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Posts Made By:
kaddar
Forum:
Trash
11-17-2004, 08:25
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Schoolwork is preventing me from having time for...
Schoolwork is preventing me from having time for continued counter strike runemod developement.
If there's a way, I will be making a runemod for for cs:source, though.
Forum:
Trash
11-07-2004, 14:36
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
2.0 is going to be a bit different than planned,...
2.0 is going to be a bit different than planned, however, if all goes as planned, it's going to be an important update.
As far as conflicts with wcft, I can't really help you there, you'd have...
Forum:
Trash
10-18-2004, 10:15
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
what link?
what link?
Forum:
Trash
10-11-2004, 15:38
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
using .16 version, correct? If so, make sure all...
using .16 version, correct? If so, make sure all the files are properly included as specified.
Forum:
Trash
09-26-2004, 22:41
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Work on runemod will resume as soon as amxx .20...
Work on runemod will resume as soon as amxx .20 is out. I've been really busy with school, and I am definately not wasting time working on "release candidates" versions of amxx.
Forum:
Trash
09-19-2004, 17:24
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Try messing with the comments so that it...
Try messing with the comments so that it generates the rune list automatically, I left comments for the old rune list in there. (comment out the new rune list function and decomment the old one).
Forum:
Off-Topic
09-18-2004, 13:21
Replies:
12
AMXX 0.16 Plugin posting...
Views:
2,351
Posted By
kaddar
is pointcontents in .20? I think someone...
is pointcontents in .20? I think someone mentioned to me that it wasn't, but I hadn't tested that.
Forum:
Trash
09-09-2004, 01:01
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Umm, look at the two item drop generators of the...
Umm, look at the two item drop generators of the code (one in dropitem function, one in the item spawning function) to have add frames, I'm not really sure, but EV_INT_sequence for the rune when it...
Forum:
Approved Plugins
09-08-2004, 00:43
Replies:
511
AdminmodX - A port of some adminmod commands
Views:
225,900
Posted By
kaddar
Picking up a rune uses pfn_touch, try turning...
Picking up a rune uses pfn_touch, try turning auto rune pickup on, server admins, and if it doesn't force pick up the rune, then most likely something is causing pfn_touch to not be sent to runemod.
Forum:
Trash
09-05-2004, 14:57
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
I still haven't witnessed your problem, however I...
I still haven't witnessed your problem, however I do think it is probably some kind of conflict with another mod. If it's flickering, it probably means something else is continuously turning invis...
Forum:
Trash
09-05-2004, 11:30
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
By the way, I finally added a german translation...
By the way, I finally added a german translation that was sent to me by Arnold a while ago.
Enjoy.
Forum:
Trash
09-02-2004, 22:45
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
If it does not work for .20, I will work on a .20...
If it does not work for .20, I will work on a .20 version as soon as the final version of .20, with webcompiler, is released.
Forum:
Trash
09-01-2004, 08:38
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
what kinds of problems are you having exactly...
what kinds of problems are you having exactly with invisibility? I've played custom maps and it's worked fine on them. Are you sure you're using it correctly?
Forum:
Unapproved/Old Plugins
08-31-2004, 12:36
Replies:
26
Showdown Minigame
Views:
12,282
Posted By
kaddar
to make the two people have god mode give them...
to make the two people have god mode give them 356 life, and every time they take damage, check to see if the id of the damager is = to their duel opponent, if not, add back that life, if life goes...
Forum:
Off-Topic
08-28-2004, 03:24
Replies:
11
Next rune for runemod
Views:
4,473
Posted By
kaddar
Although the idea of having levels for each rune,...
Although the idea of having levels for each rune, and having different power for each rune being based on current level is interesting, I don't think it fits for runemod, because the idea is...
Forum:
Trash
08-26-2004, 18:34
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Just a note, 2.0 won't be released until .20 is...
Just a note, 2.0 won't be released until .20 is released, as it uses a feature that only .20 can allow.
Forum:
Trash
08-25-2004, 03:08
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
I have a rune similar to this coming in a future...
I have a rune similar to this coming in a future version, but it is not exactly as you've stated. Wait and see.
Two runes have already been programmed for version 2.0, there are 10 left.
Forum:
Scripting Help
08-24-2004, 18:14
Replies:
0
floatasin
Views:
842
Posted By
kaddar
floatasin
Has anyone used this function? I'm getting some odd errors with it. Does anyone know of any scripts that use it?
Forum:
Trash
08-23-2004, 23:49
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
I'd love for people to send me their own runes,...
I'd love for people to send me their own runes, though I'd frown upon someone publiclly releasing RuneModDX while I'm still working on RuneMod, there is not an easy way of adding your own, like...
Forum:
Trash
08-23-2004, 23:07
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
Runes are unique items, there can never be...
Runes are unique items, there can never be repeats of the same rune for various reasons, I had decided at the beginning never to support allowing more than one of the same rune. Reasons:
A)...
Forum:
Scripting Help
08-23-2004, 22:23
Replies:
0
Detecting if the axe was used (even if nobody was hit)
Views:
749
Posted By
kaddar
Detecting if the axe was used (even if nobody was hit)
I'm told curweapon doesn't activate on axe use (as no ammo change occurs), so I was wondering how you'd go about detecting it? Are there any mods that do this?
My theory was, and I haven't tested...
Forum:
Trash
08-23-2004, 22:19
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
The most runes you can have on a server is 14,...
The most runes you can have on a server is 14, after enabling soul (sv_Soul "1")
Once players pick up runes, they can no longer be spawned until that player drops it. If you set sv_resetrunes to...
Forum:
German
08-20-2004, 14:15
Replies:
0
Need german translation
Views:
1,016
Posted By
kaddar
Need german translation
Hi, I don't speak german, but I was wondering if anyone could translate this page: http://www.drigon.com/~ta/runemod/Runes.htm to german, for my mod....
Forum:
Trash
08-19-2004, 04:12
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
I added the french and dutch translations to the...
I added the french and dutch translations to the help page, just say help in game to find them. I also fixed the hunter rune death message.
If anyone is interested in making their own runes and...
Forum:
Trash
08-17-2004, 02:05
Replies:
165
Rune Mod Version 2.0
Views:
88,525
Posted By
kaddar
ok, 167 is out, I tested it, and it works, it...
ok, 167 is out, I tested it, and it works, it generates runes using a slightly better system, and is a recommended update if you were having problems prior with server data corruption.
Sorry about...
Showing results 1 to 25 of 75
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