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Forum: Scripting 10-04-2020, 20:31
Replies: 12
Views: 2,117
Posted By thecount
Re: [TF2] New Scream Fortress Unusual Taunts

Simply creating an info_particle_system & setting the player as the parent does not seem to work. Thank you for the working example using TF2 attributes. The biggest problem there is that the player...
Forum: Scripting 10-03-2020, 18:35
Replies: 12
Views: 2,117
Posted By thecount
[TF2] New Scream Fortress Unusual Taunts

There are new taunts this October that are more complicated than previously. They glow and some have particle effects that seem to wrap around the player's body. Astral Presence even seems to...
Forum: Scripting 07-04-2018, 01:21
Replies: 5
Views: 1,028
Posted By thecount
Re: [TF2] %Lifesteal problems

The issue is obviously coming from the stock function. Since you pass it the correct values, it must be interpreting it incorrectly. GetClientHealth() undoubtedly works and your logic for setting a...
Forum: Scripting 06-17-2017, 01:27
Replies: 24
Views: 3,747
Posted By thecount
Re: Do you use SPACES or TAB ?

I find using multiple spaces in place of a tab sickening.
Forum: Scripting 12-26-2016, 19:30
Replies: 13
Views: 2,051
Posted By thecount
Re: What si better

Depends on how much code you want to implement. It's really just a choice in how it is displayed.
Forum: Scripting 10-22-2016, 21:21
Replies: 4
Views: 1,061
Posted By thecount
Re: Sloved - Delete Plz

It's not solved guys... it's sloved.
Forum: Scripting 10-11-2016, 15:55
Replies: 4
Views: 624
Posted By thecount
Re: [HELP] Only take world damage (Fall damage)

public OnClientPutInServer(client){
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}

public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype){
if(attacker...
Forum: Scripting 10-11-2016, 15:48
Replies: 5
Views: 1,139
Posted By thecount
Re: Pick random value from enum

For enums of varying or long lengths, you may also add an element at the end of the list to represent the amount of elements before it to help with looping and such. Like:
enum type{
enum1, //0...
Forum: Scripting 10-01-2016, 22:05
Replies: 6
Views: 1,271
Posted By thecount
Re: CSGO Give weapons WC3 (specify race)

If it works in one file but not in the other, you may be missing an include.
Forum: Scripting 10-01-2016, 00:46
Replies: 7
Views: 1,354
Posted By thecount
Re: black hole for warcraft server

I looked through that source to find where the clients are teleported and found: PushEntToVector(t, origin, GetConVarFloat(cvarHolePower));
I assume that this is manually updating the position per...
Forum: Scripting 09-28-2016, 22:45
Replies: 7
Views: 1,354
Posted By thecount
Re: black hole for warcraft server

Use velocity instead of teleporting.
Forum: Scripting 09-25-2016, 18:38
Replies: 10
Views: 1,631
Posted By thecount
Re: Disable attacker damage

http://i.makeagif.com/media/8-17-2015/KAJCag.gif
Forum: Scripting 09-23-2016, 21:48
Replies: 9
Views: 945
Posted By thecount
Re: Check that player is on prop spawn

Is that like a custom entity or a plugin defined point?
Forum: Scripting 09-10-2016, 16:35
Replies: 39
Solved Compile files
Views: 5,797
Posted By thecount
Re: Compile files

Might as well close this thread unless someone feels like helping him steal some code.
Forum: Scripting 09-10-2016, 16:31
Replies: 17
Views: 2,724
Posted By thecount
Re: < or <= ?

lel


Does defining an array like this require deletion as it would in C++?
Forum: Scripting 09-09-2016, 22:05
Replies: 39
Solved Compile files
Views: 5,797
Posted By thecount
Re: Compile files

Go ahead and post it in spoiler tags and someone might.
Forum: Scripting 09-09-2016, 17:17
Replies: 17
Views: 2,724
Posted By thecount
Re: < or <= ?

Using < would result in every available client index being checked except for the last one, while using <= would include the last index. And I always use MaxClients variable because I believe this is...
Forum: Scripting 09-09-2016, 17:10
Replies: 39
Solved Compile files
Views: 5,797
Posted By thecount
Re: Compile files

It is 100% decompiled. It's just in pure logic and not very reader-friendly code. In other words, decompiled code virtually always needs to be cleaned up; so no.
Forum: Plugin/Gameplay Ideas and Requests 08-30-2016, 16:06
Replies: 4
Views: 994
Posted By thecount
Re: [TF2] walk noiseless

I believe a convar for footsteps exists in TF2, but I may be wrong.
Forum: Scripting 08-30-2016, 16:05
Replies: 2
Views: 319
Posted By thecount
Re: [REQ] Catch Chat Message

Searching for plugins that have certain functionalities you want to replicate is helpful in the learning process. As well as faster than asking for help.
Forum: Scripting 08-27-2016, 17:00
Replies: 5
Views: 3,130
Posted By thecount
Re: [TF2]Give weapon

Try the deep web.
Forum: Scripting 08-26-2016, 21:13
Replies: 13
Views: 1,749
Posted By thecount
Re: HELP! I deleted a plugin I was working on for weeks.

You spent lots of time coding but you don't know enough sourcepawn to fix the decompiled code. If I were cynical, I would think you have an smx that doesn't belong to you.
Forum: Scripting 08-26-2016, 21:05
Replies: 2
Views: 605
Posted By thecount
Re: [REQ] Chickens...

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

public Plugin:myinfo = {
name = "Chickens",
author = "The Count",
description = "Announce chicken killers",
version = "",...
Forum: Scripting 08-26-2016, 16:00
Replies: 8
Views: 1,830
Posted By thecount
Re: Making a Virtual Machine with SourcePawn

And then run the VM on the VM's own source engine. Just in case.
Forum: Plugin/Gameplay Ideas and Requests 08-23-2016, 20:40
Replies: 1
Views: 604
Posted By thecount
Re: Mysql Poll

What may be causing lag is the absence of threaded queries. Instead of waiting patiently, this plugin demands a query answer before continuing.
Showing results 1 to 25 of 500

 
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