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Posts Made By:
Whitez
Forum:
Scripting Help
06-06-2016, 18:19
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
No, i didn't compile
I used first engine to retrieve origin, then switched to fakemeta and forgot to change from int to float
new Float:g_WallOrigin[33][3]
Forum:
Scripting Help
06-06-2016, 14:56
Replies:
3
Scoring system and database
Views:
489
Posted By
Whitez
Re: When is Scoreboard updated?
I mean the Kills / Deaths on it
//Main post updated
Forum:
Scripting Help
06-06-2016, 14:38
Replies:
3
Scoring system and database
Views:
489
Posted By
Whitez
Scoring system and database
I am planning to create a custom score system with ranking and top for a zombie plague server
Now the deal is that i want to not use the general score of counter strike, but instead to use my own...
Forum:
Scripting Help
06-06-2016, 09:13
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
So you say my code works, but on wall it doesn't?
Btw when i meant to try the clean code of mine, i hope you tried it without adding anything
Here is a new wall climb code along with the...
Forum:
Scripting Help
06-05-2016, 20:19
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
Did you try what i sent you without any other conditions to see if it is working?
To know if there could be an issue with that part of code before adding new checks and vars
Forum:
Zombie Plague Mod
06-05-2016, 20:14
Replies:
7
[TUT][Modelling] Reduction of animations
Views:
3,725
Posted By
Whitez
Re: [TUT][Modelling] Reduction of animations
Or you can just speed up the animations frame rate from the .qc file
Or you can just scale animation in milkshape 3d
What you should do is create a tutorial showing us how exactly you rig meshes...
Forum:
Scripting Help
06-05-2016, 15:16
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
Include fakemeta, engine and fun and use it with fakemeta's prethink
Don't worry about "optimization" it is fine, not much code to be executed
It's better than to create an entity for each player...
Forum:
Scripting Help
06-05-2016, 13:42
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
I still don't understand, you want to make a plugin to make players invisible when they are not moving?
In prethink
new Float:Velocity[3]
get_user_velocity(id, Velocity)
now check if...
Forum:
Scripting Help
06-05-2016, 13:34
Replies:
31
Check Last Player
Views:
2,834
Posted By
Whitez
Re: Check Last Player
Use this instead of loop
Forum:
Scripting Help
06-05-2016, 13:32
Replies:
2
Ham Problems
Views:
509
Posted By
Whitez
Re: Ham Problems
Thank you Arkshine
I have one more question, i noticed that this sometimes screws up, the sprite is not always displayed, i have tested on both amx builds, is it a known issue or it is because my...
Forum:
Scripting Help
06-05-2016, 13:22
Replies:
5
help sniper mode
Views:
743
Posted By
Whitez
Re: help sniper mode
include the class mate
#include <zp50_class_nemesis>
Forum:
Scripting Help
06-05-2016, 13:06
Replies:
2
Ham Problems
Views:
509
Posted By
Whitez
Ham Problems
I have two problems with Ham, first i have a run time error on this script
const GRENADES_WEAPONS_BIT_SUM = (1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)
// Max BP ammo for...
Forum:
Suggestions / Requests
06-04-2016, 18:51
Replies:
8
[REQ] Auto Kick on join if no admin online
Views:
1,501
Posted By
Whitez
Re: [REQ] Auto Kick on join if no admin online
Gratz, you will keep your server 0/32 24/7
Forum:
Scripting Help
06-04-2016, 13:58
Replies:
6
Stop code to be executed from Pre and Post forwards
Views:
958
Posted By
Whitez
Re: Stop code to be executed from Pre and Post forwards
I am lazy i guess, i was just passive curious, thank you for your answer
Forum:
Scripting Help
06-04-2016, 13:56
Replies:
20
[Solved] CS16: A new method for Unlimited@Infinity Clip.
Views:
3,459
Posted By
Whitez
Re: [Solved] CS16: A new method for Unlimited@Infinity Clip.
Of course fakemeta has it's perks, like you said, use the right tool at the right time, i use it often
What i meant is that there are situations where engine, fun and cstrike are far a better better...
Forum:
Scripting Help
06-04-2016, 12:27
Replies:
20
[Solved] CS16: A new method for Unlimited@Infinity Clip.
Views:
3,459
Posted By
Whitez
Re: [Solved] CS16: A new method for Unlimited@Infinity Clip.
Actually cstrike is better choice than fakemeta in many things, especially now with the latest amx build
And there is no better method than CurWeapon for doing this, especially in this case, why?...
Forum:
Suggestions / Requests
06-03-2016, 19:51
Replies:
14
Forbid nickname that has a specific last character
Views:
1,531
Posted By
Whitez
Re: Forbid nickname that has a specific last character
Should it be made with containi or something like this instead of equali?
Forum:
Scripting Help
06-03-2016, 19:48
Replies:
6
Stop code to be executed from Pre and Post forwards
Views:
958
Posted By
Whitez
Re: Stop code to be executed from Pre and Post forwards
For my own knowledge since i am a curious person, if we are on this subject
Is it possible to set a player immune to damage with fw_TraceAttack instead of fw_TakeDamage ?
Forum:
Scripting Help
06-03-2016, 15:54
Replies:
6
What is the difference?
Views:
607
Posted By
Whitez
Re: What is the difference?
oh, i understood now, thank you
Forum:
Scripting Help
06-03-2016, 15:33
Replies:
6
What is the difference?
Views:
607
Posted By
Whitez
Re: What is the difference?
I have tried both, and then both togheter
With first one, the screen fade message i sent which should of been permanent lasted 1 second
With the second one, the screen fade message i sent...
Forum:
Scripting Help
06-03-2016, 15:02
Replies:
6
What is the difference?
Views:
607
Posted By
Whitez
What is the difference?
Can anyone explain to me what is the difference between these two?
new g_MsgScreenFade
register_message(g_MsgScreenFade, "message_screenfade")
new g_MsgScreenFade
g_MsgScreenFade =...
Forum:
Off-Topic
06-03-2016, 12:49
Replies:
1
"Your server is out of date"
Views:
1,035
Posted By
Whitez
Re: "Your server is out of date"
Well, at least you don't have to restart your computer every time you quit counter strike and want to open it again...
Steam fails, i had the same problem too
Just ignore it and it will disappear...
Forum:
Scripting Help
06-02-2016, 10:43
Replies:
5
Questions about array
Views:
583
Posted By
Whitez
Re: Questions about array
Will something like this be legit ?
new g_Array[33][4]
public client_disconnect(id)
{
g_Array[id][4] = {0, 0, 0, 0}
}
Forum:
Scripting Help
06-02-2016, 09:53
Replies:
5
Questions about array
Views:
583
Posted By
Whitez
Questions about array
I have two questions, first, how do i clear the data of an array like this for a player on disconnect event?
g_Array[33][4]
public command_one(id)
{
g_Array[id][0] = 3
...
Forum:
Scripting Help
06-01-2016, 20:19
Replies:
27
Help with invisibility
Views:
3,141
Posted By
Whitez
Re: Help with invisibility
Can you please explain what you are willing to do ?
Showing results 1 to 25 of 88
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