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Search: Posts Made By: jameless
Forum: Plugins 04-05-2010, 18:20
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Will it still default to the pug configs?

I ask because currently with pug being the default and with the map-auto selection we don't have to select what configs we want to use at all. It makes...
Forum: Plugins 04-03-2010, 11:44
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Ok you already have them in that cfg file. If I change them in there at what point does the plugin call them? On map change, server reboot, begin matchmod, plugin reload, etc.?
Forum: Plugins 04-02-2010, 19:30
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Awesome thanks!

EDIT: I actually just realized you do already have it in the autogenerated pug file. I was thinking more along the lines of adding it into the matchmod/custom.cfg instead. ...
Forum: Plugins 04-02-2010, 16:54
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Request: Can you move the red and blue teamname cvars to the one cfg file? I found I had to edit a bunch of cfg files to make a change to the teamnames and the red teamname still failed. We are...
Forum: Plugins 03-30-2010, 15:27
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

The new version took care of my server name issues.

It also fixed it so now I can see the score of a ctf match in the hostname.

Thanks!
Forum: Plugins 03-28-2010, 13:56
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Source tv question...

We never turn off source tv. We leave it running on the server all the time. What we do change is the recording. We use matchmod to enable it during the matches. It works...
Forum: Plugins 03-24-2010, 15:59
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

I am seriously looking forward to this! Thanks for doing it.



This feature request is kind of a big one. Since you have the logs already being made during a match, what about creating a...
Forum: Plugins 03-22-2010, 07:04
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Thanks. If it helps at all the previous versions of matchmod allowed us to do it this way.
Forum: Plugins 03-21-2010, 20:53
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

What I mean is...

In our server.cfg we have the cvar hostname set to "<<<<<<<<<<-P-U-L-P- -V-I-P->>>>>>>>>>"

In our plugin.matchmod.cfg file we have these cvars with these values:
...
Forum: Plugins 03-21-2010, 16:59
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Ok well that clears that up.

On another note I seem to be having an issue with my server name. We only use matchmod for when we run pugs but we do use the server for other games. What is...
Forum: Plugins 03-20-2010, 01:35
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

They show up in console the moment we enter the server. This is before we begin Matchmod.

I also noticed 1 other thing. Not sure if this is TF2's bug in tournament mode or if there is something...
Forum: Plugins 03-19-2010, 23:33
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

We uploaded the new version. I get these messages in console when we start matchmod. Although everything still worked fine. I just figured I would bring it to your attention.


ConVarRef...
Forum: Plugins 03-15-2010, 15:31
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

The plugin has been working great!

Quick question though: I was trying to follow along with the order that the cfg files are run. If I were starting a default pug/push match for instance, what...
Forum: Plugins 03-02-2010, 00:24
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Not sure if this will help anyone but I edited my warmode so instead of it unloading everything and just loading the basics, I simply unloaded the plugins I didn't want running during the match. ...
Forum: Plugins 02-28-2010, 00:40
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Yes well we use a custom admin flag for anyone we want to have access to MatchMod. Since we use the server for more than just matches we wanted to restrict access to the commands. I wasn't trying...
Forum: Plugins 02-27-2010, 23:51
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Just a quick recommendation...in the custom menu you have posted you have the line "admin" "sm_kick". This makes it so even if you change the adminflag cvar you have in your plugin anyone with kick...
Forum: Plugins 02-14-2010, 18:39
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Thanks for helping me sort this out, Hawkeye. So other folks know it was that I neglected to add mp_tournament 0 in my server.cfg file and I also didn't turn off mapchooser. It wasn't the plugins...
Forum: Plugins 02-14-2010, 10:59
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Thanks for taking the time to work on this with us. It is greatly appreciated.

I do have another question however. We ran stopwatch mode which was great! However when the one team won the match...
Forum: Plugins 02-11-2010, 12:53
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

So when everyone does readyup it resets the map for us instead of running the command?

I tried tournament restart but it would not bring up the UI for some reason on any map for us. I was using a...
Forum: Plugins 02-11-2010, 01:04
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

I am setting it in the custom.cfg inside of each folder.

I only had 2 people in the server. I clicked on Begin MatchMod. It gave me messages that readyup was started. I ran command...
Forum: Plugins 02-10-2010, 23:39
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

It now properly resets the name at the end of a match. Thanks.

However it still isn't grabbing the hostnamepfx that we have set in our custom cfgs. Still shows |MatchMod| when in game and when I...
Forum: Plugins 02-07-2010, 17:19
Replies: 210
Views: 99,403
Posted By jameless
Re: [TF2] MatchMod

Have you found a solution to this?
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