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Posts Made By:
SpannerSpammer
Forum:
Scripting Help
07-10-2017, 00:12
Replies:
11
Change light environment
Views:
2,710
Posted By
SpannerSpammer
Re: Change light environment
light, light_spot and light_environment entities are all
removed as soon as they spawn (after their data is recorded
and processed by the server) unless they are part of a light/switch setup.
...
Forum:
Scripting Help
07-07-2017, 02:05
Replies:
10
Menu select bind
Views:
2,799
Posted By
SpannerSpammer
Re: Menu select bind
LOL, it's a client scripting problem...which doesn't really belong here.
You should really Google Half-Life scripting...
This is the format of the alias command:
alias <"scriptname"> ...
Forum:
Scripting Help
07-06-2017, 02:30
Replies:
10
Menu select bind
Views:
2,799
Posted By
SpannerSpammer
Re: Menu select bind
alias "msel5" "menuselect 5"
alias "msel6" "menuselect 6"
alias "6t" "wait; wait; wait; wait; wait; wait"
alias "hns_menu" "say /hns"
alias "hns_invin" "hns_menu; 6t;...
Forum:
Scripting Help
07-04-2017, 23:54
Replies:
7
[HELP] Problem with Putting Recoil on Glock
Views:
1,126
Posted By
SpannerSpammer
Re: [HELP] Problem with Putting Recoil on Glock
set_pev(id, pev_punchangle, get_pcvar_float(cvar_glock_recoil));
:arrow:
new Float:vAngle[3];
vAngle[0] = get_pcvar_float(cvar_glock_recoil); // punch up/down (pitch)
vAngle[1] = 0.0; // punch...
Forum:
Scripting Help
06-29-2017, 00:04
Replies:
4
Creating Brush entities ( door )
Views:
995
Posted By
SpannerSpammer
Re: Creating Brush entities ( door )
I don't know if this plugin still works, but study it to see how it works:
https://forums.alliedmods.net/showthread.php?t=212653
Forum:
Scripting Help
06-28-2017, 00:42
Replies:
4
Creating Brush entities ( door )
Views:
995
Posted By
SpannerSpammer
Re: Creating Brush entities ( door )
You can't dynamically create brush model entities like that.
I mean you can spawn one, but anything with a SOLID_BSP
solid type created dynamically will be non-solid. Even if you
change the...
Forum:
Scripting Help
06-23-2017, 04:05
Replies:
22
Emit sound with exclusion
Views:
3,265
Posted By
SpannerSpammer
Re: Emit sound with exclusion
1. Hook EmitSound.
2. Copy name of sound file you want to mask.
3. Use get_players() for valid list of HUMAN players (no bots or HLTV).
4. Use client_cmd and exec the play command with the...
Forum:
Scripting Help
06-20-2017, 01:00
Replies:
7
Solved
[ H3LP ] Remvoe Player Connect Message
Views:
1,274
Posted By
SpannerSpammer
Re: [ H3LP ] Remvoe Player Connect Message
Darthman, that code will not work for TFC since it
sends a localized string for the connect message.
This has been discussed before, see this thread:...
Forum:
Scripting Help
06-15-2017, 01:00
Replies:
9
[Help] Check map sky
Views:
1,688
Posted By
SpannerSpammer
Re: [Help] Check map sky
To check for skybox:
1. Trace a line vertically from the entity origin 8192.0 units
(not 4096, that's potentially only half of the map height).
2. Get the TR_vecEndPos from the trace and check...
Forum:
Scripting Help
06-15-2017, 00:38
Replies:
4
Solved
[ H3LP ] Te beamfollow on player entity?
Views:
867
Posted By
SpannerSpammer
Re: [ H3LP ] Te beamfollow on player entity?
#define TE_BEAMFOLLOW 22
// write_byte(TE_BEAMFOLLOW)
// write_short(entity:attachment to follow)
// write_short(sprite index)
// write_byte(life in 0.1's)
// write_byte(line...
Forum:
Scripting Help
06-07-2017, 00:57
Replies:
27
question about check TEAM
Views:
3,979
Posted By
SpannerSpammer
Re: question about check TEAM
Index 0 is the worldspawn entity.
Forum:
Scripting Help
04-28-2017, 18:30
Replies:
16
Solved
[H3LP] First Spawn
Views:
2,623
Posted By
SpannerSpammer
Re: [H3LP] First Spawn
The KeyValue method works, I tested it myself:
public pfn_keyvalue( id )
{
static szClassName[64], szKeyName[32], szValue[32];
copy_keyvalue( szClassName, charsmax(szClassName),...
