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Search: Posts Made By: Nezur0s
Forum: Plugins 04-05-2020, 01:00
Replies: 29
Views: 25,026
Posted By Nezur0s
Re: [CS:GO] Extended Player Death Info

Just Asking guys who do you think someone found out how to make this plugin ? because original weapon files are not included in the equipement folder but somehow someone has thought that this should...
Forum: Scripting 04-01-2020, 20:08
Replies: 7
Views: 1,301
Posted By Nezur0s
Re: [CS:GO]TeleportEntity Teleporting way higher than supposed

Found an other thing apparently in Player_Death event pre, The Player AbsOrigin and The player Eyeposition are in the same point (same cordinates in printchatall) and Thanks Bacardi for the help
Forum: Scripting 04-01-2020, 19:57
Replies: 7
Views: 1,301
Posted By Nezur0s
Re: [CS:GO]TeleportEntity Teleporting way higher than supposed

You're right it's indeed that when I used the code in normal situation no death event it works just fine for some reasons the game tp's the client at his eye position when he dies (my theory is that...
Forum: Scripting 04-01-2020, 19:20
Replies: 7
Views: 1,301
Posted By Nezur0s
Re: [CS:GO]TeleportEntity Teleporting way higher than supposed

I am gonna try to use the came code just to tp a player to an other player and see if it teleport's correctly

**Maybe Teleport is what it is.** Didn't really understand you sorry I use a translate...
Forum: Scripting 04-01-2020, 18:42
Replies: 7
Views: 1,301
Posted By Nezur0s
Re: [CS:GO]TeleportEntity Teleporting way higher than supposed

Thanks but I really wanted to understand why it does this behaviour because if all this are using and setting m_VecOrigin why do I endup with a player significally above the normal positions maybe...
Forum: Scripting 04-01-2020, 18:02
Replies: 7
Views: 1,301
Posted By Nezur0s
[CS:GO]TeleportEntity Teleporting way higher than supposed

Hello ! I've been trying to make a deadswap plugin , it's supposed to store the positions of dead players then when someone calls sm_deadswap open up a menu to teleport to dead players, I use...
Forum: Scripting 03-29-2020, 02:14
Replies: 5
Views: 1,425
Posted By Nezur0s
Re: FindEntityByClassName

Well Now that I noticed the word "The entity index After Which" in the API this means that if i choosed 65 it will search for the entity at index 66 and this makes sense. but then why did the creator...
Forum: Scripting 03-29-2020, 02:10
Replies: 5
Views: 1,425
Posted By Nezur0s
FindEntityByClassName

Hello when using FindEntityByClassName for example in this loop

int ent = MaxClients + 1;
while((ent = FindEntityByClassname(ent, "trigger_multiple")) != -1)
{
SDKHookEx(ent,...
Forum: Scripting 03-24-2020, 10:54
Replies: 2
Views: 679
Posted By Nezur0s
Forum: Scripting 03-22-2020, 06:21
Replies: 2
Views: 679
Posted By Nezur0s
For loop stopping at iteration 6

Hello I have in my plugin this for loop
int Cts[MAXPLAYERS + 1];
int number = 0;
for (int i = 1; i < MAXPLAYERS + 1;i++)
{
PrintToChatAll("Client Number %d",i);
if...
Forum: Scripting 03-22-2020, 05:31
Replies: 7
Views: 1,602
Posted By Nezur0s
Re: [CS:GO]Env_Explosion making no fireball

No there is no clamping in the server's console (sorry for late response i forgot about this post xD)
I do not need this anymmore just trying to find a solution for others
Forum: Scripting 02-20-2020, 12:27
Replies: 7
Views: 1,602
Posted By Nezur0s
Re: [CS:GO]Env_Explosion making no fireball

I have been testing for About an hour and many of the arguments seem to not do anything like framerate is the same as long as it's bigger than 0,also scale values do not do anything,and same for...
Forum: Scripting 02-20-2020, 09:01
Replies: 7
Views: 1,602
Posted By Nezur0s
Re: [CS:GO]Env_Explosion making no fireball

Thanks Andi This seems way more customaizable.
Forum: Scripting 02-20-2020, 07:29
Replies: 7
Views: 1,602
Posted By Nezur0s
Re: [CS:GO]Env_Explosion making no fireball

I am gonna try to change GetEntProp And SetEntProp to dispatchkeyvalues maybe that will fix it (I heard that the engine sometimes handles them differently)?
Forum: Scripting 02-20-2020, 07:28
Replies: 7
Views: 1,593
Posted By Nezur0s
Re: Difference between DispatchKeyValue() And SetEntProp()

Ah Thanks that makes sense actually x)
Forum: Scripting 02-20-2020, 06:35
Replies: 7
Views: 1,602
Posted By Nezur0s
[CS:GO]Env_Explosion making no fireball

Hello,I tried spawning an env_explosion after setting all the ent properties it still dosen't produce an explosion effect,
Here's my code
SetEntProp(Explosion, Prop_Data, "m_iMagnitude", 400);...
Forum: Scripting 02-19-2020, 13:17
Replies: 7
Views: 1,593
Posted By Nezur0s
Re: Difference between DispatchKeyValue() And SetEntProp()

Thanks magnat and balimbanana but one final question after dumping data maps I noticed that the type of the property is not precised(like I don't know what type of Set/GetEntProp I should use)Is...
Forum: Scripting 02-18-2020, 11:23
Replies: 7
Views: 1,593
Posted By Nezur0s
Re: Difference between DispatchKeyValue() And SetEntProp()

Thanks,So if dispatchKeyValue changes a property why can't we use it after entity spawn?
Forum: Scripting 02-17-2020, 18:02
Replies: 7
Views: 1,593
Posted By Nezur0s
Difference between DispatchKeyValue() And SetEntProp()

Hello,I'am asking to know the difference between DispatchKeyValue() and SetEntProp(),

Someone already asked this question and he got told that DispatchKeyValue only works before entity spawn and...
Showing results 1 to 19 of 19

 
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