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Posts Made By:
Pruppet
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2017, 14:29
Replies:
32
Remember player team after reconnect
Views:
6,661
Posted By
Pruppet
Re: Remember player team after reconnect
Tested and works, changes client's team upon team selection after having joined, although they still can change team again later on.
If you want it to keep denying team change, just tell me :wink:
Forum:
Scripting
05-19-2017, 17:58
Replies:
4
[ANY] Help with a script
Views:
1,068
Posted By
Pruppet
Re: [ANY] Help with a script
Untested, there might be errors here and there, also you should definitely modify this to your liking, it's not complete, but there's all the necessary stuff to continue on. Enjoy the snippet :)...
Forum:
Scripting
05-17-2017, 17:51
Replies:
9
[CS:GO] Entities spawn with stock models, but not custom?
Views:
2,155
Posted By
Pruppet
Re: [CS:GO] Entities spawn with stock models, but not custom?
Re-order this piece of code, since if you activate the entity before teleporting it, the teleport might just be leaving it stuck in air:
FROM:
int entity =...
Forum:
Scripting
05-16-2017, 11:15
Replies:
9
[CS:GO] Entities spawn with stock models, but not custom?
Views:
2,155
Posted By
Pruppet
Re: [CS:GO] Entities spawn with stock models, but not custom?
Check if you've precached the model first, indeed
#define MONEYMODEL "models/custom-box.mdl"
public void OnConfigsExecuted()
{
PrecacheModel(MONEYMODEL, true);
}
Then use this instead...
Forum:
Scripting
05-16-2017, 09:48
Replies:
4
Getting Client's Max Health
Views:
2,796
Posted By
Pruppet
Re: Getting Client's Max Health
bool g_bIsPlayerDamaged[MAXPLAYERS + 1];
if (GetClientHealth(client) < GetEntProp(client, Prop_Data, "m_iMaxHealth"))
{
g_bIsPlayerDamaged[client] = true;
// Do code.
}
if...
Forum:
Scripting
01-27-2017, 10:37
Replies:
9
How can I make the command use 3 arguments?
Views:
1,284
Posted By
Pruppet
Re: How can I make the command use 3 arguments?
Try that:
decl String:sArg[64], String:sArg2[64], String:sArg3[64];
GetCmdArg(1, sArg, sizeof(sArg));
GetCmdArg(2, sArg2, sizeof(sArg2));
GetCmdArg(3, sArg3, sizeof(sArg3));
new arg1 =...
Forum:
Scripting
01-27-2017, 09:40
Replies:
9
How can I make the command use 3 arguments?
Views:
1,284
Posted By
Pruppet
Re: How can I make the command use 3 arguments?
Untested, but should work:
decl String:sArg[64], String:sArg2[64], String:sArg3[64];
GetCmdArg(1, sArg, sizeof(sArg));
GetCmdArg(2, sArg2, sizeof(sArg2));
GetCmdArg(3, sArg3,...
Forum:
Scripting
01-24-2017, 13:47
Replies:
0
env_particlesmokegrenade
Views:
642
Posted By
Pruppet
env_particlesmokegrenade
Is there a way to set the size of env_particlesmokegrenade? I need it to be smaller.
Forum:
Scripting
01-22-2017, 13:30
Replies:
11
Hi please help with jb plugin
Views:
2,054
Posted By
Pruppet
Re: Hi please help with jb plugin
I'm sure it ain't gonna work, at least you can do
#define MAXLENGHT_NAME 128
Forum:
Scripting
01-22-2017, 13:20
Replies:
11
Hi please help with jb plugin
Views:
2,054
Posted By
Pruppet
Re: Hi please help with jb plugin
For the error at line 379 I can't do anything, can't seem to find the OnChatMessage action anywhere else.
Got rid of the other errors, untested:
#pragma semicolon 1
#include <sourcemod>...
