to the weapon.Here's some my code:

public void OnClientPutInServer(int client)
{
SDKHook(client,...
Forum: Plugins 12-08-2022, 20:34
Replies: 0
Views: 1,996
Posted By kazya3
[L4D2] Cheer (v1.1, 2024-02-21)

Description:
Type !cheer to emit Rochelle's laugh sound to survivors if you want.
You have 3 chances default.
20s coolDown default(after that chance will automatically increase until reaching...
Forum: Scripting 12-03-2022, 11:10
Replies: 2
Views: 462
Posted By kazya3
Forum: Scripting 12-03-2022, 06:15
Replies: 2
Views: 462
Posted By kazya3
[L4D2]How to find which player deploy the upgradeAmmo pack

I was writing a mine plugin. When players deploy the upgrade ammo pack, a mine will be deploy instead. I use the "SDKHook_StartTouch" hook the mine so i can let the mine explode when someone touch...
Forum: Scripting 11-05-2022, 20:08
Replies: 4
Views: 636
Posted By kazya3
Re: [L4D2] Arraylist get value

Wow,It makes things easier without ArrayList. I never thought about it that way before.Thank you!:)
Forum: Scripting 11-05-2022, 20:04
Replies: 4
Views: 636
Posted By kazya3
Re: [L4D2] Arraylist get value

thanks for help!:bacon!:
Forum: Scripting 11-04-2022, 23:28
Replies: 4
Views: 636
Posted By kazya3
[L4D2] Arraylist get value

Hello, i am trying to write a function about random respawn a dead player. Here's my code

ArrayList deadPlayerList;
for (new i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{...
Forum: Scripting 10-06-2022, 12:36
Replies: 6
Views: 1,024
Posted By kazya3
Re: something wrong about float plus

thanks man! I thought that problem really weird
Forum: Scripting 10-05-2022, 23:39
Replies: 6
Views: 1,024
Posted By kazya3
something wrong about float plus

Hi everyone, there's sth wrong in my code:oops:

float p_fireRating[MAXPLAYERS + 1] = {1.00, ...};

void addSkills(int client)
{
p_fireRating[client] = p_fireRating[client] + 0.01; //get...
Forum: Plugins 06-13-2022, 03:35
Replies: 101
Views: 35,405
Posted By kazya3
Re: [L4D & L4D2] Saferoom Door Spam Protection (1.23) [25-May-2022]

nice work! Physic borken saferoom door may cause some bugs in 3rd campaign like qe2_2 and qe2_4, survivors need to open the saferoom door to trigger the io to continue ,but broken door function...
Forum: Plugins 04-10-2022, 00:00
Replies: 154
Views: 65,758
Posted By kazya3
Re: [L4D2] Shop [v4.5 | 20 March 2022]

Way to add a new SF lost add new translation step
Showing results 1 to 25 of 47

 
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