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Posts Made By:
Martin
Forum:
Trash
10-09-2011, 22:08
Replies:
1
Video,CS: S Ghost Mod
Views:
2,219
Posted By
Martin
Video,CS: S Ghost Mod
CS: Source Ghost Mod
And Celebrate the 100th anniversary of 1911 Revolution In China.
http://000.moddevcn.co.cc/images/pic/xinhaigeming1.jpg
How about the foreigners understand that...
Forum:
Scripting
09-05-2011, 19:54
Replies:
9
ClientCommand problem,to bind a client key cmd
Views:
2,980
Posted By
Martin
Re: ClientCommand problem,to bind a client key cmd
It is v4624 `:shock:
Forum:
Scripting
09-05-2011, 10:17
Replies:
9
ClientCommand problem,to bind a client key cmd
Views:
2,980
Posted By
Martin
Re: ClientCommand problem,to bind a client key cmd
In CS Source ··
Forum:
Scripting
09-05-2011, 02:28
Replies:
9
ClientCommand problem,to bind a client key cmd
Views:
2,980
Posted By
Martin
Re: ClientCommand problem,to bind a client key cmd
and cl_restrict_server_commands ?? this cl cvar ?
Forum:
Scripting
09-04-2011, 13:49
Replies:
3
Help! env_explosion dosen't make damage.
Views:
2,833
Posted By
Martin
Re: Help! env_explosion dosen't make damage.
http://forums.alliedmods.net/showthread.php?t=166508
please look look
Forum:
Scripting
09-04-2011, 12:16
Replies:
4
[CSS] Create explosion
Views:
2,569
Posted By
Martin
Re: [CSS] Create explosion
Try this way,
#define SF_ENVEXPLOSION_NODAMAGE 0x00000001 // when set, ENV_EXPLOSION will not actually inflict damage
#define SF_ENVEXPLOSION_REPEATABLE 0x00000002 // can this entity be...
Forum:
Scripting
09-04-2011, 12:04
Replies:
9
ClientCommand problem,to bind a client key cmd
Views:
2,980
Posted By
Martin
ClientCommand problem,to bind a client key cmd
I am making a plugin,and use ClientCommand() to bind a key command when a client connect.
public OnClientConnected()
{
ClientCommand(client,"bind v cmd_test");
}
if I create a local...
Forum:
Scripting
09-04-2011, 11:35
Replies:
2
Finding owner of entity
Views:
774
Posted By
Martin
Re: Finding owner of entity
It's usually use for getting the weapons owner.
Forum:
Scripting
09-04-2011, 06:18
Replies:
5
[CSS] user messages tests
Views:
6,287
Posted By
Martin
Re: [CSS] user messages tests
thanks, I have got it before. :3
http://forums.alliedmods.net/showthread.php?p=1527347
Forum:
Scripting
08-27-2011, 14:39
Replies:
3
How to get ragdoll position?
Views:
3,105
Posted By
Martin
Re: How to get ragdoll position?
public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath);
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new vistim =...
Forum:
Scripting
08-22-2011, 04:43
Replies:
13
Block pick up weapon
Views:
4,795
Posted By
Martin
Re: Block pick up weapon
Use Touch in SDKHooks
#include <sourcemod>
#include <sdkhooks>
public Plugin:myinfo =
{
name = "New Plugin",
author = "Unknown",
Forum:
Plugins
08-15-2011, 02:36
Replies:
12
Weapons Swtich Reload Silence Progress Bar For CS Source
Views:
15,412
Posted By
Martin
Re: Weapons Swtich Reload Silence Progress Bar For CS Source
It‘s many Funtions in entity_prop_stocks.inc (http://forums.alliedmods.net/attachment.php?attachmentid=90152&d=1312691512) Please Download it and use local compiler. :)
Forum:
Snippets and Tutorials
08-15-2011, 02:28
Replies:
7
[SNIPPET] CS:S On-Player Weapons Hide/Show
Views:
9,971
Posted By
Martin
Re: [SNIPPET] CS:S On-Player Weapons Hide/Show
#include <sourcemod>
#include <hooker>
public Plugin:myinfo =
{
name = "New Plugin",
author = "Unknown",
description = "<- Description ->",
version = "1.0",
url = "<- URL ->"
}
Forum:
Scripting
08-13-2011, 21:49
Replies:
7
SDKHook_OnTakeDamage not firing?