Forum:
Scripting
01-22-2017, 13:10
Replies:
11
Hi please help with jb plugin
Views:
2,054
Posted By
Pruppet
Re: Hi please help with jb plugin
Then try Format(name, MAX_NAME_LENGTH, " \x01(\x04LIBRE\x01) %s", name);
Forum:
Scripting
01-22-2017, 11:38
Replies:
11
Hi please help with jb plugin
Views:
2,054
Posted By
Pruppet
Re: Hi please help with jb plugin
Line 380 - Format(name, sizeof(name), " \x01(\x04LIBRE\x01) %s", name);
Forum:
Scripting
01-22-2017, 11:35
Replies:
4
Solved
Menu items per client
Views:
733
Posted By
Pruppet
Re: Menu items per client
Problem solved.
Forum:
Scripting
01-22-2017, 06:35
Replies:
7
[CSGO] Detect if attacker is the same
Views:
1,721
Posted By
Pruppet
Re: [CSGO] Detect if attacker is the same
Untested, try this. It disables the knife delay after 20 seconds from round start
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
bool g_bKnifeEnabled =...
Forum:
Scripting
01-21-2017, 13:41
Replies:
4
Solved
Menu items per client
Views:
733
Posted By
Pruppet
Re: Menu items per client
Really helpful!
The thing is that I still want to display the item to everyone, but for who selected it, it will be non-selectable but still present
Forum:
Scripting
01-21-2017, 12:34
Replies:
7
[CSGO] Detect if attacker is the same
Views:
1,721
Posted By
Pruppet
Re: [CSGO] Detect if attacker is the same
Try this, has to work 100%
if (knifeattacker[victim] != attacker)
Also, just a tip, don't mix up old syntax type with the new one.
Forum:
Scripting
01-21-2017, 12:17
Replies:
4
Solved
Menu items per client
Views:
733
Posted By
Pruppet
Menu items per client
Is it possible to have a different ITEMDRAW_ for an item depending on a client?
I want to make it so if Player1 selects an item, the item would be available to everybody but Player1 who already...
Forum:
Scripting
01-21-2017, 12:11
Replies:
1
weapon_ entities set no move flag
Views:
693
Posted By
Pruppet
Re: weapon_ entities set no move flag
Try this:
SetEntityMoveType(entity, MOVETYPE_NONE);
Forum:
Scripting
01-21-2017, 10:32
Replies:
7
[CSGO] Detect if attacker is the same
Views:
1,721
Posted By
Pruppet
Re: [CSGO] Detect if attacker is the same
Check your mis-types, you had "aattacker" instead of "attacker"
if (!knifeattacker[victim] == attacker) //referenced if statement
{
float timeremaining =...
Forum:
Scripting
01-05-2017, 18:19
Replies:
6
Solved
[CS:GO] A little help with menu and keyvalues
Views:
1,277
Posted By
Pruppet
Re: [CS:GO] A little help with menu and keyvalues
Problem solved, I studied how items were dealt with in Zephyrus's store and fixed everything.
What I did was create a string, pass the g_iItems into the string through IntToString and add the item...
Forum:
Scripting
01-04-2017, 07:04
Replies:
6
Solved
[CS:GO] A little help with menu and keyvalues
Views:
1,277
Posted By
Pruppet
Re: [CS:GO] A little help with menu and keyvalues
Updated 1st post with the menu handler
Forum:
Scripting
01-04-2017, 06:23
Replies:
6
Solved
[CS:GO] A little help with menu and keyvalues
Views:
1,277
Posted By
Pruppet
Re: [CS:GO] A little help with menu and keyvalues
The value of g_iItems. Somehow, if the value (g_iItems) of the item is 4, when I select that item from the menu, it gives me another item with the value (g_iItems) 0.
I'll try to explain myself...
Forum:
Scripting
01-03-2017, 17:18
Replies:
6
Solved
[CS:GO] A little help with menu and keyvalues
Views:
1,277
Posted By
Pruppet
[CS:GO] A little help with menu and keyvalues
Good evening everybody,
I'm stuck with a problem since days and I require some help.
I am trying to retrieve data from a .txt file containing the menu items through KV and put the items in their...
Showing results 1 to 23 of 23
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