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Search: Posts Made By: AntiTeal
Forum: Plugins 12-30-2017, 14:02
Replies: 16
Views: 15,993
Posted By AntiTeal
Re: [ANY / ZR?] Breakable / Boss HUD

Version 2.4 fixes a bug that made some counters count the wrong way. Now all maps "should" work correctly, including the counters on maps like ze_shroomforest.
Also added command sm_addhp <health>...
Forum: Plugins 12-27-2017, 17:59
Replies: 16
Views: 15,993
Posted By AntiTeal
Re: [ANY / ZR?] Breakable / Boss HUD

Thanks for reporting the bug, it SHOULD be fixed in version 2.3.

In addition, added support for func_physbox_multiplayer bosses like on ze_santassination, and added support for maps where shooting...
Forum: Plugins 11-07-2017, 03:11
Replies: 7
Views: 10,461
Posted By AntiTeal
[ZR] Leader

[ZR] Leader

Description
Allows for an admin to select or for regular players to vote for a human to be the leader for the current round. The leader gets special perks, like the ability to put...
Forum: Plugins 11-07-2017, 02:09
Replies: 16
Views: 15,993
Posted By AntiTeal
[ANY / ZR?] Breakable / Boss HUD

[ANY / ZR?] Breakable / Boss HUD

Description
Displays the health / value of any func_breakable or math_counter that you activate. Plugin is meant for the ZE gamemode, as it displays the current...
Forum: General 08-17-2017, 21:23
Replies: 372
Views: 111,347
Posted By AntiTeal
Re: New CSGO update broke my server

Happening to me on windows too, crashes as soon as someone joins a team.
Forum: Plugins 08-08-2017, 15:44
Replies: 10
Views: 12,908
Posted By AntiTeal
[ANY / ZR?] CountdownHUD - Countdown timers based on messages from maps.

[ANY] CountdownHUD

Description
Detects whenever the map says a message that contains a timer, and counts down the exact message on a game_text hud. Has support for most phrases (feel free to tell...
Forum: Scripting 05-29-2017, 23:02
Replies: 1
Views: 833
Posted By AntiTeal
Re: Activate a func_button by name

Try something like this.


int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "func_button")) != INVALID_ENT_REFERENCE)
{
if (IsValidEntity(entity) ||...
Forum: Zombie:Reloaded 04-29-2017, 15:52
Replies: 2
Views: 2,864
Posted By AntiTeal
Re: Weapon scripts & ammo count

scripts/items/items_game.txt

Find the section named weapon_m4a1_silencer_prefab, go to its attributes section, and change "primary clip size" to whatever you want the clip size to be.
Forum: Source Servers (SRCDS) 03-20-2017, 10:32
Replies: 60
Views: 40,471
Posted By AntiTeal
Re: Hud text is now supported in csgo!

Shufen, they work, but you need to add csgo to the supported games list.
Forum: Source Servers (SRCDS) 03-19-2017, 22:02
Replies: 60
Views: 40,471
Posted By AntiTeal
Re: Hud text is now supported in csgo!

It's working on my CS:GO ZE server after adding csgo to the "Which games support HudMsg?" part of the gamedata.

It's really good for the plugins which require a hud, which in this case I have...
Forum: Scripting 02-05-2017, 16:59
Replies: 16
Views: 5,644
Posted By AntiTeal
Re: How to get Math_Counter value

#include <sourcemod>
#include <sdktools>

public OnPluginStart()
{
HookEntityOutput("math_counter", "OutValue", OutValue);
}
public OutValue(const String:output[], caller, activator,...
Forum: Scripting 02-05-2017, 12:13
Replies: 16
Views: 5,644
Posted By AntiTeal
Re: How to get Math_Counter value

Thanks so much for this code, it works perfectly! I really appreciate the help!
Forum: Scripting 02-04-2017, 02:47
Replies: 16
Views: 5,644
Posted By AntiTeal
Re: How to get Math_Counter value

No, this doesn't work - the chat only gets spammed with "OutValue". Thats all that the output string says.
Forum: Scripting 02-03-2017, 23:02
Replies: 16
Views: 5,644
Posted By AntiTeal
How to get Math_Counter value

I've tried many things to get the value from a math_counter, does anyone know the correct way how?


public OnPluginStart()
{
HookEntityOutput("math_counter", "OutValue", OutValue);
}...
Forum: General 02-03-2017, 20:09
Replies: 9
Views: 3,234
Posted By AntiTeal
Re: CSGO Release Notes for 2/3/2017

Running Linux CS:GO ZR server, and I'm getting the same error as above, just with other plugins.

Asked my friends running other ZR servers, they're fine (but they're not on Linux) which leads me...
Forum: Scripting 12-04-2016, 01:42
Replies: 0
Views: 1,668
Posted By AntiTeal
[CS:GO] SCP Chat Plugin Help

Hello everyone!

So I edited a plugin from this forum here (https://forums.alliedmods.net/showthread.php?p=2302767) called [CS:GO] Chat colors, and I tried to add support for some new functions. I...
Forum: Scripting 06-27-2016, 04:01
Replies: 2
Views: 475
Posted By AntiTeal
Need help with hooking Say.

I'm working on a plugin that allows admins to set people to be the leader for that round. One of the things I'd like to try and get working on it is custom text to make them stand out.

Here's my...
Forum: Scripting 06-17-2016, 17:56
Replies: 2
Views: 1,623
Posted By AntiTeal
[CS:GO] Damaging func_breakable notice

So I'm working on a plugin that shows you when a player shoots and destroys a func_breakable. On most maps, I can only get it to work where it shows who broke the breakable, not who is shooting it....
Forum: Scripting 04-09-2016, 22:33
Replies: 3
Views: 2,228
Posted By AntiTeal
Re: CS:GO - Scroll Through HintText?

I know that you can change the font size, font family, and font colour all through html tags using PrintHintText, but is there a way to do it using Protobuf?

Like with the code that I've given,...
Forum: Scripting 04-09-2016, 20:02
Replies: 3
Views: 2,228
Posted By AntiTeal
CS:GO - Scroll Through HintText?

So I tried to fix the !hud command for entWatch on CS:GO, and I was able to do it. The thing is, is that it uses HintText, and that only has enough space for 3 lines. If people collect 4 or more...
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