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Search: Posts Made By: dias
Forum: HL1 Servers (HLDS) 05-26-2014, 10:17
Replies: 31
Views: 1,583
Posted By dias
Re: Users.ini exploit ?

Then his server is completely illegal
Forum: Unapproved/Old Plugins 05-19-2014, 05:33
Replies: 710
Views: 182,653
Posted By dias
Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)

I've fixed this gameplay and update it to version 2.3
I replaced Orpheu module with my new module called "GameMaster" and run ONLY in STEAMCMD SERVER!

Because my module GameMaster has only...
Forum: Unapproved/Old Plugins 05-18-2014, 19:20
Replies: 367
Views: 39,652
Posted By dias
Re: [CSO] Zombie Scenario: Survival - v2.4 [PURSUIT MODE - COMING SOON !!!]

If the maker of this mod really wants to make Zombie Scenario Pursuit... I may give him the 'A* Pathfinding algothrim'
Forum: Scripting Help 05-16-2014, 20:44
Replies: 6
Views: 286
Posted By dias
Re: [Help] 3rd View shoot accuracy (Not Solved)

Connor uses the original camera of Spectator... I tested in Server-Side, it doesn't lag like the other camera 3rd
Forum: Scripting Help 05-16-2014, 09:26
Replies: 6
Views: 286
Posted By dias
Re: [Help] 3rd View shoot accuracy (Not Solved)

1. Don't worry, i knew this laggy problem... This code is from Connor, fixed lag problem. it doesn't lag in ServerSide or ClientSide. You can try it
2. Can you edit my code?
Forum: Scripting Help 05-16-2014, 02:56
Replies: 6
Views: 286
Posted By dias
[Help] 3rd View shoot accuracy (Not Solved)

I have this code

#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <xs>

#define VERSION "0.0.2"
Forum: Scripting Help 04-30-2014, 02:18
Replies: 5
Views: 309
Posted By dias
Re: [Help] Hook Slot5 and Slot6

I play CS BTE, even i set hud_fastswich 0, i still can active skill when pressing Slot5 and Slot6
Forum: Scripting Help 04-27-2014, 07:15
Replies: 5
Views: 309
Posted By dias
[Help] Hook Slot5 and Slot6

I want to hook slot5 and slot6
My idea is making [5] and [6] as skill buttons, not change weapon slot

I saw in a cs mod, they can do it, but i dont see the code
I tried this code and failed:
...
Forum: Source Servers (SRCDS) 03-21-2014, 21:04
Replies: 3
Views: 1,216
Posted By dias
Re: SteamCMD GUI - Tool for install/run/update dedicated servers

Good, so i dont need to use Command Prompt anymore
Forum: Unapproved/Old Plugins 03-19-2014, 07:03
Replies: 134
Views: 22,214
Posted By dias
Re: SlenderMan - Mod (v1.1 RC4 - 01.06.2013)

KIA,
if you want to make a good "Slender Mod"
you can play and understand the "Stop It, Slender" mod in Garry Mod, it's a very good Slender gameplay, but there are no much Maps, so that the game...
Forum: Module Coding 03-18-2014, 06:07
Replies: 3
Views: 380
Posted By dias
Re: [Help] Module required: msvcp100d.dll and msvcr100d.dll

@Neeeeeeeeeel.- (https://forums.alliedmods.net/member.php?u=84834): =.="
@claudiuhks (https://forums.alliedmods.net/member.php?u=69445): Thanks, i solved it now
Forum: Module Coding 03-17-2014, 06:01
Replies: 3
Views: 380
Posted By dias
[SOLVED] Module required: msvcp100d.dll and msvcr100d.dll

I and my friend made a private module called GM, we compiled it for both Windows and Linux...

in SteamCMD Linux Server, it works fine. But in Windows Server,
it's error (Bad Load) and required...
Forum: Scripting Help 03-14-2014, 06:03
Replies: 20
Views: 633
Posted By dias
Re: [Ask] String[] ?

new StringB[] = "String"
// same as
new StringA[6]
Forum: Scripting Help 03-13-2014, 19:10
Replies: 0
Views: 75
Posted By dias
[Help] Initial Yaw - TE_MODEL

I need a stock that converts Vector/Angles -> Initial Yaw
Could someone help ?, i need the created model aim to where it goes


for(....)
{

new Float:Start[3],...
Forum: Scripting Help 03-12-2014, 06:35
Replies: 20
Views: 633
Posted By dias
Re: [Ask] String[] ?

Ah i see, so they are same
Forum: Scripting Help 03-10-2014, 09:15
Replies: 1
Views: 216
Posted By dias
[Help] AWP Shoot Straight

I tried but i still can't shoot it straight with no-zoom
Could someone tell me how to do it ? :)


public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
...
Forum: Scripting Help 03-09-2014, 01:04
Replies: 20
Views: 633
Posted By dias
Re: [Ask] String[] ?

So A is better
Forum: Scripting Help 03-09-2014, 00:46
Replies: 20
Views: 633
Posted By dias
[Ask] String[] ?

A:

new StringA[64] // 64
and

B:

new StringB[] // 255
So if i use B, it'll take more memory right ?
Correct me if i am wrong :)
Forum: Unapproved/Old Plugins 03-05-2014, 07:02
Replies: 119
Views: 22,457
Posted By dias
Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)

I gonna fix it, i need someone to test it because i'm busy
Forum: Unapproved/Old Plugins 03-04-2014, 18:12
Replies: 119
Views: 22,457
Posted By dias
Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)

When did it happen in a round?
Forum: Unapproved/Old Plugins 03-04-2014, 18:08
Replies: 367
Views: 39,652
Posted By dias
Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14][Season 1]

(Other)
I'm still making it, almost finish
The money is used for unlocking weapon
Forum: Unapproved/Old Plugins 03-04-2014, 09:15
Replies: 367
Views: 39,652
Posted By dias
Re: [CSO] Zombie Scenario v1.4.2 [UPDATE 03/03/14][Season 1]

Glad to see you did it well without any bugs...
About wave system, make it: more rounds -> zombie more powerful

And you should make more hud (may be text hud). that will make your gameplay...
Forum: Unapproved/Old Plugins 03-04-2014, 09:02
Replies: 119
Views: 22,457
Posted By dias
Forum: Scripting Help 02-27-2014, 19:23
Replies: 7
Views: 287
Posted By dias
Re: [Help] Block Kill Frag ?

I see... Thanks for the suggest
Forum: Scripting Help 02-27-2014, 08:35
Replies: 7
Views: 287
Posted By dias
Re: [Help] Block Kill Frag ?

I used that method... but sometimes my frag is negative (-1)
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