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Search: Posts Made By: arthurdead
Forum: Extensions 09-10-2019, 17:50
Replies: 0
Views: 1,318
Posted By arthurdead
[PORTAL2] game tools

needs:
https://github.com/alliedmodders/hl2sdk/pull/62
https://github.com/alliedmodders/metamod-source/pull/62
https://github.com/alliedmodders/sourcemod/pull/1077

wip some stuff not...
Forum: Metamod:Source Plugins 09-08-2019, 18:26
Replies: 0
Views: 697
Posted By arthurdead
[PORTAL2] srcds/serverbrowser patch

awful hacks i made to make srcds work on portal2
also fixes the serverbrowser

https://github.com/arthurdead/p2-srcds-patch
Forum: Snippets and Tutorials 11-18-2018, 17:36
Replies: 5
Views: 1,175
Posted By arthurdead
[RELEASE] [EXTENSION] [CSTRIKE] [TF2] [FRAMEWORK] [BETA] [WIP] CustomEntities

https://github.com/arthurdead/customentities
you need this to build (https://github.com/arthurdead/vcxproj_gen2)
linux no support,,,, okay

allows you to create entity in c++ as extension

here...
Forum: Extensions 11-17-2018, 17:09
Replies: 1
Views: 605
Posted By arthurdead
Re: [TF2] PathFollower (Windows only)

Wow!!

Epic Gamer Moment!!

nOw I cAn maKe saNs undErtale iN tF2,,,,
Forum: Scripting 10-31-2018, 18:51
Replies: 0
Solved bunch of junk
Views: 232
Posted By arthurdead
bunch of junk

https://www.dropbox.com/s/ubog9fcrbfj9f3z/deletthis.7z?dl=0 (https://www.dropbox.com/s/ubog9fcrbfj9f3z/deletthis.7z?dl=0)

bunch of stuff from years ago that i dont care anymore

yes code is...
Forum: Plugins 02-13-2017, 21:03
Replies: 69
Views: 18,490
Posted By arthurdead
Re: [TF2] Mechanized Mercs Mod v1.3.0

to fix prop_vehicle_driveable driving
https://dl.dropboxusercontent.com/u/56245217/plugins/vehicles.sp
to fix the camera i have no idea just parent a info_target and setcamera i guess

idk whats...
Forum: Extensions 02-11-2017, 14:45
Replies: 21
Views: 5,059
Posted By arthurdead
Re: [RELEASE] UTILS Extension

https://github.com/arthurdead/utilsext

build is outdated then
Forum: Scripting 11-13-2016, 22:48
Replies: 20
Views: 4,810
Posted By arthurdead
Re: [CS:GO] Animating a player model entity

you want to animate the actual player entity or an entity with a player model ?

if its an entity with a player model

you need to get the m_AnimOverlay of the entity and manipulate it
...
Forum: Extensions 10-30-2016, 14:21
Replies: 13
Views: 4,572
Posted By arthurdead
Re: [RELEASE] PLUGINBOT Extension

added l4d2 build i have no idea if it even loads be sure to #define GAME_L4D2 before the include
Forum: Extensions 10-30-2016, 11:54
Replies: 13
Views: 4,572
Posted By arthurdead
Forum: Extensions 10-29-2016, 20:32
Replies: 13
Views: 4,572
Posted By arthurdead
Re: [RELEASE] PLUGINBOT Extension

not really this is only for using existing nextbots the only custom thing here is PluginBot_CreateCustomIntention and that doenst work yet

i was using a inc nextbot.inc...
Forum: Extensions 10-29-2016, 19:55
Replies: 13
Views: 4,572
Posted By arthurdead
[RELEASE] PLUGINBOT Extension

sourcepawn interface for INextBots's

implemented:
INextBotEventResponder (https://github.com/arthurdead/pluginbot/blob/master/include/pluginbot.inc#L150-L154)
INextBotComponent...
Forum: Plugins 10-08-2016, 01:33
Replies: 50
Views: 11,511
Posted By arthurdead
Re: [TF2] Kart Horns (v.15.0726)

