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Search: Posts Made By: OOEalex
Forum: General 03-28-2019, 20:35
Replies: 111
Views: 38,009
Posted By OOEalex
New Update: Server is not starting

Hey guys,

There was just a new update some minutes ago. We are managing an event at the moment and got into the line with some errors

on top we got the error:

Host_Error: DLL_Crosshairangle:...
Forum: Plugins 05-03-2018, 21:13
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>

Hey,

Im using your mod for a long time now and im pretty good with it. I set it up on lans, tournaments and even use it in a league. So i got some Feedback and some questions for you:

There is...
Forum: Source Servers (SRCDS) 05-28-2017, 13:02
Replies: 6
Views: 2,601
Posted By OOEalex
Re: [CS:GO] Server Spamming "All players have connected. ..." with Sourcemod (BFG War

Hm...just working with the same configs the whole year, this weekend was the first time we saw this problem happening. But i allready thaught this is just the behavior the official mm server show.
...
Forum: Source Servers (SRCDS) 05-27-2017, 12:29
Replies: 6
Views: 2,601
Posted By OOEalex
Re: [CS:GO] Server Spamming "All players have connected. ..." with Sourcemod (BFG War

That sounds extremely like our problem, its actually set on 60 so it fits. Just copied it onto all our servers, lets see. Why i dont know that one so far? Was it inserted with the last few updates?
Forum: Plugins 05-27-2017, 11:56
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>

Hello,

Just got a problem here with our servers we actually run on a event. It seems that since the update something changed, just tested this over months and never got this situation. As soon as...
Forum: Source Servers (SRCDS) 05-27-2017, 11:54
Replies: 6
Views: 2,601
Posted By OOEalex
Re: [CS:GO] Server Spamming "All players have connected. ..." with Sourcemod (BFG War

I dont think the problem is about warmod. I think its something else.
Forum: Source Servers (SRCDS) 05-27-2017, 09:37
Replies: 6
Views: 2,601
Posted By OOEalex
[CS:GO] Server Spamming "All players have connected. ..." with Sourcemod (BFG Warmod)

Hello,

Just got a problem here with our servers we actually run on a event. It seems that since the update something changed, just tested this over months and never got this situation. As soon as...
Forum: Plugins 04-02-2017, 11:32
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>

hey,

anyone else using this mod for some tournaments? i did, but there is a problem with the bo3 veto. the warmod waits for the gotv to finish the last round before it changes map, but it counts...
Forum: General 01-12-2017, 19:12
Replies: 1
Views: 612
Posted By OOEalex
SM Admin for all users on server...but how?

Hi guys,

What i want to do is using a sourcemod based warmod on a bigger LAN party to handle the server fully rcon-less. This should be easy as far as there would be only mapchanges and config...
Forum: Plugins 12-02-2016, 05:04
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <16.11.20.1602, 20-Nov-2016>

Yep, me too. And MetaMod v1.10.6

Just tried to set a server up from zero and there seems to be nothing happening, not even the cfg/warmod folder is creating on startup. Used the newest versions of...
Forum: Plugins 12-01-2016, 17:45
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <16.11.20.1602, 20-Nov-2016>

Just downloaded everything in mid of this year, so as far as there were no updates like it is shown on the sourcemod page it must be the latest version
Forum: Plugins 12-01-2016, 03:49
Replies: 1,792
Views: 1,014,195
Posted By OOEalex
Re: [CS:GO] WarMod [BFG] <16.11.20.1602, 20-Nov-2016>

since the glove update i got problems on my servers. mod seems to be running as the info appears in the console and it starts with warmup mode, but the ready info and the ready/unready tag does not...
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