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Posts Made By:
Ritsuka
Forum:
Source Servers (SRCDS)
08-24-2010, 02:11
Replies:
16
Server exploits.
Views:
4,788
Posted By
Ritsuka
Re: Server exploits.
Have you tried either ip banning or ip range ban?
Forum:
Scripting
06-20-2010, 22:43
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Yup they work in that order
Forum:
Plugin/Gameplay Ideas and Requests
06-20-2010, 22:03
Replies:
1
[TF2][REQ] Clan Tag Creation.
Views:
2,551
Posted By
Ritsuka
[TF2][REQ] Clan Tag Creation.
I am not sure if this has been done for TF2 I know it has been done through CSS but I believe it was done sadly through ES (Event scripts) I had it on my old server. It allows a player when they...
Forum:
Plugin/Gameplay Ideas and Requests
06-20-2010, 22:00
Replies:
3
[TF2] Clan Tag , Poster and Picture
Views:
2,250
Posted By
Ritsuka
Re: [TF2] Clan Tag , Poster and Picture
Only way I see that working is if you get "someone" or yourself to go into the maps via sdk and edit placing in these "posters"
Forum:
Scripting
06-20-2010, 21:48
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
enum
{
C_None = 0,
C_Green,
C_TeamColor,
C_DarkGreen,
C_Yellow,
C_Random
};
Forum:
Scripting
06-20-2010, 19:21
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
PrintToChatAll("\x05[FSU] Zombie Horde:\x01 On maps such as zf_towerbridge red team is allowed 1 sniper only.");
I see that the color is assigned by \x05 or /x01 I was wondering what other...
Forum:
Scripting
06-20-2010, 18:55
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
I noticed that on the previous plugin 2.1.2 it allowed messages every spawn for updates and such. I was wondering if this is ran through
#define ADVERT "[FSU] Zombie Horde: On the map...
Forum:
Scripting
06-20-2010, 18:31
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Hmm that was weird the first time I tried changing those they did not do anything. Got it working. Yeah I move the upgrade down to 10.
Forum:
Scripting
06-20-2010, 17:59
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Okay last thing I need to change is I want the sentrys to be able to be upgraded. Is there a way to unblock it. I tried through the .sp file but it seemed to not have worked.
Forum:
Scripting
06-20-2010, 17:45
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Alright got it compiled now time to test it out. Thanks alot and sorry for all the trouble x3.
Forum:
Scripting
06-20-2010, 17:25
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
//// zombiefortress.sp
// zombiefortress.sp(18) : fatal error 120 cannot read from file: "sdkhooks"
//
//Compilation aborted.
// 1 Error.
//
// Compilation Time: 0.08 sec...
Forum:
Scripting
06-20-2010, 15:54
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Noo I mean I modified that already I am just wondering where I put the file at. This is a new fresh server so I don't have extra .inc to look for in it to add it with them.
Forum:
Scripting
06-20-2010, 15:15
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Where should I add in the inc file?
Forum:
Scripting
06-20-2010, 15:02
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
Ah Yeah I went from the first post then my friend modded it and got it to work right. I did not see that version. Thank you a bunch I will go in and take a look and see if I can get this to work.
Forum:
Scripting
06-20-2010, 14:56
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
I am running 2.1.2 build 4.4
Forum:
Scripting
06-20-2010, 02:55
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Re: Zombie Fortress editing help
No I am trying to make it so the spys are allowed to use their disguiser.
Forum:
Scripting
06-19-2010, 20:19
Replies:
23
Zombie Fortress editing help
Views:
4,281
Posted By
Ritsuka
Zombie Fortress editing help
Well I was wondering what I need to do in the code to give the players the ability as a spy to get the disguiser at the beginning of the round instead of block it. I have tried many things and it is...
Forum:
Scripting Help
06-19-2010, 20:08
Replies:
0
Weapon name help?
Views:
562
Posted By
Ritsuka
Weapon name help?
Please delete miss post in wrong area
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 20:56
Replies:
9
[TF2] Engineer modding?
Views:
4,480
Posted By
Ritsuka
Re: [TF2] Engineer modding?
Alright I will have a look there when I get back from dinner.
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 18:51
Replies:
9
[TF2] Engineer modding?
Views:
4,480
Posted By
Ritsuka
Re: [TF2] Engineer modding?
Where at. I heard about it but I have not looked into it too much as of yet.
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 18:22
Replies:
9
[TF2] Engineer modding?
Views:
4,480
Posted By
Ritsuka
Re: [TF2] Engineer modding?
I am using Zombie Fortress but it is not working. It is really glitchy and took a lot of modding just to get the classes working correctly. I have been trying to fix it but it is missing the coding...
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 02:47
Replies:
9
[TF2] Engineer modding?
Views:
4,480
Posted By
Ritsuka
Re: [TF2] Engineer modding?
Yeah the problem is that the cvar is no longer supported that I need.
tf_sentrygun_upgrade_per_hit "25" > tf_sentrygun_upgrade_per_hit "0"
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 00:29
Replies:
9
[TF2] Engineer modding?
Views:
4,480
Posted By
Ritsuka
[TF2] Engineer modding?
Well I have not seen this anywhere yet but I am looking for a plugin that either locks an engineers sentry at level 1 or requires an insane amount to upgrade it i.e 2000. Is this possible to do or...
Forum:
Unapproved Plugins
06-11-2010, 17:57
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,343
Posted By
Ritsuka
Re: [TF2] Zombie Fortress (current version: 2.1.1)
Both are current version. Just put the server up and updated everything. I will check the logs here and find out why it is doing it. It is just really strange lol.
Forum:
Unapproved Plugins
06-09-2010, 23:45
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,343
Posted By
Ritsuka
Re: [TF2] Zombie Fortress (current version: 2.1.1)
Issues with weapons now fixed no crashing of server. I am just having a problem with a sound playing over and over of a player dying over and over once every 2 seconds or so.
Showing results 1 to 25 of 38
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