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Posts Made By:
hip_hop_x
Forum:
Scripting
07-23-2009, 09:37
Replies:
2
Server crash when i try to join
Views:
1,049
Posted By
hip_hop_x
Re: Server crash when i try to join
thanks, the problem was at the loop it was infinite, i fixed and improved thanks to you.
Forum:
Scripting
07-22-2009, 18:36
Replies:
2
Server crash when i try to join
Views:
1,049
Posted By
hip_hop_x
Server crash when i try to join
I made a new plugin called the hidden, it compiles well, but i can't figure out why the server is crashing when i try to join.
I'm not experienced as you are, i just started today learning...
Forum:
Scripting
07-22-2009, 17:30
Replies:
14
Can't hook server_spawn
Views:
3,937
Posted By
hip_hop_x
Re: Can't hook server_spawn
i want a sourcemod plugin, another solution would be to make a metamod plugin wich hooks there but i don't know how to do that.
Forum:
Scripting
07-22-2009, 16:25
Replies:
14
Can't hook server_spawn
Views:
3,937
Posted By
hip_hop_x
Re: Can't hook server_spawn
hooking into server_spawn is the problem... but i need to figure out how to
Forum:
Scripting
07-22-2009, 14:22
Replies:
14
Can't hook server_spawn
Views:
3,937
Posted By
hip_hop_x
Re: Can't hook server_spawn
i don't want to change the hostname, i try to change the Game.
Counter-Strike: Source to Custom Game while it's showing into steam.
Check game from server_spawn to see about what i try to do.
Forum:
Scripting
07-22-2009, 13:31
Replies:
14
Can't hook server_spawn
Views:
3,937
Posted By
hip_hop_x
Re: Can't hook server_spawn
thanks for the tip, i tried with OnConfigsExecuted, but doesn't work either
Forum:
Scripting
07-22-2009, 13:00
Replies:
14
Can't hook server_spawn
Views:
3,937
Posted By
hip_hop_x
Can't hook server_spawn
I tried today to hook into server_spawn to change my game name, but i wasn't able...
Here is my code, maybe you have any suggestion on how to fix it.
public OnPluginStart(){
...
Forum:
Scripting
07-18-2009, 20:29
Replies:
2
Check if player is standing in smoke
Views:
1,490
Posted By
hip_hop_x
Re: Check if player is standing in smoke
hmm, here's an ideea on how to do it, even if it's not to good. You could trace the smoke grenade, check were it stops(after it falls) then if player is in radius... do some action.
This doesn't...
Forum:
Approved Plugins
02-15-2009, 16:25
Replies:
18
ESF Mr. Satan v1.3
Views:
15,603
Posted By
hip_hop_x
Re: ESF Mr. Satan v1.3
nice plugin, good job ;)
Forum:
Module Coding
12-29-2008, 21:34
Replies:
21
ESF Model Changing Module
Views:
28,609
Posted By
hip_hop_x
Re: ESF Model Changing Module
you put the .dll file in the modules, lol
Forum:
Code Snippets/Tutorials
12-29-2008, 05:23
Replies:
11
[INC] ESF Stock
Views:
12,425
Posted By
hip_hop_x
Re: [INC] ESF Stock
The esf.inc it is included in the amxmodx default, but doesn't work lol they forgot to add the esf module. You can test something including esf.inc and you'll notice that.
Forum:
Module Coding
12-15-2008, 04:54
Replies:
36
Sticky:
Module: Sockets_hz ( listenning + nonblocking ) ... working :)
Views:
103,078
Posted By
hip_hop_x
Re: Module: Sockets_hz ( listenning + nonblocking ) ... working :)
thank you for compiling the socket module for win32 ;)
Forum:
Approved Plugins
08-22-2008, 14:39
Replies:
31
AWP Crosshair
Views:
96,017
Posted By
hip_hop_x
Re: AWP Crosshair
The shake effect is to make it more fun, and the aim isn't good because the bullet goes random by the game, i'll try to fix it.
Forum:
News
08-22-2008, 11:59
Replies:
204
AMX Mod X 1.8.1 Released
Views:
229,524
Posted By
hip_hop_x
Re: AMX Mod X 1.8.1 Released
wohoo, i've been waiting so long for a new update
Forum:
Code Snippets/Tutorials
08-14-2008, 09:01
Replies:
11
[INC] ESF Stock
Views:
12,425
Posted By
hip_hop_x
Re: [INC] ESF Stock
esf_stocks been updated, thanks Zero
Forum:
Unapproved/Old Plugins
08-12-2008, 12:12
Replies:
7
ESF Goten Character
Views:
5,771
Posted By
hip_hop_x
Re: ESF Goten Character
gj, nice plugin you've made!
Yes credits to ECX Because its a direct rip from the newer esf mod.
Omg, ecx has the characters written in cgi, you couln't direct rip it. He did it in amxx language,...
Forum:
Scripting Help
07-25-2008, 07:36
Replies:
4
Scale Model
Views:
1,795
Posted By
hip_hop_x
Re: Scale Model
you can't scale a model from code, you must use a software to make it bigger, HLMV
Forum:
Scripting Help
07-23-2008, 08:44
Replies:
4
model too small, how to make it bigger?
Views:
1,510
Posted By
hip_hop_x
Re: model too small, how to make it bigger?
oh, ok, thanks for answers
Forum:
Scripting Help
07-23-2008, 07:57
Replies:
4
model too small, how to make it bigger?
Views:
1,510
Posted By
hip_hop_x
model too small, how to make it bigger?
cs_set_user_model(id,"cell2")
set_pev(id, pev_scale, 1.2)
I've set the model for the player, works, but it's too small. I tried to set scale, but no luck, any ideeas?...
Forum:
Plugins
04-05-2008, 19:55
Replies:
19
Sunglasses
Views:
29,376
Posted By
hip_hop_x
Re: Sunglasses
bl4nk: the Sunglasses doesn't change the view, they prevent you getting flashed.
Gj Samurai!
Forum:
Trash
03-14-2008, 16:52
Replies:
5
[TUT] Sql remote sending - without sqlx module
Views:
4,001
Posted By
hip_hop_x
Re: [TUT] Sql remote sending - without sqlx module
thank you for +karma
Forum:
Approved Plugins
03-14-2008, 16:50
Replies:
18
Vegeta To BebiVegeta
Views:
20,380
Posted By
hip_hop_x
Re: Vegeta To BebiVegeta
should work with ecx too, if you have amxmodx installed.
Forum:
Unapproved/Old Plugins
02-05-2008, 20:06
Replies:
2
[WF] Weapons
Views:
2,055
Posted By
hip_hop_x
Re: [WF] Weapons
Do you like it? When I'll have some free time I'll update this to 1.1, adding something new.
Forum:
Unapproved/Old Plugins
02-04-2008, 19:10
Replies:
2
[WF] Weapons
Views:
2,055
Posted By
hip_hop_x
[WF] Weapons
[WF] Weapons Fever
Version - 1.0
Credits to: Samurai - fixed the event_damage
Details
This mod makes half-life game abit more interesting. Players are able to shake, and see a red screen when...
Forum:
Approved Plugins
02-04-2008, 14:34
Replies:
19
Railgun Blast
Views:
20,321
Posted By
hip_hop_x
Re: Railgun Blast
nice plugin you made, good ideea.
Showing results 1 to 25 of 128
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