m_iEvent referrers to PlayerAnimEvent_t (https://github.com/alliedmodders/hl2sdk/blob/tf2/game/shared/Multiplayer/multiplayer_animstate.h#L22)

m_nData depends on the m_iEvent
if the event is...
Forum: Unapproved Plugins 10-07-2016, 23:51
Replies: 14
Views: 4,461
Posted By arthurdead
Re: [TF2] Panzer Tank standalone plugin

you could use the actual tank entity but thats probably worse

https://dl.dropboxusercontent.com/u/56245217/plugins/belilchewchew.sp

tank collision is fucked and i havent figured out how to...
Forum: Extensions 09-17-2016, 15:10
Replies: 21
Views: 5,059
Posted By arthurdead
Re: [RELEASE] UTILS Extension

get csgo gamedata and compile it for csgo i ain't touching that
Forum: Extensions 09-17-2016, 14:55
Replies: 21
Views: 5,059
Posted By arthurdead
[RELEASE] UTILS Extension

native FireBulletsInfo_t utils_CreateFireBulletsInfo();
native void utils_FireBulletsInfoSetVar(FireBulletsInfo_t info, const char[] name, any[] value); // please use the methodmap
native void...
Forum: Coding MM:S Plugins & SM Extensions 08-05-2016, 15:31
Replies: 338
Views: 102,856
Posted By arthurdead
Re: Signature Request Thread

i was joking also offsets help in classes with overrided functions which is major for me
Forum: Coding MM:S Plugins & SM Extensions 08-05-2016, 15:08
Replies: 338
Views: 102,856
Posted By arthurdead
Re: Signature Request Thread

sigs are your enemy they break every update
offsets dont break every update
99.9% of time

also powerlord wont using offsets fix that because it will call the CTFWeaponBase functions which look...
Forum: Coding MM:S Plugins & SM Extensions 08-04-2016, 19:33
Replies: 338
Views: 102,856
Posted By arthurdead
Re: Signature Request Thread

use virtuals instead

https://asherkin.github.io/vtable/


L W Function
330 324 CBaseCombatWeapon::GetSlot() const
321 315 CBaseCombatWeapon::GetMaxClip1() const...
Forum: Coding MM:S Plugins & SM Extensions 07-18-2016, 22:23
Replies: 338
Views: 102,856
Posted By arthurdead
Re: Signature Request Thread

TF2 Windows


"CBaseAnimating::LookupSequence"
{
"library" "server"
"linux" "@_ZN14CBaseAnimating14LookupSequenceEPKc"
}
Forum: General 07-11-2016, 05:21
Replies: 264
Views: 98,053
Posted By arthurdead
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is

could you add an option to change the compile command so i can use a script instead of spcomp.exe

also if you delete the sourcepawn\temp folder and try to compile somenthing it crashes
Forum: Plugin/Gameplay Ideas and Requests 03-16-2016, 13:11
Replies: 21
Views: 2,834
Posted By arthurdead
Re: StarWars goes CSGO ???

i made the lighting power
grabing player/objects
throwing lighsabers while ago i only have a screenshot of the lighting effect because i cant record csgo without my pc dying
...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2016, 15:07
Replies: 21
Views: 2,834
Posted By arthurdead
Re: StarWars goes CSGO ???

i made spaceships once (bad ones) and a speeder bike
Forum: Off-Topic 12-22-2015, 18:13
Replies: 7
Views: 1,386
Posted By arthurdead
Re: Display your weird Christmas avatars here!

https://i.imgur.com/Dc9IBTf.png?1

Everyone Down in Alliedmoddersville Liked Christmas a lot...
But House, Did NOT!
House hated Christmas! The whole Christmas season!
Now, please don't ask why....
Forum: Scripting 07-12-2015, 20:26
Replies: 12
Views: 1,385
Posted By arthurdead
Re: [TF2] Problem with closehandle

you need KillTimer (https://sm.alliedmods.net/new-api/timers/KillTimer) on repeated timers
Showing results 1 to 25 of 332

 
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