Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 357
Search took 0.02 seconds.
Search: Posts Made By: Munch
Forum: Plugins 12-02-2023, 13:30
Replies: 143
Views: 127,927
Posted By Munch
Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]

Is it possible to have only mutant zombies(all Zs are mutants). I thought I saw a version a while back.
Forum: Plugins 07-24-2020, 20:53
Replies: 311
Views: 232,148
Posted By Munch
Re: [L4D2] Fort Spawner (1.4.0.0)

ReUploaded due to missing zip from my previous posts
Its a few years old now but still works fine. Use with Sourcemod 1.6 and newer

Access using !fs or !fortspawn_menu
If you find any props that...
Forum: Plugins 06-01-2018, 13:40
Replies: 436
Views: 374,306
Posted By Munch
Re: [L4D(2)] MultiSlots

Rename your addons folder and install fresh with multislots only and test
Or
Duplicate one of gour other servers and tast....if working simply change the plugins for the server config that was...
Forum: Plugins 04-30-2018, 08:57
Replies: 345
Views: 332,509
Posted By Munch
Re: [L4D2] Super Tanks

The clue is in the log
Install sdktools
Forum: Plugins 09-26-2016, 17:44
Replies: 80
Views: 134,635
Posted By Munch
Forum: Plugins 08-28-2016, 04:50
Replies: 101
Views: 163,707
Posted By Munch
Re: [L4D & L4D2] Auto Infected Spawner

I have had same issue occasionally however i cant say for sure whether this plugin is the cause. Maybe its a conflict with another plugin.
Forum: Plugins 08-15-2016, 07:26
Replies: 345
Views: 332,509
Posted By Munch
Re: [L4D2] Super Tanks

Use the online compiler (http://www.sourcemod.net/compiler.php)
Forum: Plugins 07-14-2016, 11:21
Replies: 345
Views: 332,509
Posted By Munch
Re: [L4D2] Super Tanks

As Grey has mentioned above look for

st_cobalt_extra_health "0"
st_fire_extra_health "0"
st_ghost_extra_health "0"
and so on...

You may find my cfg easier to read compared to the generated...
Forum: Plugins 07-11-2016, 16:20
Replies: 101
Views: 163,707
Posted By Munch
Re: [L4D & L4D2] Auto Infected Spawner

Due to errors in logs as a result of removing a few unused cvarsI've upload this version which I was using up until a few hours ago
Forum: Plugins 07-11-2016, 12:52
Replies: 101
Views: 163,707
Posted By Munch
Re: [L4D & L4D2] Auto Infected Spawner

I'm currently using 3 different versions of this plugin

l4d2_autoIS.sp Normal version and probably the version you didn't backup

The following 2 are based on Fuzzone's code. Unfortunately...
Forum: Plugins 07-01-2016, 17:52
Replies: 67
Views: 72,432
Posted By Munch
Re: [L4D2] Flare Gun (2.5) [27-May-2012]

You could always bind a key bind "f" "say !flaregun"
Forum: Plugins 04-30-2016, 14:54
Replies: 354
Views: 162,682
Posted By Munch
Re: [L4D & L4D2] Multiple Equipments

Still getting the clipping. And running out of ammo on one gun disables both primary weapons as on the original plugin by Pan.

I have your plugin on this server...
Forum: Plugins 04-30-2016, 13:32
Replies: 69
Views: 75,497
Posted By Munch
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors

Actually I don't have any issues with the old version except for the issue when you run out of ammo and it wont let you switch to the other primary, a bug that should have obvious to Pan and should...
Forum: Plugins 04-30-2016, 11:14
Replies: 69
Views: 75,497
Posted By Munch
Forum: Plugins 04-30-2016, 10:58
Replies: 69
Views: 75,497
Posted By Munch
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors

Seems this plugin stops the [L4D & L4D2] Multiple Equipments (https://forums.alliedmods.net/showthread.php?t=166580?t=166580) from working.
Forum: Plugins 04-25-2016, 10:18
Replies: 354
Views: 162,682
Posted By Munch
Re: [L4D & L4D2] Multiple Equipments

Given the original does not have the clipping issue then it seems to me the only real issue with the original plugin is when the ammo clip is empty you loose both primary weapons. fix that and the...
Forum: Plugins 04-22-2016, 06:44
Replies: 10
Views: 11,398
Posted By Munch
Re: L4D2 Melee Mutation

// canchienphongto.sp(785) : warning 203: symbol is never used: "IsInfected"
// canchienphongto.sp(785) : warning 203: symbol is never used: "ShowLaser"
Forum: Plugins 04-12-2016, 08:09
Replies: 101
Views: 163,707
Posted By Munch
Re: [L4D & L4D2] Auto Infected Spawner

This "sm_cheat z_spawn <special> auto" command is part of the "New Custom Commands (https://forums.alliedmods.net/showthread.php?t=105661)" Plugin and is nothing to do with the Auto Infected Spawner....
Forum: Plugins 04-10-2016, 15:54
Replies: 269
Views: 181,666
Posted By Munch
Re: [L4D & L4D2] Smoker Cloud Damage

Cant say Iv'e noticed if the cloud dissipates as well as it damages with this setting in the cfg

// How long the cloud damage persists
// -
// Default: "17.0"
l4d_cloud_damage_time "10.0"
Forum: Plugins 03-08-2016, 13:20
Replies: 259
Views: 193,844
Posted By Munch
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

l4d_campaign_manager Dont know if its just me but the campaign menu does not appear in the admin menu
Forum: Plugins 02-26-2016, 03:09
Replies: 64
Views: 113,969
Posted By Munch
Re: [L4D(2)] 4+ Survivor AFK Fix (1.2)

I've been using this for ages now, don't have any issues with it and no errors generated
I'm using this version on post 38 (https://forums.alliedmods.net/showpost.php?p=1984920&postcount=38)
You...
Forum: Plugins 02-17-2016, 14:45
Replies: 225
Views: 329,980
Posted By Munch
Re: [L4D1/2] bebop - additional coop players (20+ players possible)

This plugin is pretty much redundant these days, too many unresolved bugs.
Forum: Plugins 02-04-2016, 07:37
Replies: 277
Views: 228,272
Posted By Munch
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Have you tried Fortspawner (https://forums.alliedmods.net/showthread.php?t=129603)
Forum: Plugins 12-28-2015, 14:57
Replies: 89
Views: 118,759
Posted By Munch
Re: Admin logging

It would seem this plugin creates log files and logs not just Admin activity but anyone who votes, kicks, slays, changes difficulty or mission or what ever. This leads to numerous log files being...
Forum: Plugins 12-21-2015, 01:06
Replies: 87
Views: 72,573
Posted By Munch
Re: [l4d2] painter!! (version: 2.1)

[SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 107/move_rope)
[SM] Displaying call stack trace for plugin "l4d2 painter.smx":
[SM] [0] Line 309,...
Showing results 1 to 25 of 357

 
Forum Jump

All times are GMT -4. The time now is 14:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode