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Search: Posts Made By: DJEarthQuake
Forum: Approved Plugins 01-22-2022, 19:20
Replies: 194
Views: 335,353
Posted By DJEarthQuake
Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )

The one I posted is HL compatible. The original is for Cstrike. Use the Cvars if not jumping how you wanted. You said AMX. This is Amxx. Hope that is a typo.
Forum: Scripting Help 01-17-2022, 22:32
Replies: 6
Views: 185
Posted By DJEarthQuake
Re: Change weapon clip

Why not cs_set_weapon_ammo (https://www.amxmodx.org/api/cstrike/cs_set_weapon_ammo)?
Forum: Off-Topic 01-11-2022, 20:18
Replies: 3,239
Views: 624,307
Posted By DJEarthQuake
Re: The Now playing thread (music)

uVRbjdORnRs
s3goIHQfrb4
Forum: Suggestions / Requests 01-07-2022, 10:19
Replies: 8
Views: 406
Posted By DJEarthQuake
Re: Need evil wings parachute

That was where I got the model from in case anybody wants the source or knowledge. That particular .mdl file can go back into GoldSRC as I have demonstrated on Amx_parachute.
Forum: Suggestions / Requests 01-05-2022, 06:36
Replies: 8
Views: 406
Posted By DJEarthQuake
Re: Need evil wings parachute

https://gamebanana.com/mods/embeddables/171886?type=large (https://gamebanana.com/mods/171886)
Forum: Suggestions / Requests 01-04-2022, 13:53
Replies: 4
Views: 187
Posted By DJEarthQuake
Re: Run time error 4: index out of bounds

Replace the client_connect function with one that checks if user is connected.
e.g.
public client_connect(id)
!is_user_connected(id) ? server_print("Stopped Run time error 4: index out of...
Forum: Suggestions / Requests 01-03-2022, 19:01
Replies: 8
Views: 406
Posted By DJEarthQuake
Re: Need evil wings parachute

I got them from Game Banana.
Forum: General 01-03-2022, 04:07
Replies: 2
Views: 367
Posted By DJEarthQuake
Re: Sven Coop - Altering the damage

Append the missing hamdata.ini information from dev version of Amxx. e.g.: same issue with other mod. (https://forums.alliedmods.net/showpost.php?p=2758168&postcount=3)
Forum: HL1 Servers (HLDS) 01-01-2022, 09:53
Replies: 6
Views: 691
Posted By DJEarthQuake
Re: Set up HLTV on LINUX server

Make a hltv.lib file and put it where ./hltv_run in located.

The lib file should contain:

Than run the HLTV with ./hltv.lib +connect ... -ip .... -port +exec hltv.cfg +record ...

HLTV.cfg:
Forum: Scripting Help 12-25-2021, 07:59
Replies: 20
Views: 3,990
Posted By DJEarthQuake
Forum: Suggestions / Requests 12-25-2021, 07:51
Replies: 7
Views: 371
Posted By DJEarthQuake
Re: Run time error 10: native error

https://www.amxmodx.org/snapshots.php
Forum: Suggestions / Requests 12-23-2021, 22:06
Replies: 7
Views: 371
Posted By DJEarthQuake
Re: Run time error 10: native error

There are approximately 5000 'ranked' servers still using Amxx 1.8.3...
Forum: New Plugin Submissions 12-19-2021, 09:16
Replies: 9
Views: 907
Posted By DJEarthQuake
Re: SpecBot 2021

Plugins of this sort typically get get trashed or unapproved.
Forum: Scripting Help 12-16-2021, 19:44
Replies: 8
Views: 430
Posted By DJEarthQuake
Re: Entity animation bugged frames.

Monster_scientist_dead_(GoldSource_Engine) (https://developer.valvesoftware.com/wiki/Monster_scientist_dead_(GoldSource_Engine))
These appear as hostages sitting on the ground on CS/CZ and can be...
Forum: Approved Plugins 12-13-2021, 10:52
Replies: 34
Views: 41,359
Posted By DJEarthQuake
Re: Weapons Zoom

I've used this plugin. Not good. There's always the simplified and intuitive approach, Scoped Colt. Just like 1999 (https://forums.alliedmods.net/showthread.php?t=330268)! Works off...
Forum: Suggestions / Requests 12-12-2021, 07:37
Replies: 3
Views: 334
Posted By DJEarthQuake
Re: [Help] Kick specific ip

Why not use addip?

addip
Usage: addip <minutes> <ipaddress>


Use 0 minutes for permanent
addip 0 86.119.131.121
writeip
Writing listip.cfg.
Forum: Module Coding 12-11-2021, 15:31
Replies: 226
Views: 145,792
Posted By DJEarthQuake
Re: Module: GeoIP+ (v1.3)

Ever try geoip dump <IP> on Amxx 182?
The longitude and latitude data is corrupted. Reads as 0.0 in Pawn Amxx when tested.
Forum: Suggestions / Requests 12-11-2021, 11:29
Replies: 1
Views: 286
Posted By DJEarthQuake
Re: Bot support plugins

If those Amxx shop scripts are CLI as well as menu-driven, amxclient_cmd (https://www.amxmodx.org/api/amxmodx/amxclient_cmd) may assist. Depends on the bot undoubtedly. I've only tested on the...
Forum: Translation Request 12-10-2021, 22:37
Replies: 34
Views: 14,478
Posted By DJEarthQuake
Re: Clientemp. Updated DECEMBER 10th 2021.

ALREADY CHECKED has been obsoleted. The temp is cached per IP and just speaks it to them instead of that make-shift flood control preventing rapid-fire socket queries.
Forum: New Plugin Submissions 12-10-2021, 16:44
Replies: 21
Views: 1,863
Posted By DJEarthQuake
Re: VIP System

Looking forward.
Forum: General 12-10-2021, 09:04
Replies: 0
Views: 425
Posted By DJEarthQuake
Speed up cars and trains in HL/CS/CZ

Script (https://github.com/djearthquake/amxx/blob/main/scripting/cstrike/jeep_nitrous.sma)tells you how many cars it modified when map loads. All the cars will be the same speed. FAST! My previous...
Forum: Suggestions / Requests 12-09-2021, 21:52
Replies: 2
Views: 287
Posted By DJEarthQuake
Re: Tree

Just remove the line instead of spend time hiding it underground. Learn env_render. Can do a lot more.
Forum: Scripting Help 12-09-2021, 20:10
Replies: 6
Views: 485
Posted By DJEarthQuake
Re: How do i fix these errors and a warning?

You are most welcome. Glad you got it!
Forum: Scripting Help 12-09-2021, 08:50
Replies: 6
Views: 485
Posted By DJEarthQuake
Re: How do i fix these errors and a warning?

You are misapplying a native as a function header and function header as a native. Radiusdamage cannot be the name of a function and the name of a native. Use another name. Replace radiusdamage with...
Forum: Scripting Help 12-09-2021, 08:05
Replies: 1
Views: 317
Posted By DJEarthQuake
Re: [Help] Emit sound loop

Have you tried spawning tree on new round instead of plugin_init?
Showing results 1 to 25 of 500

 
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