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Search: Posts Made By: StrikeR14
Forum: Plugins Yesterday, 14:26
Replies: 10
Views: 1,293
Posted By StrikeR14
Re: [TF2] WarPaints 1.1.1 (26-Jan-2021)

Version 1.1.1 - Added more warpaints (apparently missed some).
Forum: Scripting 01-22-2021, 15:36
Replies: 4
Views: 171
Posted By StrikeR14
Re: Help with laser

Not sure what you mean, also you should specify the game cause laser models are different in some games.
Is it supposed to be a laser sight? Or bullet trail?
Forum: Plugin/Gameplay Ideas and Requests 01-16-2021, 22:34
Replies: 2
Views: 237
Posted By StrikeR14
Forum: Plugin/Gameplay Ideas and Requests 01-15-2021, 21:02
Replies: 5
Views: 386
Posted By StrikeR14
Re: Send discord notifications or store in mysql when certain words are said

https://forums.alliedmods.net/showthread.php?p=2588553
Forum: Scripting 01-11-2021, 14:34
Replies: 4
Views: 397
Posted By StrikeR14
Re: [TF2] An attempt to fix the missing disguise shotgun

Just to make sure, you're saying that the shotgun is invisible and the player is not t-posed anymore, right?
If so, just use:


SetEntProp(weapon, Prop_Send, "m_bValidatedAttachedEntity", true);...
Forum: Scripting 01-09-2021, 21:02
Replies: 4
Views: 407
Posted By StrikeR14
Re: Compilation errors

Apparently it's more compilcated array index than just i, maybe there's more math calculations behind it (like the x+i+1 thing). If this isn't your plugin, then I can't understand what the original...
Forum: Plugins 01-09-2021, 20:56
Replies: 12
Views: 676
Posted By StrikeR14
Re: [TF2] Wear cosmetics

Glad I could help. Looking at the source-code, it's really weird that you got that error since there's no dependency named 'tf2wearables' inside it. Perhaps another plugin in your server conflicts...
Forum: Plugins 01-09-2021, 17:18
Replies: 12
Views: 676
Posted By StrikeR14
Re: [TF2] Wear cosmetics

https://i.ibb.co/cbN3Yqf/Screenshot-4.png
Forum: Plugins 01-09-2021, 16:46
Replies: 12
Views: 676
Posted By StrikeR14
Re: [TF2] Wear cosmetics

Not related to the plugin, you don't have an updated version of tf2attributes gamedata.



You didn't install the tf2wearables.smx file from the 1st post.
Forum: Scripting 01-09-2021, 13:03
Replies: 4
Views: 407
Posted By StrikeR14
Re: Compilation errors

Whenever you want to approach a specific cell, you need to specify the index. Calling the array's name is not enough.

(meaning kolejka should be called as kolejka[i] in your errors).
Forum: Plugins 01-08-2021, 16:38
Replies: 12
Views: 676
Posted By StrikeR14
Re: [TF2] Wear cosmetics

https://forums.alliedmods.net/showthread.php?t=329412
Forum: General 01-07-2021, 18:25
Replies: 2
Views: 498
Posted By StrikeR14
Re: [CSGO] Get info from a server to make website

https://github.com/xPaw/PHP-Source-Query
Forum: Plugins 01-07-2021, 17:51
Replies: 7
Views: 2,912
Posted By StrikeR14
Re: [TF2] Sheens 1.1

The guy has been offline for a few months, not to mention that there's barely anything to translate.
Forum: Scripting 01-07-2021, 17:09
Replies: 5
Views: 366
Posted By StrikeR14
Re: [Help][TF2] Getting the Current Clip of the Player's Weapon

The exact amount of bullets you have in the clip when you execute the code.
Forum: Scripting 01-07-2021, 16:52
Replies: 5
Views: 366
Posted By StrikeR14
Re: [Help][TF2] Getting the Current Clip of the Player's Weapon

Try


int clip = GetEntProp(iWeapon, Prop_Data, "m_iClip1");


iWeapon is the entity index of the weapon.
Forum: Scripting 01-07-2021, 12:37
Replies: 3
Views: 400
Posted By StrikeR14
Re: MatchRegex stopping after the first match

int captures = regex.MatchAll(test);


https://sourcemod.dev/#/regex/methodmap.Regex/function.MatchAll
Forum: Plugins 01-07-2021, 12:29
Replies: 15
Views: 1,671
Posted By StrikeR14
Re: [TF2] Trouble In Terrorist Town (0.4.1.1 Beta) [Updated 22-Dec-2020]

Should be more specific. Any error logs generated?
Forum: Plugin/Gameplay Ideas and Requests 01-06-2021, 15:04
Replies: 5
Views: 346
Posted By StrikeR14
Re: [TF2] kick players using VPN & warn them instead of system automatically banning

Yup. As azalty said, you should be using https://github.com/CIDR-Blocker/CIDR-Blocker
Forum: Scripting 01-02-2021, 19:33
Replies: 2
Views: 428
Posted By StrikeR14
Re: Display all cvars

public Action test(int client, int args)
{
Handle iter;
char buffer[256];
int flags;
bool isCommand;

iter = FindFirstConCommand(buffer, sizeof(buffer), isCommand, flags);

do
Forum: Scripting 12-31-2020, 13:38
Replies: 5
Views: 485
Posted By StrikeR14
Re: [TF2] Problem with giving Engineer Toobox

Ah apologies, that snippet only fits for the spies. Why are you trying to give a default item?
Forum: Scripting 12-30-2020, 14:34
Replies: 5
Views: 485
Posted By StrikeR14
Re: [TF2] Problem with giving Engineer Toobox

bool CreateWeapon(int client, char[] classname, int itemindex, int quality)
{
int weapon = CreateEntityByName(classname);
if (!IsValidEntity(weapon))
{
return false;
}

int iSubType;...
Forum: General 12-28-2020, 12:26
Replies: 1
Views: 285
Posted By StrikeR14
Re: [TF2] Searching Different be with robot plugin

Never used it but seems like the thing you need https://forums.alliedmods.net/showthread.php?p=1772818
Forum: Scripting 12-26-2020, 18:30
Replies: 2
Views: 433
Posted By StrikeR14
Re: [CS:GO] Help my plugin

for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && (GetClientTeam(i) == CS_TEAM_CT) || CheckCommandAccess(i, "", ADMFLAG_CHAT, true))
{
PrintToConsole(i, "%N player pressed the...
Forum: Scripting 12-25-2020, 17:33
Replies: 5
Views: 588
Posted By StrikeR14
Re: [TF2] EquipPlayerWeapon crash

Instead of
SDKCall(g_hWeaponEquip, client, weapon);

Could've just write
EquipPlayerWeapon(client, weapon);

Since 'weapon' is the entity.

That would save you the gamedata initialization at...
Forum: Plugin/Gameplay Ideas and Requests 12-24-2020, 18:32
Replies: 2
Views: 191
Posted By StrikeR14
Re: [CSGO] Motd

There are some plugins that use Server Website button, which can be a solution to your question. (Example: https://forums.alliedmods.net/showthread.php?t=312720)
Showing results 1 to 25 of 109

 
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