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Search: Posts Made By: cb684
Forum: SourceBans / SourceBans++ 08-08-2015, 05:28
Replies: 2
Views: 927
Posted By cb684
Re: Importing bans (ban reasons)

Thank you arne1288.
Forum: SourceBans / SourceBans++ 08-07-2015, 22:34
Replies: 2
Views: 927
Posted By cb684
Importing bans (ban reasons)

We had to reinstall sourcebans and currently in the process of importing in our old bans.
I have the banned ip and steamid info but was unable to locate the file that stores the ban reasons.

I...
Forum: SourceMod Anti-Cheat 12-04-2014, 12:08
Replies: 1
Views: 1,025
Posted By cb684
false positive or legit ban?

User was banned via SMAC/Sourcebans.

Reason: SMAC 0.8.5.1: AutoTrigger Detection: Auto-Fire

Script in question: http://tf2wiki.net/wiki/Demoman_scripts#Mega_Script_for_Demoman_V_5.1

SMAC...
Forum: Plugins 10-31-2014, 18:12
Replies: 430
Views: 258,461
Posted By cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)

Metamod: 1.11/mmsource-1.11.0-git952-windows.zip
Sourcemod:1.7/sourcemod-1.7.0-git4932-windows.zip
Forum: Plugins 10-30-2014, 23:46
Replies: 430
Views: 258,461
Posted By cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)

We left vacbans.smx on while the servers were running all day yesterday, and we're getting spammed with the error mentioned above. Could we please get an update on this plugin. Thank you.
Forum: General 10-30-2014, 23:37
Replies: 76
Views: 16,079
Posted By cb684
Re: [TF2} Scream Fortress Update - Windows Crash

Server doesn't crash on start but I'm getting the following error.



Is this talking about the plugin, updater.smx?
When we first got this error message, updater.smx was not installed on our...
Forum: Plugins 10-30-2014, 00:06
Replies: 430
Views: 258,461
Posted By cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)

Getting the following error after today's Halloween update. (Windows server)
Forum: Plugins 08-10-2014, 14:11
Replies: 475
Views: 264,466
Posted By cb684
Re: [TF2] Force Holidays - 1.9.0, Updated 2014-04-02

I have halloween disabled and fullmoon enabled yet I'm still getting the thriller taunt.
Is there a way to disable the thriller taunt without using the 'No Thriller Taunt' extension?

Also...
I...
Forum: Plugins 08-10-2014, 13:58
Replies: 148
Views: 75,531
Posted By cb684
Re: [TF2] No Thriller Taunt

Getting the following error message.


From reading through previous posts, I'm assuming I need to update the (Windows) gamedata file.
Could someone please tell me how to do this.
Do I have to...
Forum: Plugins 08-09-2014, 19:43
Replies: 45
Views: 30,633
Posted By cb684
Re: [Any] Target Name Changers

Got it. Thank you for clarifying.
Forum: Plugins 08-09-2014, 19:42
Replies: 8
Views: 10,300
Posted By cb684
Re: [TF2] Setup Build

Thank you both Sreaper.
I tried the cooldown plugin but it doesn't seem to work for this plugin.
All the other commands I tested worked so I'm assuming I have the configs correct.

Thank you...
Forum: Plugins 08-08-2014, 20:10
Replies: 8
Views: 10,300
Posted By cb684
Re: [TF2] Setup Build

Would it be possible to add a "command spam prevention" cvar like the following for engineer building?
Maybe something like, 3times max for each of the building types?



Thank you for your...
Forum: Plugins 08-08-2014, 19:36
Replies: 45
Views: 30,633
Posted By cb684
Re: [Any] Target Name Changers

Will the server auto ban/kick the name changing player after logging their info,
if the command (sm_ban @namechanger 0 "text" or sm_kick @namechanger "text") is in the sourcemod.cfg? Or does it...
Forum: Source Servers (SRCDS) 06-27-2014, 08:44
Replies: 2
Views: 755
Posted By cb684
does a default setting server need to add "mp_respawnwavetime 10.0 to the server.cfg?

If a (TF2) server is running on default settings/stock map rotation,
do you have to add "mp_respawnwavetime 10.0" to your server.cfg for the default respawn time?
or is it automatically set to 10.0...
Forum: General 06-18-2014, 22:52
Replies: 85
Views: 13,880
Posted By cb684
Re: Love & War Update - Crash issues

Hope this helps someone...
* Our 2 servers (one is a valve map server and another is a custom map server) are running without problems so far after replacing the 2files.
* Removed the...
Forum: General 06-18-2014, 22:45
Replies: 85
Views: 13,880
Posted By cb684
Re: Love & War Update - Crash issues

thank you. before replacing the 2files, it didn't make a difference so i thought it didn't have anything to do with the plugin. removed the tfforceholidays plugin and we're not getting the error spam...
Forum: General 06-18-2014, 22:25
Replies: 85
Views: 13,880
Posted By cb684
Re: Love & War Update - Crash issues

Thank you for posting this.
Replacing these 2files allowed us to start the servers with sdktools installed.

Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0

But still getting...
Forum: General 06-18-2014, 22:02
Replies: 85
Views: 13,880
Posted By cb684
Re: Love & War Update - Crash issues

removing SDKTools is working for us as well.

Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0
Forum: General 06-18-2014, 21:59
Replies: 85
Views: 13,880
Posted By cb684
Re: Love & War Update - Crash issues

same here.

Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0

also getting the following message in my error log... (tried disabling tfforceholidays plugin, but didn't help)
Forum: Extensions 05-16-2014, 19:45
Replies: 124
Views: 71,452
Posted By cb684
Re: [TF2] Building Hacks (0.4) - Build in respawn

Our current setting.


Getting the following error since yesterday's update / can't build in spawn.


According to one of the older posts, it seems like it needs a gamedata update.
We're...
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