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Search: Posts Made By: Martin
Forum: Trash 10-09-2011, 22:08
Replies: 1
Views: 2,219
Posted By Martin
Video,CS: S Ghost Mod

CS: Source Ghost Mod

And Celebrate the 100th anniversary of 1911 Revolution In China.

http://000.moddevcn.co.cc/images/pic/xinhaigeming1.jpg


How about the foreigners understand that...
Forum: Scripting 09-05-2011, 19:54
Replies: 9
Views: 2,980
Posted By Martin
Forum: Scripting 09-05-2011, 10:17
Replies: 9
Views: 2,980
Posted By Martin
Forum: Scripting 09-05-2011, 02:28
Replies: 9
Views: 2,980
Posted By Martin
Re: ClientCommand problem,to bind a client key cmd

and cl_restrict_server_commands ?? this cl cvar ?
Forum: Scripting 09-04-2011, 13:49
Replies: 3
Views: 2,833
Posted By Martin
Re: Help! env_explosion dosen't make damage.

http://forums.alliedmods.net/showthread.php?t=166508

please look look
Forum: Scripting 09-04-2011, 12:16
Replies: 4
Views: 2,569
Posted By Martin
Re: [CSS] Create explosion

Try this way,


#define SF_ENVEXPLOSION_NODAMAGE 0x00000001 // when set, ENV_EXPLOSION will not actually inflict damage
#define SF_ENVEXPLOSION_REPEATABLE 0x00000002 // can this entity be...
Forum: Scripting 09-04-2011, 12:04
Replies: 9
Views: 2,980
Posted By Martin
ClientCommand problem,to bind a client key cmd

I am making a plugin,and use ClientCommand() to bind a key command when a client connect.


public OnClientConnected()
{
ClientCommand(client,"bind v cmd_test");
}


if I create a local...
Forum: Scripting 09-04-2011, 11:35
Replies: 2
Views: 774
Posted By Martin
Re: Finding owner of entity

It's usually use for getting the weapons owner.
Forum: Scripting 09-04-2011, 06:18
Replies: 5
Views: 6,287
Posted By Martin
Re: [CSS] user messages tests

thanks, I have got it before. :3

http://forums.alliedmods.net/showthread.php?p=1527347
Forum: Scripting 08-27-2011, 14:39
Replies: 3
Views: 3,105
Posted By Martin
Re: How to get ragdoll position?

public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath);
}

public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new vistim =...
Forum: Scripting 08-22-2011, 04:43
Replies: 13
Views: 4,795
Posted By Martin
Re: Block pick up weapon

Use Touch in SDKHooks


#include <sourcemod>
#include <sdkhooks>

public Plugin:myinfo =
{
name = "New Plugin",
author = "Unknown",
Forum: Plugins 08-15-2011, 02:36
Replies: 12
Views: 15,412
Posted By Martin
Re: Weapons Swtich Reload Silence Progress Bar For CS Source

It‘s many Funtions in entity_prop_stocks.inc (http://forums.alliedmods.net/attachment.php?attachmentid=90152&d=1312691512) Please Download it and use local compiler. :)
Forum: Snippets and Tutorials 08-15-2011, 02:28
Replies: 7
Views: 9,971
Posted By Martin
Re: [SNIPPET] CS:S On-Player Weapons Hide/Show

#include <sourcemod>
#include <hooker>
public Plugin:myinfo =
{
name = "New Plugin",
author = "Unknown",
description = "<- Description ->",
version = "1.0",
url = "<- URL ->"
}
Forum: Scripting 08-13-2011, 21:49
Replies: 7
Views: 4,973
Posted By Martin
Re: SDKHook_OnTakeDamage not firing?

return Plugins_Change;
Forum: Scripting 08-13-2011, 21:47
Replies: 10
Views: 2,857
Posted By Martin
Re: Hook Round Event - Not Changing Health. Code Included - Need Help

And you Try to Add if(IsPlayerAlive(i_client)), if the players is not alive, Set Health will not run
Forum: Scripting 08-13-2011, 10:37
Replies: 4
Views: 3,542
Posted By Martin
Re: [HELP] Set Model

Must use "/" In Files' Path
Forum: Snippets and Tutorials 08-13-2011, 10:33
Replies: 7
Views: 9,971
Posted By Martin
Re: [SNIPPET] CS:S On-Player Weapons Hide/Show

It's Only Support SDKHooks??
I have tried I used Hooks in Sourcemod1.1, And it was no effect.

:cry:
Forum: Scripting 08-11-2011, 01:01
Replies: 2
Views: 1,167
Posted By Martin
[Solved]Anyway to Hide the back weapon in CSSource Players?

Hi everyone,

How to Hide the player back weapons' Model?
I have Tried, If the weapon isn't player's Active weapon. I tried to set that weapon entity WorldModelIndex or Render Alpha . I found...
Forum: Scripting 08-09-2011, 14:17
Replies: 2
Views: 1,070
Posted By Martin
Re: How to hide the CenterID

thanks, a Console Command.
Forum: Scripting 08-09-2011, 14:15
Replies: 8
Views: 5,029
Posted By Martin
Re: Scale a model?

The little Gun.:3

90322
Forum: Scripting 08-09-2011, 14:05
Replies: 3
Views: 1,092
Posted By Martin
Re: Block player slide

oh ,Where do you come from?
And, What do you mean Slide ?
Forum: Scripting 08-09-2011, 12:00
Replies: 2
Views: 1,070
Posted By Martin
[Solved]Hide the Center ID

Is it Any ways to hide the point players' CenterID in CS Source? Like CS1.6's ZP and Ghost_MOD.

Because I want to try to make a CF_Ghost_Mod for CSS. If it's noway to hide it.Then I have no...
Forum: Unapproved/Old Plugins 08-08-2011, 22:14
Replies: 12
Views: 7,590
Posted By Martin
Re: Weapons Swtich Reload Progress BarTime For cs1.6

CS Source one
http://forums.alliedmods.net/showthread.php?t=164072
Forum: Scripting 08-08-2011, 14:00
Replies: 8
Views: 5,029
Posted By Martin
Re: Scale a model?

SetEntPropFloat(entity,Prop_Send, "m_flModelWidthScale",0.85);
Forum: Unapproved/Old Plugins 08-07-2011, 13:22
Replies: 12
Views: 7,590
Posted By Martin
Weapons Swtich Reload Progress BarTime For cs1.6

Weapons Swtich Reload Progress BarTime For cs1.6.

CS1.6 Reload Bar Plugins, though someone have made and post in the forum, but I feel the source code was unclear,And many BUGs in that.

I...
Showing results 1 to 25 of 78

 
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