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Posts Made By:
Jess98
Forum:
Scripting Help
12-19-2018, 08:45
Replies:
8
About A Plugin That Compiled Successfully but Doesn't Work
Views:
1,299
Posted By
Jess98
Re: About A Plugin That Compiled Successfully but Doesn't Work
I knew it already, I didn't mean that if a plugin compiled without any error then it works as successful in the game while writing the title of this subject. And, I tried "client_putinserver()"...
Forum:
Scripting Help
12-19-2018, 06:45
Replies:
8
About A Plugin That Compiled Successfully but Doesn't Work
Views:
1,299
Posted By
Jess98
About A Plugin That Compiled Successfully but Doesn't Work
Hi, I have made a simple plugin which gives ammo packs to players who use the valid nicknames that I wrote when they connect server. As I said in the title, it compiled without any errors. I also...
Forum:
Scripting Help
12-06-2018, 17:49
Replies:
5
About the Difference Of the Modules "fakemeta_util" and "fun"
Views:
775
Posted By
Jess98
About the Difference Of the Modules "fakemeta_util" and "fun"
There are some same functions in these two modules.. Actually I can't be sure if they are same or not.. But in fun, they call as "natives" and in fakemeta_util, they call as "stocks". I want to ask 2...
Forum:
Scripting Help
12-04-2018, 06:32
Replies:
17
Solved
How to get random number?
Views:
1,996
Posted By
Jess98
Re: How to get random number?
Unfortunately yes but.. Actually, I just wrote it insignificant for tried to explain the logic of that native as simply to him.
Forum:
Scripting Help
12-03-2018, 08:45
Replies:
17
Solved
How to get random number?
Views:
1,996
Posted By
Jess98
Re: How to get random number?
I think you should use the native named "random_num()" from amxmodx module. For an example;
new g_mode = random_num(1, 3)
if(random_num(1, 3) == 1)
{
infection_mode = true
}
else...
Forum:
Scripting Help
11-26-2018, 17:25
Replies:
7
A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
Views:
1,676
Posted By
Jess98
Re: A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
The answer that I was waiting for, thank you. But what also there happens if I don't use PLUGIN_HANDLED and it hooks with other plugins?
And, does it block the other lines / cases in the plugin? ...
Forum:
Scripting Help
11-26-2018, 10:36
Replies:
7
A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
Views:
1,676
Posted By
Jess98
Re: A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
It's too much easy, wouldn't it be good to do it after understand something about Hamsandwich and the ExecuteHamB native? I want to learn the logics of everything that I use in my plugins, there are...
Forum:
Scripting Help
11-26-2018, 10:12
Replies:
7
A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
Views:
1,676
Posted By
Jess98
Re: A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
Sorry but what a classic answer is that, I already did it but didn't get as well 'cuz I'm not okay with Amx Mod X or software phrases.
It would be better if you ask me any question like "Do you...
Forum:
Scripting Help
11-26-2018, 08:58
Replies:
7
A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
Views:
1,676
Posted By
Jess98
A Question About "return PLUGIN_HANDLED" & "return PLUGIN_CONTINUE"
I'm in a logic error with those two ones..
I'll try to explain on my plugin..
This is my plugin, it spawns players when they write "/spawn" in say or say_team and if player has enough money...
Forum:
Scripting Help
11-25-2018, 07:25
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Jess98
Re: About Link Up the .ini Files to Plugins
This has some natives that I wonder and seems easy for a newbie, finally there's a helpful thing. Thanks.
Forum:
Scripting Help
11-25-2018, 07:20
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Jess98
Re: About Link Up the .ini Files to Plugins
Hmm.. why did you set the parameters of "Buffer", "A", "B" as 128 and equalized "Buffer[0]" with "#"?
Forum:
Scripting Help
11-24-2018, 07:29
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Jess98
Re: About Link Up the .ini Files to Plugins
For a little example, I want to make a mapchooser. How can I read and administer datas in the .ini file that I use in my plugin? And please, explain without hard Amx Mod X phrases. I can't get...
Forum:
Scripting Help
11-23-2018, 06:33
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Jess98
Re: About Link Up the .ini Files to Plugins
I understood a little bit but can anyone make a simple example?
Forum:
Scripting Help
11-15-2018, 08:56
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Jess98
About Link Up the .ini Files to Plugins
I want to learn how to link up the .ini files to plugins.. I had looked a lot of plugins which have a connect with .ini files, but didn't get the logic as well.
Is there any in-line explanation or...
Forum:
Scripting Help
11-15-2018, 06:38
Replies:
2
A problem with "server_cmd" when use Cvar
Views:
641
Posted By
Jess98
Re: A problem with "server_cmd" when use Cvar
Oh, thanks. Actually at first, it gave me error while compiling when I tried to write it like "(get_pcvar_string(Cvar_Name)" but the right one is "get_pcvar_string(Cvar_Name)", got it.
Forum:
Scripting Help
11-15-2018, 05:34
Replies:
2
A problem with "server_cmd" when use Cvar
Views:
641
Posted By
Jess98
A problem with "server_cmd" when use Cvar
Hi. I have been trying to make a plugin that checks player count, if there are low players than 10 it goes to vote maps automatic. I link up the maps to cvar in the below as you see but it doesn't...
Showing results 1 to 16 of 16
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