Views:
4,973
Posted By
Martin
Re: SDKHook_OnTakeDamage not firing?
return Plugins_Change;
Forum:
Scripting
08-13-2011, 21:47
Replies:
10
Hook Round Event - Not Changing Health. Code Included - Need Help
Views:
2,857
Posted By
Martin
Re: Hook Round Event - Not Changing Health. Code Included - Need Help
And you Try to Add if(IsPlayerAlive(i_client)), if the players is not alive, Set Health will not run
Forum:
Scripting
08-13-2011, 10:37
Replies:
4
[HELP] Set Model
Views:
3,542
Posted By
Martin
Re: [HELP] Set Model
Must use "/" In Files' Path
Forum:
Snippets and Tutorials
08-13-2011, 10:33
Replies:
7
[SNIPPET] CS:S On-Player Weapons Hide/Show
Views:
9,971
Posted By
Martin
Re: [SNIPPET] CS:S On-Player Weapons Hide/Show
It's Only Support SDKHooks??
I have tried I used Hooks in Sourcemod1.1, And it was no effect.
:cry:
Forum:
Scripting
08-11-2011, 01:01
Replies:
2
[Solved]Anyway to Hide the back weapon in CSSource Players?
Views:
1,167
Posted By
Martin
[Solved]Anyway to Hide the back weapon in CSSource Players?
Hi everyone,
How to Hide the player back weapons' Model?
I have Tried, If the weapon isn't player's Active weapon. I tried to set that weapon entity WorldModelIndex or Render Alpha . I found...
Forum:
Scripting
08-09-2011, 14:17
Replies:
2
[Solved]Hide the Center ID
Views:
1,070
Posted By
Martin
Re: How to hide the CenterID
thanks, a Console Command.
Forum:
Scripting
08-09-2011, 14:15
Replies:
8
Scale a model?
Views:
5,029
Posted By
Martin
Re: Scale a model?
The little Gun.:3
90322
Forum:
Scripting
08-09-2011, 14:05
Replies:
3
Block player slide
Views:
1,092
Posted By
Martin
Re: Block player slide
oh ,Where do you come from?
And, What do you mean Slide ?
Forum:
Scripting
08-09-2011, 12:00
Replies:
2
[Solved]Hide the Center ID
Views:
1,070
Posted By
Martin
[Solved]Hide the Center ID
Is it Any ways to hide the point players' CenterID in CS Source? Like CS1.6's ZP and Ghost_MOD.
Because I want to try to make a CF_Ghost_Mod for CSS. If it's noway to hide it.Then I have no...
Forum:
Unapproved/Old Plugins
08-08-2011, 22:14
Replies:
12
Weapons Swtich Reload Progress BarTime For cs1.6
Views:
7,590
Posted By
Martin
Re: Weapons Swtich Reload Progress BarTime For cs1.6
CS Source one
http://forums.alliedmods.net/showthread.php?t=164072
Forum:
Scripting
08-08-2011, 14:00
Replies:
8
Scale a model?
Views:
5,029
Posted By
Martin
Re: Scale a model?
SetEntPropFloat(entity,Prop_Send, "m_flModelWidthScale",0.85);
Forum:
Unapproved/Old Plugins
08-07-2011, 13:22
Replies:
12
Weapons Swtich Reload Progress BarTime For cs1.6
Views:
7,590
Posted By
Martin
Weapons Swtich Reload Progress BarTime For cs1.6
Weapons Swtich Reload Progress BarTime For cs1.6.
CS1.6 Reload Bar Plugins, though someone have made and post in the forum, but I feel the source code was unclear,And many BUGs in that.
I...
Showing results 1 to 25 of 78
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