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Search: Posts Made By: SpaceWashingMachine
Forum: Extensions 07-10-2021, 06:50
Replies: 325
Views: 282,881
Forum: General 07-09-2021, 18:15
Replies: 233
Views: 59,352
Re: L4D2 Update 2.2.1.3 (2021-06-15)

I don't think it does, mine is I think a super ancient version from years ago, don't remember exactly when since I don't have the original anymore after modifying it.
Forum: General 07-09-2021, 04:02
Replies: 233
Views: 59,352
Re: L4D2 Update 2.2.1.3 (2021-06-15)

Try this version? If you were using my old fix that won't work anymore, as funnily enough the 2 byte short jump got changed back to a 6 byte jump so in theory the original version from before should...
Forum: Extensions 06-18-2021, 03:39
Replies: 325
Views: 282,881
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Sure, according to this (https://github.com/Satanic-Spirit/l4d2_bugfixes/blob/master/extension.cpp), the old one NOP's out a JNZ in the code which is 6 bytes long. I took a look in the old server...
Forum: Extensions 06-17-2021, 14:59
Replies: 325
Views: 282,881
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Try these? They worked for me when I made them but I've been hearing it might not be for others. Make sure you update both files. (Linux only)

Removed as they don't work anymore.
Forum: General 06-16-2021, 11:17
Replies: 233
Views: 59,352
Re: L4D2 Update 2.2.1.3 (2021-06-15)

For the bugfixes extension I went into a hex editor and IDA and I managed to get it to work, I didn't test it all that much but didn't seem to find any problems. (Linux only, have no clue how to do...
Forum: Scripting 05-19-2021, 03:04
Replies: 4
Views: 1,007
Re: [L4D2] Making pipe bombs collide with Tanks?

From what I can see, that doesn't seem to work either, to be more specific it's the pipe bomb projectile entity that I want to collide, I may have had it configured wrong but that plugin also has the...
Forum: Scripting 05-14-2021, 14:41
Replies: 4
Views: 1,007
[L4D2] Making pipe bombs collide with Tanks?

So the simple thing I'm after is for pipe bombs to collide with Tanks, the same way molotovs and vomit jars do, however I can't seem to find what actually disables the collision.

I've tried using...
Forum: Plugin/Gameplay Ideas and Requests 02-25-2021, 04:19
Replies: 5
Views: 3,182
Re: L4D2 Custom Weapon Reload Animation Bug (Any Fix?)

Right yeah sorry I just extracted the code from another plugin of mine, here try this:
#include <sourcemod>

public Plugin:myinfo =
{
name = "[L4D2] Reload Animation Fix",
author =...
Forum: Plugin/Gameplay Ideas and Requests 02-18-2021, 11:02
Replies: 5
Views: 3,182
Re: L4D2 Custom Weapon Reload Animation Bug (Any Fix?)

I remember fixing this myself ages ago so apologies for old/sloppy code, feel free to fix it yourself, but this should work. If it doesn't try tinkering the + 2.0. Place the HookEvent in...
Forum: Scripting 11-02-2016, 05:44
Replies: 6
Views: 2,164
Re: [L4D2] Getting a survivor's next pickup item

This appears to have a similar effect to the Trace Ray method I did first, if I'm directly looking at the item it works, but if I'm not, like in the second screenshot in my first post, it returns -1....
Forum: Scripting 11-01-2016, 18:37
Replies: 6
Views: 2,164
Re: [L4D2] Getting a survivor's next pickup item

Yeah, the second option was the one I was going for, I wanted to know what a human's 'targetted' item was before they interacted with it, as I wanted to do something where if they had an item...
Forum: Scripting 11-01-2016, 14:03
Replies: 6
Views: 2,164
[L4D2] Getting a survivor's next pickup item

It's a bit hard to explain what I'm after in text form, thus the title isn't very specific, but what I'm looking for is the entity that will be picked up when the survivor presses +use on it (glows...
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