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Search: Posts Made By: Drixevel
Forum: Plugin/Gameplay Ideas and Requests 12-03-2020, 05:23
Replies: 2
Views: 191
Posted By Drixevel
Re: Problem with code

int client = GetClientOfUserId(event.GetInt ("userid")); // problem with this

Just remove this line as you have the client index already through the 1st parameter of the callback ready to be used,...
Forum: Plugin/Gameplay Ideas and Requests 10-31-2020, 17:01
Replies: 2
Views: 212
Posted By Drixevel
Re: Player commands

Open up /cfg/sourcemod/sourcemod.cfg and update sm_show_activity to 0.
Forum: Plugin/Gameplay Ideas and Requests 10-31-2020, 17:00
Replies: 4
Views: 400
Posted By Drixevel
Re: Warn system + SQL

What doesn't work with it?
Forum: Plugin/Gameplay Ideas and Requests 10-31-2020, 12:17
Replies: 4
Views: 400
Posted By Drixevel
Re: Warn system + SQL

https://forums.alliedmods.net/showthread.php?p=1814821
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 17:36
Replies: 14
Views: 1,369
Posted By Drixevel
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 09:46
Replies: 3
Views: 601
Posted By Drixevel
Re: Activate ffa under 6 players

public void OnClientPutInServer(int client)
{
UpdateFFA();
}

public void OnClientDisconnect_Post(int client)
{
UpdateFFA();
}
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 09:23
Replies: 14
Views: 1,369
Posted By Drixevel
Re: [L4D2] How do you make this hud?

That uses a system called Hud Syncs or just Hud Text, you can find more information by searching up through the API at https://sm.alliedmods.net/new-api/.


ClearSyncHud
CreateHudSynchronizer...
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 09:21
Replies: 2
Views: 221
Posted By Drixevel
Re: Block +use

public Action OnClientCommand(int client, int args)
{
char sCommand[32];
GetCmdArg(0, sCommand, sizeof(sCommand));

if (StrEqual(sCommand, "+use", false))
return Plugin_Stop;

return...
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 09:18
Replies: 2
Views: 254
Posted By Drixevel
Re: [CSGO] Simple gun menu with fast equipment

It should just take 0.1 seconds to do, any generated errors in logs?
Forum: Plugin/Gameplay Ideas and Requests 10-26-2020, 09:15
Replies: 4
Views: 414
Posted By Drixevel
Re: Auto Upload CSGO Demos to Google Drive

You'd probably have to have a plugin made for that. Add me on Discord and I can help you with it when I have the time if nobody here does it for you.
Forum: Plugin/Gameplay Ideas and Requests 10-25-2020, 16:04
Replies: 4
Views: 414
Posted By Drixevel
Re: Auto Upload CSGO Demos to Google Drive

You can just have a plugin or program created to detect if a demo is made and upload it with the API Google has.

https://developers.google.com/drive/api/v3/manage-uploads
Forum: Plugin/Gameplay Ideas and Requests 10-21-2020, 02:57
Replies: 4
Views: 389
Posted By Drixevel
Re: [vip menu plugin]

#pragma semicolon 1

#define DEBUG

#include <sourcemod>
#include <sdktools>

#pragma newdecls required
int g_iRounds = 0;
bool g_bAlreadyUsed[MAXPLAYERS + 1] = { false };
Forum: Plugin/Gameplay Ideas and Requests 10-21-2020, 02:56
Replies: 3
Views: 377
Posted By Drixevel
Re: Trigger a button like func_door?

public void OnPluginStart()
{
HookEntityOutput("func_button", "OnPressed", OnButtonPressed);
}

public void OnButtonPressed(const char[] output, int caller, int activator, float delay)
{
if...
Forum: Plugin/Gameplay Ideas and Requests 10-21-2020, 02:53
Replies: 6
Views: 401
Posted By Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done

TF2_GiveItem(client, "tf_weapon_scattergun", 45, TF2Quality_Normal, 100, "2 ; 5 ; 44 ; 0");
Forum: Plugin/Gameplay Ideas and Requests 10-20-2020, 15:54
Replies: 6
Views: 401
Posted By Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done

Make sure the parameters all match the same data types. Yeah, I wrote/added/edited most of them.
Forum: Plugin/Gameplay Ideas and Requests 10-20-2020, 00:07
Replies: 3
Views: 377
Posted By Drixevel
Re: Trigger a button like func_door?

public void OnPluginStart()
{
HookEntityOutput("func_door", "OnFullyOpen", OnDoorOpened);
}

public void OnDoorOpened(const char[] output, int caller, int activator, float delay)
{
if...
Forum: Plugin/Gameplay Ideas and Requests 10-19-2020, 23:52
Replies: 6
Views: 401
Posted By Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done

A couple of things I'd suggest:


Instead of enabling cheats in order to force the round to win, just strip the flag from it instead.
Instead of using server commands to create the weapons for...
Forum: Plugin/Gameplay Ideas and Requests 10-19-2020, 23:45
Replies: 2
Views: 452
Posted By Drixevel
Re: [cs:go] ffa plugin

Simple plugin, also untested. Only admins with the generic flag can use it and all it does is switches mp_teammates_are_enemies from on to off as a toggle. The command is just !ffa.

You can also...
Forum: Plugin/Gameplay Ideas and Requests 10-19-2020, 23:38
Replies: 3
Views: 364
Posted By Drixevel
Re: [TF2] [Request] Gas Passer applies the Jarate effect

https://forums.alliedmods.net/showthread.php?t=321089
Forum: Plugin/Gameplay Ideas and Requests 10-19-2020, 08:32
Replies: 3
Views: 364
Posted By Drixevel
Re: [TF2] [Request] Gas Passer applies the Jarate effect

May or may not be what you want but this simply removes the gas condition on being applied and just replaces it with the piss/jarate condition instead.
Forum: Plugin/Gameplay Ideas and Requests 10-19-2020, 08:23
Replies: 1
Views: 311
Posted By Drixevel
Re: [REQUEST]awp per flag

Added extra checks to the original plugin you linked, should work fine.
Forum: Plugin/Gameplay Ideas and Requests 10-16-2020, 06:03
Replies: 1
Views: 324
Posted By Drixevel
Re: [Request] Compass / Waypoints Plugin for Sourcemod????

Message me over Discord and I'm willing to make the plugin for free with you to release here eventually, it's actually pretty simple to make. Only thing I'm not sure on is how to show the compass...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 03:16
Replies: 1
Views: 392
Posted By Drixevel
Re: [L4D2]Execute plugin cmd after every half round

It'd probably be easier to just post what commands you want to execute when and have somebody make a quick plugin to do that. I've seen round-based command execution plugins before but I can't find...
Forum: Plugin/Gameplay Ideas and Requests 10-13-2020, 18:41
Replies: 2
Views: 404
Posted By Drixevel
Forum: Plugin/Gameplay Ideas and Requests 10-12-2020, 03:51
Replies: 2
Views: 411
Posted By Drixevel
Re: I need help

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>

public Plugin myinfo =
{
name = "a plugin that exists",
author = "Drixevel",
description = "this plugin is a thing",
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