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Search: Posts Made By: epzminion
Forum: Metamod:Source Plugins 06-15-2021, 18:09
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Find this line in sigs.h:
{0x12D, 0x5FD}; // L4D2 LINUX

Change to:
{0x12D, 0x5EE}; // L4D2 LINUX
Forum: Extensions 06-16-2019, 05:02
Replies: 16
Views: 13,457
Posted By epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!

The patch size isn't what is relevant to the crash that's happening here. If you re-read my post, you'll see I never indicated it was.

You fixed part of the problem with your version, but the...
Forum: Extensions 06-16-2019, 03:13
Replies: 16
Views: 13,457
Posted By epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!

This would also crash in this case because it isn't taking into account the offset when it calls ProtectMemory in ApplyPatch...
Forum: Extensions 06-11-2019, 12:25
Replies: 16
Views: 13,457
Posted By epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!

My guess is that you need to fix this bug (https://github.com/alliedmodders/sourcemod/issues/984) in this extension's copy of CDetour. It is causing mprotect to only be called on the first page of...
Forum: Scripting 01-18-2019, 20:52
Replies: 6
Views: 3,824
Posted By epzminion
Re: Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" !=

Just a thought but maybe you could work around the problem with something like the SendProxy Manager extension. It lets you modify the netprop values sent to all clients without actually changing...
Forum: Scripting 01-18-2019, 12:49
Replies: 6
Views: 3,824
Posted By epzminion
Re: Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" !=

Changes you make to survivor_max_incapacitated_count on the server aren't replicated on the clients, which will still have it at the default value of 2. Maybe that is causing the behavior you are...
Forum: Metamod:Source Plugins 07-25-2018, 13:17
Replies: 1,527
Views: 1,702,232
Posted By epzminion
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

The first byte of each of these signatures refers to the length of the signature to follow. Also \xC3 in the signature represents a wildcard.

const char* lobby_sux =...
Forum: Metamod:Source Plugins 10-06-2017, 11:48
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Nope. Just tested with a fresh install of L4D1 on Linux using the Tickrate Enabler binary from your original post on Ubuntu 16.04.3 LTS 64-bit.


Server will auto-restart if there is a crash....
Forum: Metamod:Source Plugins 09-05-2017, 22:50
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

I just tried testing 100-tick on Windows L4D2, and it worked fine (http://images.turbogaming.net/20170905211807_1.jpg)just using '-tickrate 100' on the command line and the cvar changes I mentioned...
Forum: Metamod:Source Plugins 09-05-2017, 20:27
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

You should make sure your client-side settings are where you want them as well (cl_cmdrate and cl_updaterate in your game client console). Either that or use sv_mincmdrate and sv_minupdaterate on the...
Forum: Metamod:Source Plugins 09-05-2017, 19:15
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

Oh sorry, I assumed you were using L4D1. And no, you won't need any of the L4D1 files in L4D2.

In L4D2 you will need the tickrate_enabler.vdf from the "Package-l4d2" folder in the archive in your...
Forum: Metamod:Source Plugins 09-05-2017, 17:48
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

The Metamod version should not matter. You don't actually even need to have MM:S installed to load it. Since it isn't being loaded, my guess is the files aren't installed in the correct locations.
...
Forum: Metamod:Source Plugins 09-05-2017, 16:42
Replies: 306
Views: 212,749
Posted By epzminion
Re: L4D/L4D2 Tickrate Enabler

This is not a Sourcemod plugin. It won't appear in your "sm plugins list". Type plugin_print in console as Spirit_12 mentioned, and it will appear in that list if loaded:
Loaded plugins:...
Forum: Extensions 12-28-2016, 20:09
Replies: 325
Views: 278,502
Posted By epzminion
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

-edit-
No longer needed. Extension updated below..
Forum: Source Servers (SRCDS) 11-13-2015, 18:58
Replies: 16
Views: 7,537
Posted By epzminion
Re: [L4D2]binary (left4dead2/bin)

Here are the /bin and /left4dead2/bin files from 2.1.4.0 you requested:
https://mega.nz/#!8UoBTbyS!PkE2SRgfaMKkqgKpMk0uYfKgNBlT9fZ-96jnLROJYp4

I have never used mega.nz before so let me know if I...
Forum: Source Servers (SRCDS) 11-13-2015, 12:15
Replies: 16
Views: 7,537
Posted By epzminion
Re: [L4D2]binary (left4dead2/bin)

Ok, maybe that's why mine haven't been crashing. It looks like the crash occurs in steamclient.so? When the update came out, I was seeing a missing symbol error on startup so I replaced L4D2's...
Forum: Source Servers (SRCDS) 11-13-2015, 10:41
Replies: 16
Views: 7,537
Posted By epzminion
Re: [L4D2]binary (left4dead2/bin)

Yes, that's nice. But my servers are not crashing which is why I asked the question.

I still have a copy of the 2.1.4.0 binaries. I'll post it when I get home from work if somebody else doesn't...
Forum: Source Servers (SRCDS) 11-12-2015, 14:07
Replies: 16
Views: 7,537
Posted By epzminion
Re: [L4D2]binary (left4dead2/bin)

Just curious what crashing issue you are having with 2.1.4.1. It is running fine for me on Linux, no crashes.

hostname: x
version : 2.1.4.1 6199 secure (unknown)
udp/ip : x.x.x.x:27015 [...
Forum: Plugin/Gameplay Ideas and Requests 09-18-2015, 21:00
Replies: 1
Views: 410
Posted By epzminion
Re: [L4D2]Any help about this bug?

I've seen this happen when a tank is killed with the DMG_ALWAYSGIB damage flag set. What plugins are you running?
Forum: General 05-28-2014, 10:11
Replies: 62
Views: 15,111
Posted By epzminion
Re: l4d1 Sourcemod not working after update to steampipe

It seems like some calls to AddCommandListener() cause a segfault in Sourcemod's GenericCommandHooker::Enable().
Forum: General 05-23-2014, 16:16
Replies: 62
Views: 15,111
Posted By epzminion
Re: l4d1 Sourcemod not working after update to steampipe

Yes thank you Danny_l4d. My reply was to psychonic asking whether the crash was related to basecomm itself or if it could have been caused by another, basecomm-dependent plugin. My post was just to...
Forum: General 05-23-2014, 13:50
Replies: 62
Views: 15,111
Posted By epzminion
Re: l4d1 Sourcemod not working after update to steampipe

I'm seeing crashes on Linux using sourcemod-1.5.4-hg4059 and mmsource-1.10.1-hg891 with no other addons or non-stock plugins installed. The server has the latest game update (1.0.2.9 5672). ...
Forum: General 12-18-2011, 03:26
Replies: 29
Views: 11,680
Posted By epzminion
Re: L4D2 crashing after the new update

In the same directory as srcds_run, srcds_linux, etc.
Forum: General 12-17-2011, 15:03
Replies: 29
Views: 11,680
Posted By epzminion
Re: L4D2 crashing after the new update

Yeah, it's just an override file. It isn't normally there. Something was broken in the game update for some people, and having that override seems to work around the problem.
Forum: General 12-17-2011, 14:57
Replies: 29
Views: 11,680
Posted By epzminion
Re: L4D2 crashing after the new update

Are you with GameServers, by chance? :)

That file is new, yes. I found that uploading a 'Steam.cfg' file containing the following line:
would allow the server to start up properly. I let...
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