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Search: Posts Made By: Kowalsky
Forum: Plugins 12-12-2018, 12:56
Replies: 982
Views: 268,431
Posted By Kowalsky
Re: [CS:GO] MyJailbreak - warden, days, menu & more (Beta 14 - 13/08/18)

I have installed the plugins and they are working great besides playertags.
I have installed chat processor and the chat appers to be broken- it shows a chat like this for prisoners:
...
Forum: Scripting Help 04-14-2018, 03:14
Replies: 1
Views: 544
Posted By Kowalsky
crashes

Hello there. I have recently fixed some crashes, yet my crashes are not fully gone. I would like to ask you where to look for these crashes. Now I know for sure that it is an amxx plugin,...
Forum: Scripting Help 04-05-2018, 04:48
Replies: 0
Views: 608
Posted By Kowalsky
Removing entity sometimes crashes

log_amx( "ONPLAYERDISCONNECT REMOVE SENTRIES START" );
new iEntHead = -1;
while( ( iEntHead = fm_find_ent_by_class( iEntHead, CLASSNAME_HEAD ) ) ) {
if( !pev_valid( iEntHead ) )
continue;...
Forum: Scripting Help 04-02-2018, 16:24
Replies: 9
Views: 940
Posted By Kowalsky
Re: Find out crash reason

I am running this on a CSDM+War3FT server.

The list of plugins includes mainly:
BuildDispenser (the healing dispenser)
Sentry Guns custom (completely remade by me and they are the actual reason...
Forum: Scripting Help 04-02-2018, 11:34
Replies: 9
Views: 940
Posted By Kowalsky
Re: Find out crash reason

Got the plugin that is crashing and freezing the server. No errors in console, i debuhhed it fully. Anyone can help in fixing the reason?
Forum: Scripting Help 04-01-2018, 08:40
Replies: 9
Views: 940
Posted By Kowalsky
Re: Find out crash reason

Alright!

This is what I have been doing. Did not mention that.

So, I do not use any plugins that modify models of players/weapons. I do use however plugins that utilize server frames, i.e....
Forum: Scripting Help 04-01-2018, 08:02
Replies: 9
Views: 940
Posted By Kowalsky
Re: Find out crash reason

If I realized what that is - I could fix them on my own. More like I need the help in analyzing and determining the crash reasons.

I could not launch...
Forum: Scripting Help 04-01-2018, 07:12
Replies: 9
Views: 940
Posted By Kowalsky
Find out crash reason

Hi.

I have a CSDM/Sentry guns server. I am looking for a person to help me analyze all the information and find out what causes crashes. I have cores/logs/everything. Unfortunately I wasn't able...
Forum: Scripting Help 03-10-2018, 21:09
Replies: 0
Views: 478
Posted By Kowalsky
TRACELINE question

This piece of code is executed in entity think:


while(is_entity(victim))
{
engfunc(EngFunc_TraceLine, vOrigin, vAngle, DONT_IGNORE_MONSTERS, victim, 0)
get_tr2(0, TR_vecEndPos, vOrigin)...
Forum: Scripting Help 01-13-2018, 17:13
Replies: 1
Views: 359
Posted By Kowalsky
dynamic array

hey.

How can I push three strings under one ID in an array in pawn, in php it would look like this:

$something = array(
array( "NICK", "Password", "Information" ),
...
Forum: Scripting Help 10-18-2017, 10:13
Replies: 13
Views: 2,117
Posted By Kowalsky
Re: Return an array in stock

Understood! Thank you
Forum: Scripting Help 10-18-2017, 08:51
Replies: 1
Views: 496
Posted By Kowalsky
executeham ham_killed

Is it possible to define whether the user is killed by a headshot or not with Executeham :


ExecuteHamB( Ham_Killed, iVictim, iKiller, 2 );
Forum: Scripting Help 10-18-2017, 04:45
Replies: 13
Views: 2,117
Posted By Kowalsky
Return an array in stock

Hey. First of all, thank you for explaining in details why should I use cstrike/fun/engine modules instead of converting them. I really did get the point and appreceate that you dealt with my...
Forum: Scripting Help 10-16-2017, 01:37
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Tell me please which one is better. Let’s say you have a case where you are running only one module - fakemeta and you need to change user’s hp to say 150. Would you add fun to do that? Or simply use...
Forum: Scripting Help 10-15-2017, 18:35
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

It is so amazing that one can do with only one module, there is no need to add any other shitty modules when you can replace for instance cs_get_user_money with one line and set_user_health with one...
Forum: Scripting Help 10-15-2017, 14:27
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Fun fact, I converted all of my plugins modules cstrike/engine/fun to fakemeta and it seems to be super efficient
Forum: Scripting Help 10-15-2017, 08:40
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Don’t worry, I solved the issue, thanks Hamleteagle, fw_setmodel seems to be the one and only solution
Forum: Scripting Help 10-15-2017, 07:31
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Damn, I need the grenade's ID too in order to set trail for it.. I will not use CSX for various reasons by the way.
Forum: Scripting Help 10-15-2017, 04:11
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Thank you, how about Ham_CS_Weapon_SendWeaponAnim? Can I hook it with animation?
Forum: Scripting Help 10-14-2017, 16:50
Replies: 27
Views: 3,048
Posted By Kowalsky
Re: grenade_throw

Thank you for your useful responces!
Forum: Scripting Help 10-14-2017, 14:44
Replies: 27
Views: 3,048
Posted By Kowalsky
grenade_throw

Hello.

I’m not using csx module (have my own statistics written). Is there any way I can hook grenade throw without csx forward grenade_throw()? Maybe ham_itemdeploy weapon_hegrenade. Could you...
Forum: Scripting Help 10-13-2017, 12:33
Replies: 3
Views: 562
Posted By Kowalsky
Clarify executehamb

Hey.

I would like to know a little bit better how ExecuteHam, particularly Ham_Killed native works. If I run the following code :


ExecuteHamB(Ham_Killed, victim, killer, shouldgib);

...
Forum: Scripting Help 10-13-2017, 06:07
Replies: 3
Views: 600
Posted By Kowalsky
Re: set_msg_block crash

As far as I know ReHLDS is supported by newest 1.8.3 amxx dev build. As well as I am sure that reamxx is more optimized than the dev 1.8.3 version. So anyone could help me out on point?
Forum: Scripting Help 10-12-2017, 17:53
Replies: 3
Views: 600
Posted By Kowalsky
set_msg_block crash

Hey. I use ReHLDS + ReAMXX 1.8.3 and my server crashes after using the following code :

set_msg_block( gmsgDeathMsg, BLOCK_ONCE );

what would you suggest to do?
Forum: Scripting Help 11-08-2016, 06:46
Replies: 6
Views: 716
Posted By Kowalsky
if -> switch

how can I optimize the code?


if( a > 90 )
...
else if( a<=90 && a>80 )
...
else if( a<=80 && a > 70 )

etc..
Showing results 1 to 25 of 160

 
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