Forum:
Scripting Help
04-26-2017, 00:40
Replies:
16
Solved
[H3LP] First Spawn
Views:
2,623
Posted By
SpannerSpammer
Re: [H3LP] First Spawn
^^ You don't need Orpheu for this. If you look up the entity's spawn
code in the HL SDK first, it will give you clues as to what functions are called
when this entity is spawned. Ther are two...
Forum:
Scripting Help
03-02-2017, 03:41
Replies:
2
[TFC] Check if model has skins
Views:
821
Posted By
SpannerSpammer
Re: [TFC] Check if model has skins
There's a reason for that: I don't think anyone has ever needed
to or done anything like that before. It's easy to do in C++:
int GetNumSkins( edict_t *pEntity )
{
void *pmodel =...
Forum:
Scripting Help
02-19-2017, 00:19
Replies:
4
Snowflakes problem
Views:
984
Posted By
SpannerSpammer
Re: Snowflakes problem
Yes, I believe it is the same effect. The Gauss Gun in HL uses this effect
to make those glowing balls when you shoot at or through a wall.
#define TE_SPRITETRAIL 15 // line of moving glow...
Forum:
Scripting Help
02-17-2017, 01:22
Replies:
13
Breakable entity
Views:
3,319
Posted By
SpannerSpammer
Re: Breakable entity
If you want create the illusion of turning one entity into another,
then use the bait-n-switch method. In this case you copy the
variables (size, model, origin etc. ) of the block entity, destroy...
Forum:
Scripting Help
02-14-2017, 17:15
Replies:
4
Snowflakes problem
Views:
984
Posted By
SpannerSpammer
Re: Snowflakes problem
Try a TE_SPRITETRAIL effect.
Forum:
Scripting Help
02-04-2017, 05:08
Replies:
5
Change Spray Model
Views:
1,514
Posted By
SpannerSpammer
Re: Change Spray Model
1. To disable custom sprays, set individual player's m_nCustomSprayFrames
offset to -1 (Offset 485 | Linux offset 5).
2. I believe that the voice icon sprite is displayed client-side and cannot...
Forum:
Scripting Help
02-02-2017, 08:42
Replies:
8
Solved
Replacing a SayText message with arguments
Views:
1,530
Posted By
SpannerSpammer
Re: Replacing a SayText message with arguments
You need to rebuild the message being sent by mapping out what the
final message text is being processed by the client. In your example
here, the bomb drop TextMsg #Game_bomb_drop is sent to the...
Forum:
Scripting Help
01-28-2017, 01:03
Replies:
4
Solved
TE_WORLDDECAL blood ? btw (win | linux )
Views:
1,168
Posted By
SpannerSpammer
Re: TE_WORLDDECAL blood ? btw (win | linux )
It could be a corrupt decals.wad file on the Linux server OR
the Linux server precaches the WAD files in a different order from
the windows one, which will screw up the decal index order.
Try...
Forum:
Scripting Help
01-26-2017, 02:04
Replies:
18
Kill while flashbanged
Views:
2,512
Posted By
SpannerSpammer
Re: Kill while flashbanged
ScreenFade user message and flags:
// (HL) Screen Fade type flags
#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function
#define FFADE_OUT 0x0001 // Fade out (not in)...
Forum:
Scripting Help
01-23-2017, 16:33
Replies:
11
Bot Plugin
Views:
6,996
Posted By
SpannerSpammer
Re: Bot Plugin
@PurposeLess
Sorry, I'm not a CS coder, I can't really help you with this.
The code snippet I gave you was just to show you how it's
done, you have to modify it and merge it with your own code.
Forum:
Scripting Help
01-23-2017, 00:54
Replies:
11
Bot Plugin
Views:
6,996
Posted By
SpannerSpammer
Re: Bot Plugin
Your Bot creation code is incomplete. Use this code snippet from
the kz_dajrokan plugin as a template to spawn a bot in CS:
public mi_bot_connect()
{
if (!bot_id)
{
bot_id =...
Forum:
Scripting Help
01-18-2017, 02:24
Replies:
17
How can i return the whole team money value ?
Views:
2,555
Posted By
SpannerSpammer
Re: How can i return the whole team money value ?
LOL, I'm curious as to why you both think his looping function won't work.
Forum:
Scripting Help
01-12-2017, 17:21
Replies:
3
Origin of map entity
Views:
648
Posted By
SpannerSpammer
Re: Origin of map entity
Use this stock ported from the HLSDK to determine brush model origins:
stock VecBModelOrigin( id, Float:origin[3] )
{
origin[0] = origin[1] = origin[2] = 0.0;
if ( pev_valid( id ) )
...
Showing results 1 to 25 of 84
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