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Search: Posts Made By: RDiver
Forum: Plugins 06-13-2021, 11:47
Replies: 49
Views: 31,881
Posted By RDiver
Re: [L4D2] Simple In-Game Player Statistics

Same issue right here. How to fix this so far to make this plugin works?
Forum: Plugins 11-08-2020, 06:13
Replies: 520
Views: 363,785
Posted By RDiver
Re: [L4D] Director Controller (All4Dead)

Possible to match the language of the UI menu as the Admin menu?
Forum: Plugins 10-31-2020, 16:51
Replies: 60
Views: 31,432
Posted By RDiver
Re: [L4D & L4D2] Survivor Shove (1.5) [10-May-2020]

Any chance to add a cvar that allows a certain time-out period after each survivor shove?
Forum: Plugins 08-26-2020, 17:31
Replies: 436
Views: 378,631
Posted By RDiver
Re: [L4D(2)] MultiSlots

// How many infected allowed?
// -
// Default: "8"
// Minimum: "4.000000"
// Maximum: "32.000000"
l4d2_multislots_max_infected "8"

CVAR still valid? if not how to edit playerslots of the...
Forum: Metamod:Source Plugins 08-20-2020, 15:43
Replies: 317
Views: 220,735
Posted By RDiver
Re: L4D/L4D2 Tickrate Enabler

I've got another issue about the server update rate.

I have tried to set a dedicated server with 100 ticks.

server.cfg

sm_cvar fps_max 0
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate...
Forum: Plugins 08-20-2020, 15:24
Replies: 11
Views: 27,961
Posted By RDiver
Re: [L4D2] Realism Name Check

Anyone possible to make this plugin avaliable for all players while taking effect for the one only who uses the command?
Forum: Plugins 06-15-2020, 16:28
Replies: 87
Views: 81,587
Posted By RDiver
Re: [L4D & L4D2] Plane Crash (1.7) [10-May-2020]

Not work on custom maps. Need commands to activate manually?
Forum: Plugins 06-15-2020, 16:23
Replies: 228
Views: 228,396
Posted By RDiver
Re: [L4D2] Spawn uncommon Infected

"Usage: sm_spawnuncommon <riot|ceda|clown|mud|roadcrew|jimmy|fallen|random>"

//(default 19, binary flag of allo8ed autoshuffle zombies. 1 = riot, 2 = ceda, 4 = clown, 8 = mudman, 16 = roadcrew, 32...
Forum: Plugins 06-13-2020, 11:20
Replies: 1,753
Views: 1,014,166
Posted By RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

How long is the fixed respawn timer for SI players (not bots) ?



Then how l4d_infectedbots_adjust_spawn_times=1 exactly affects the spawn timer in different game modes? Faster or slower ? Can u...
Forum: Plugins 06-12-2020, 16:54
Replies: 1,753
Views: 1,014,166
Posted By RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Couple questions......

(1).



What exactly updated in v2.2.7 ? Using v2.2.6 at the moment.

(2).
Forum: Metamod:Source Plugins 06-04-2020, 11:33
Replies: 317
Views: 220,735
Posted By RDiver
Re: L4D/L4D2 Tickrate Enabler

THANKS FOR YOUR TIP !!!!!!

Probably caused by the recent Windows May 2020 Update (v2004). Do some research and disable HPET on BIOS then use ISLC tool to tinker the timer resolution to 0.5ms.
...
Forum: Metamod:Source Plugins 05-31-2020, 17:51
Replies: 317
Views: 220,735
Posted By RDiver
Re: L4D/L4D2 Tickrate Enabler

Can't figure out why I can't keep the "update rate received by server" up to 100 ticks (always kept at 64/s) . The server FPS based on the readings also kept around 6X (should match with "fps_max"...
Forum: Snippets and Tutorials 05-23-2020, 06:47
Replies: 458
Views: 312,796
Posted By RDiver
Forum: Unapproved Plugins 05-21-2020, 04:38
Replies: 45
Views: 32,957
Posted By RDiver
Re: [L4D/L4D2] Pistol Reloading

Such a pity for a plugin that shouldn't be underrated.

Just wanna confirm ........ really only one stack of ammo clip on hand is given for bots upon spawning with pistols?

Most of L4D2 maps...
Forum: Snippets and Tutorials 05-21-2020, 04:05
Replies: 458
Views: 312,796
Posted By RDiver
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Tried to compile the "test" SP from the git, along with errors.



//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// test_compile-all.sp
//
Forum: Plugins 05-21-2020, 03:02
Replies: 43
Views: 56,353
Posted By RDiver
Re: [L4D & L4D2] Item Drop

My bad. Problem solved. Thanks all of yr effort.
Forum: Plugins 05-20-2020, 16:23
Replies: 43
Views: 56,353
Posted By RDiver
Re: [L4D & L4D2] Item Drop

Thx for yr advice. However new error generated below while compiling. No idea what "msg" represented in this plugin.


//SourceMod Batch Compiler
// by the SourceMod Dev Team


////...
Forum: Plugins 05-19-2020, 16:56
Replies: 107
Views: 85,201
Posted By RDiver
Re: [L4D2] Footlocker Spawner (1.15) [10-May-2020]

Possible to add medkits and defibs on the list ?
Forum: Plugins 05-19-2020, 15:02
Replies: 43
Views: 56,353
Posted By RDiver
Re: [L4D & L4D2] Item Drop

Any versions of this plugins failed to compile with SM 1.10+ , so impossible to edit SP codes.
Any idea to fix the issue?



//SourceMod Batch Compiler
// by the SourceMod Dev Team


////...
Forum: Plugins 05-18-2020, 14:10
Replies: 105
Views: 68,008
Posted By RDiver
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |

The latest build does not fix the problem. Either incapped or B&W sound effect keeps looping after self-revived (at least for incap). Also the server console repeatedly generates error messages of...
Forum: Plugins 05-18-2020, 05:06
Replies: 36
Views: 19,245
Posted By RDiver
Re: [l4d2] Smart Item Selector (v1.2) [5-Mar-2019]

Actually flexibility is not enough for a sophisticated respawn mechanism. For instance, a default set of equipment and weapons is restored when players take over or re-gain control of the EXISTING...
Forum: Plugins 05-17-2020, 15:36
Replies: 82
Views: 63,076
Posted By RDiver
Re: [L4D & L4D2] Glare (1.4) [10-May-2020]

Here is exactly the same as @ceasedU stated. In my case only Zoey the character is affected. The glare direction is randonly pointed out of the gun itself.

These are the relevant plugins:
-...
Forum: Plugins 05-16-2020, 10:58
Replies: 1,753
Views: 1,014,166
Posted By RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Awesome! can't wait to test this UPDATE.


2. adjust special limit if 5+ alive players
For example.
-l4d_infectedbots_max_specials "4"
-l4d_infectedbots_add_specials "2"...
Forum: Plugins 05-13-2020, 18:51
Replies: 1,753
Views: 1,014,166
Posted By RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Very nice to have the advancement!

Is it possible to take ALIVE survivors into account for Tank HP formula given that the server has already 4+ players?
Forum: Plugins 05-11-2020, 11:39
Replies: 1,754
Views: 517,519
Posted By RDiver
Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]

Thanks for continuing support!

As an end user, can this plugin allow spawing 2 tanks simultaneously each time with a total of 4 tanks for each map (i.e. 2 times of spawning with 2 alive tanks...
Showing results 1 to 25 of 44

 
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