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Search: Posts Made By: ElooKoN
Forum: Source Servers (SRCDS) 09-05-2020, 22:53
Replies: 4
Views: 277
Posted By ElooKoN
Re: Counter-Strike: Source "Disconnect: Buffer overflow in net message."

I don't use such a filter :grrr:


It causes players to drop with this message:
Disconnect: Buffer overflow in net message.
And in the console they get the error message above.
Forum: Source Servers (SRCDS) 09-05-2020, 14:44
Replies: 4
Views: 277
Posted By ElooKoN
Counter-Strike: Source "Disconnect: Buffer overflow in net message."

Does anyone know what causes this error mssage?

Netchannel: unknown net message (48) from [Server IP Address:Port]
Forum: Source Servers (SRCDS) 08-22-2020, 09:27
Replies: 8
Views: 721
Posted By ElooKoN
Re: Weird bug in Counter-Strike: Source Night vision gives ammo

Thanks so much!

I was also writing a SourceMod patch yesterday, which looks almost the same (but using the old syntax). Your solution hooking item_pickup may be more reliable though, but you would...
Forum: Source Servers (SRCDS) 08-21-2020, 19:32
Replies: 8
Views: 721
Posted By ElooKoN
Re: Weird bug in Counter-Strike: Source Night vision gives ammo

You're right, I tested it. That is very unfavorable, I wonder why nobody noticed this bug before.

Any way to fix this using a custom game patch? Otherwise the only solution would be to...
Forum: Source Servers (SRCDS) 08-18-2020, 16:32
Replies: 8
Views: 721
Posted By ElooKoN
Re: Weird bug in Counter-Strike: Source Night vision gives ammo

Yes. Don't you have this bug? It should work on every server.
Forum: Source Servers (SRCDS) 08-18-2020, 10:40
Replies: 8
Views: 721
Posted By ElooKoN
Weird bug in Counter-Strike: Source Night vision gives ammo

You buy a night vision via the buy menu (or even 'buy nvgs'). After that you get full ammo for your primary and secondary weapon.

Can someone confirm this bug?
Forum: News 07-09-2018, 09:56
Replies: 33
Views: 31,979
Posted By ElooKoN
Re: SourceMod 1.9 Now Stable!

Nice, well done guys!
Forum: Off-Topic 02-16-2018, 11:14
Replies: 33
Views: 3,693
Posted By ElooKoN
Forum: Off-Topic 02-16-2018, 07:43
Replies: 33
Views: 3,693
Posted By ElooKoN
Re: I just received an infraction for a post made 2 years ago

Well on the other hand if all people would behave nice we would not have such problems.

As both of you are not banned in the forum and those infractions will expire I would just accept it and...
Forum: Source Servers (SRCDS) 02-16-2018, 04:00
Replies: 4
Views: 710
Posted By ElooKoN
Re: Accelerator Crash Report

:grrr:

https://abload.de/img/scrr1g3sad.png
https://abload.de/img/scr2ewsz4.jpg
Forum: Off-Topic 02-14-2018, 16:41
Replies: 33
Views: 3,693
Posted By ElooKoN
Re: I just received an infraction for a post made 2 years ago

Indeed it does not make sense. Maybe the moderator just didn't notice the post was so old. Did you write to him?
Forum: Source Servers (SRCDS) 02-14-2018, 12:21
Replies: 4
Views: 710
Posted By ElooKoN
Accelerator Crash Report

Does anyone know what could have caused this crash? I do not see SourceMod related messages which indicate there were an infinite loop but the crash says:


...
Forum: Scripting 02-12-2018, 04:32
Replies: 0
Views: 383
Posted By ElooKoN
player_class not working

Can anyone confirm that player_class (https://wiki.alliedmods.net/Generic_Source_Events#player_class) does not fire in CS:S?
Forum: General 04-02-2017, 16:17
Replies: 0
Views: 415
Posted By ElooKoN
Weapons not being networked properly

It seems sometimes weapons which are spawned on the ground by GivePlayerItem() – but it seems also by the engine itself – are not networked properly to the client(s).

When changing m_iState, start...
Forum: Scripting 02-21-2017, 17:20
Replies: 8
Views: 1,573
Posted By ElooKoN
Re: [CS:GO] SetClientName bug

And

SetClientName(client, "blark");
EventuallyOnNextTick(SetClientName(client, "example"));

does not do the trick?
Forum: Scripting 01-25-2017, 15:15
Replies: 4
Views: 553
Posted By ElooKoN
Re: Garbage when using multidimensional char

So the bug is fixed in the dev builds? :)
Forum: Scripting 01-24-2017, 20:39
Replies: 4
Views: 553
Posted By ElooKoN
Re: Garbage when using multidimensional char

Currently I'm using version 1.8.0.5947.
Forum: Scripting 01-24-2017, 20:25
Replies: 4
Views: 553
Posted By ElooKoN
Garbage when using multidimensional char

Is it intended behaviour multidimensional chars are created with garbage also when using new instead of decl?

Code

new MaxParams = 5;
new MaxParamSize = 32;

new...
Forum: News 06-07-2016, 07:39
Replies: 100
Views: 74,619
Posted By ElooKoN
Re: SourceMod 1.8 Now Stable

Well done, I appreciate your work ✋
Forum: General 11-04-2015, 11:33
Replies: 17
Views: 7,469
Posted By ElooKoN
Re: New Feature: Watchdog Timer

Good feature!

But today I got this error message. Probably caused by slow hardware I/O because the error occurred after rebooting the physical machine:

L 11/04/2015 - 11:00:12: [SM] Plugin...
Forum: Scripting 11-11-2014, 02:01
Replies: 931
Views: 201,720
Posted By ElooKoN
Re: New API and Syntax

You speak german!

I like the syntax of SourcePawn because I primarily use C++, Python and PHP, so it is a way of variety for me. Nonetheless I think your changes are great.

So I want to say...
Forum: Scripting 06-18-2013, 15:22
Replies: 27
Views: 2,942
Posted By ElooKoN
Re: Questions about Client Index

I am sure both userid and index do not change on mapchange.
Forum: General 06-17-2013, 14:44
Replies: 25
Views: 4,072
Posted By ElooKoN
Re: Replacing Matties Eventscripts with SourceMod

Yes and the end of the song is: We will not support EventScripts any more. But for example we support SourceMod, we support Debian.

So there was a really simple question: "Will developing...
Forum: General 06-16-2013, 21:49
Replies: 25
Views: 4,072
Posted By ElooKoN
Re: Replacing Matties Eventscripts with SourceMod

That is wrong, we are a hoster. We do not build on someone else's product, we have much work to do and we get the problems if anything does not work - if the server does not work, we are effective...
Forum: General 06-16-2013, 19:07
Replies: 25
Views: 4,072
Posted By ElooKoN
Re: Replacing Matties Eventscripts with SourceMod

@Zephyrus: I did not bash anyone. That should be clear if you would read my texts carefully.

@asherkin: Yep but read, I explain it.

As I said it is Matties hobby. Of course. But you should not...
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