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Search: Posts Made By: backwards
Forum: Plugins 09-30-2022, 01:29
Replies: 8
Views: 3,724
Posted By backwards
Forum: Scripting 09-19-2022, 17:42
Replies: 11
Views: 354
Posted By backwards
Re: [l4d2] Need help with cl_fullupdate

The offset for l4d2 linux CBaseClient::UpdateAcknowledgedFramecount should be 50, however I could of miss counted and it could be 49 or 51.
Forum: Plugins 09-08-2022, 18:08
Replies: 1
Views: 394
Posted By backwards
[CSS/DODS/HL2DM/NMRIH/FFOF] Anti Server Lag Exploits

This plugin attempts to prevent trolls with hacks from lagging the game server which are using internal engine exploits. This wont prevent all lag exploits (such as external-connectionless ones), but...
Forum: Scripting 08-26-2022, 20:22
Replies: 2
Views: 370
Posted By backwards
Re: [CSGO] Can't set the volume for EmitSoundToClient()

Yes you want to use SND_CHANGEVOL flags.
SNDVOL_NORMAL is just a float value for the volume level, you can set this to 0.5 to play at half volume.
The argument before the soundflags (which you have...
Forum: Source Servers (SRCDS) 08-20-2022, 19:44
Replies: 14
Views: 1,235
Posted By backwards
Re: [csgo]new fake player ddos attack

Add me on discord backwards#8236 would love to solve this
Forum: Scripting 08-01-2022, 18:45
Replies: 4
Views: 392
Posted By backwards
Re: Checking files on connection

sv_consistency 1 and sv_pure 2
Forum: Plugins 08-01-2022, 18:41
Replies: 7
Views: 1,261
Posted By backwards
Re: [TF2] Anti Server Lagger (net_chan_limit_msec from csgo)

Valve added the same feature to L4D2 already controlled under the convar net_chan_limit_msec
Forum: Scripting 08-01-2022, 12:29
Replies: 2
Views: 462
Posted By backwards
Re: Source Mod Script IDE

https://github.com/SPCodeOrg/SPCode
Forum: Scripting 07-25-2022, 03:43
Replies: 6
Views: 513
Posted By backwards
Re: Remove Spawn Event Sounds

Really strange that it compiles for me on sourcemod 1.11 without any issue. Are you running an older version of sourcemod?

replace:

public Action Hook_NormalSound(int[] clients, int...
Forum: Scripting 07-25-2022, 01:09
Replies: 6
Views: 513
Posted By backwards
Re: Remove Spawn Event Sounds

This should work:

#include <sdktools>

public OnPluginStart()
{
AddNormalSoundHook(view_as<NormalSHook>(Hook_NormalSound));
}

public Action Hook_NormalSound(int[] clients, int...
Forum: Scripting 07-24-2022, 21:14
Replies: 6
Views: 513
Posted By backwards
Forum: Scripting 07-24-2022, 21:03
Replies: 3
Views: 329
Posted By backwards
Re: Moving Entities to HL2.

The error you are getting is just saying that there is no signature/offset setup for that function for that game. The actual function `TeleportEntity` most likely exists in the game, it just needs...
Forum: Scripting 07-21-2022, 17:51
Replies: 6
Views: 516
Posted By backwards
Re: How to detect a client looking/aiming at the ground?

This should work how you wanted by checking the normals of the end point from the traceray and the players viewangles.x direction.

#include <sourcemod>
#include <sdktools>

public void...
Forum: Scripting 07-21-2022, 16:29
Replies: 6
Views: 569
Posted By backwards
Re: [CSGO] how to warp players without getting stuck in walls?

https://www.dictionary.com/e/wp-content/uploads/2018/03/Thinking_Face_Emoji-Emoji-Island.png

I don't know where you got the idea that I used any of his code or references?
I wrote all the code...
Forum: Scripting 07-21-2022, 09:30
Replies: 1
Views: 338
Posted By backwards
Re: Allow certain player to walk through closed doors [CSGO]

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

bool IsPlayerGhost[MAXPLAYERS+1] = {false, ...};

public void OnPluginStart()
{
RegConsoleCmd("ghost", Command_GhostToggle);
}
Forum: Scripting 07-21-2022, 08:51
Replies: 6
Views: 569
Posted By backwards
Re: [CSGO] how to warp players without getting stuck in walls?

You want to use a trace hull to scan a rectangular prism area for intersecting entitys before teleporting the player.
The trace hull size would be the max size of the player entity.
If something is...
Forum: Source Servers (SRCDS) 07-05-2022, 21:45
Replies: 3
Views: 671
Posted By backwards
Re: [L4D2] Server Crash with ZombieBotVision::Update() + 0x27f

You should try running your server vanilla, rename the addons folder to "addons1" and restart your game server, testing to see if you get the same crash. This will narrow it down to 3rd party plugins...
Forum: General 06-26-2022, 20:03
Replies: 1
Views: 385
Posted By backwards
Re: Please Help

They most likely need a GSLT token they can add the srcds startup commandline with +sv_setsteamaccount "XXXXXXXXXXXXXXXXXX"

https://steamcommunity.com/dev/managegameservers
Forum: General 06-26-2022, 19:29
Replies: 55
Views: 10,840
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

It should work but I admittedly haven't had anyone else test it in their windows environment. Do you happen to have a srcds crash dump file you can share?

edit: yeah that is the exact crash my...
Forum: General 06-26-2022, 18:41
Replies: 55
Views: 10,840
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

Yes it's because we have 2 major crash issues with the latest update. The first is from the inputsystem.dll file erroring on load and closing the process if the steam client api isn't loaded. That's...
Forum: Source Servers (SRCDS) 06-26-2022, 02:15
Replies: 1
Views: 451
Posted By backwards
Re: CSGO Server Crashed with linux-gate.so!__kernel_vsyscall + 0x9

The callstack here dosen't show anything useful for the actual crash issue reason. Do you have the raw minidump crash file you can upload?
Forum: Source Servers (SRCDS) 06-26-2022, 02:11
Replies: 1
Views: 449
Posted By backwards
Re: Srcds crash

https://forums.alliedmods.net/showpost.php?p=2782463&postcount=49
Forum: General 06-25-2022, 18:20
Replies: 55
Views: 10,840
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

You can try using this as well (It's open source). This automatically patches the inputsystem.dll when srcds boots on windows and should fix the issue where the server automatically shuts down if you...
Forum: Plugins 04-19-2022, 05:06
Replies: 7
Views: 1,261
Posted By backwards
[TF2] Anti Server Lagger (net_chan_limit_msec from csgo)

Here's a plugin I wrote for team fortress 2 that introduces a function added to csgo a while ago. This plugin automatically kicks users that use excessive processing time on the server when...
Forum: Scripting 04-11-2022, 19:19
Replies: 5
Views: 684
Posted By backwards
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