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Posts Made By:
cb684
Forum:
SourceBans / SourceBans++
08-08-2015, 05:28
Replies:
2
Importing bans (ban reasons)
Views:
927
Posted By
cb684
Re: Importing bans (ban reasons)
Thank you arne1288.
Forum:
SourceBans / SourceBans++
08-07-2015, 22:34
Replies:
2
Importing bans (ban reasons)
Views:
927
Posted By
cb684
Importing bans (ban reasons)
We had to reinstall sourcebans and currently in the process of importing in our old bans.
I have the banned ip and steamid info but was unable to locate the file that stores the ban reasons.
I...
Forum:
SourceMod Anti-Cheat
12-04-2014, 12:08
Replies:
1
false positive or legit ban?
Views:
1,025
Posted By
cb684
false positive or legit ban?
User was banned via SMAC/Sourcebans.
Reason: SMAC 0.8.5.1: AutoTrigger Detection: Auto-Fire
Script in question: http://tf2wiki.net/wiki/Demoman_scripts#Mega_Script_for_Demoman_V_5.1
SMAC...
Forum:
Plugins
10-31-2014, 18:12
Replies:
430
VAC Status Checker (v.2.5.0 8/27/19)
Views:
258,461
Posted By
cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)
Metamod: 1.11/mmsource-1.11.0-git952-windows.zip
Sourcemod:1.7/sourcemod-1.7.0-git4932-windows.zip
Forum:
Plugins
10-30-2014, 23:46
Replies:
430
VAC Status Checker (v.2.5.0 8/27/19)
Views:
258,461
Posted By
cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)
We left vacbans.smx on while the servers were running all day yesterday, and we're getting spammed with the error mentioned above. Could we please get an update on this plugin. Thank you.
Forum:
General
10-30-2014, 23:37
Replies:
76
[TF2} Scream Fortress Update - Windows Crash
Views:
16,079
Posted By
cb684
Re: [TF2} Scream Fortress Update - Windows Crash
Server doesn't crash on start but I'm getting the following error.
Is this talking about the plugin, updater.smx?
When we first got this error message, updater.smx was not installed on our...
Forum:
Plugins
10-30-2014, 00:06
Replies:
430
VAC Status Checker (v.2.5.0 8/27/19)
Views:
258,461
Posted By
cb684
Re: VAC Status Checker (v.1.3.6 11/15/13)
Getting the following error after today's Halloween update. (Windows server)
Forum:
Plugins
08-10-2014, 14:11
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,466
Posted By
cb684
Re: [TF2] Force Holidays - 1.9.0, Updated 2014-04-02
I have halloween disabled and fullmoon enabled yet I'm still getting the thriller taunt.
Is there a way to disable the thriller taunt without using the 'No Thriller Taunt' extension?
Also...
I...
Forum:
Plugins
08-10-2014, 13:58
Replies:
148
[TF2] No Thriller Taunt
Views:
75,531
Posted By
cb684
Re: [TF2] No Thriller Taunt
Getting the following error message.
From reading through previous posts, I'm assuming I need to update the (Windows) gamedata file.
Could someone please tell me how to do this.
Do I have to...
Forum:
Plugins
08-09-2014, 19:43
Replies:
45
[Any] Target Name Changers
Views:
30,633
Posted By
cb684
Re: [Any] Target Name Changers
Got it. Thank you for clarifying.
Forum:
Plugins
08-09-2014, 19:42
Replies:
8
[TF2] Setup Build
Views:
10,300
Posted By
cb684
Re: [TF2] Setup Build
Thank you both Sreaper.
I tried the cooldown plugin but it doesn't seem to work for this plugin.
All the other commands I tested worked so I'm assuming I have the configs correct.
Thank you...
Forum:
Plugins
08-08-2014, 20:10
Replies:
8
[TF2] Setup Build
Views:
10,300
Posted By
cb684
Re: [TF2] Setup Build
Would it be possible to add a "command spam prevention" cvar like the following for engineer building?
Maybe something like, 3times max for each of the building types?
Thank you for your...
Forum:
Plugins
08-08-2014, 19:36
Replies:
45
[Any] Target Name Changers
Views:
30,633
Posted By
cb684
Re: [Any] Target Name Changers
Will the server auto ban/kick the name changing player after logging their info,
if the command (sm_ban @namechanger 0 "text" or sm_kick @namechanger "text") is in the sourcemod.cfg? Or does it...
Forum:
Source Servers (SRCDS)
06-27-2014, 08:44
Replies:
2
does a default setting server need to add "mp_respawnwavetime 10.0 to the server.cfg?
Views:
755
Posted By
cb684
does a default setting server need to add "mp_respawnwavetime 10.0 to the server.cfg?
If a (TF2) server is running on default settings/stock map rotation,
do you have to add "mp_respawnwavetime 10.0" to your server.cfg for the default respawn time?
or is it automatically set to 10.0...
Forum:
General
06-18-2014, 22:52
Replies:
85
Love & War Update - Crash issues
Views:
13,880
Posted By
cb684
Re: Love & War Update - Crash issues
Hope this helps someone...
* Our 2 servers (one is a valve map server and another is a custom map server) are running without problems so far after replacing the 2files.
* Removed the...
Forum:
General
06-18-2014, 22:45
Replies:
85
Love & War Update - Crash issues
Views:
13,880
Posted By
cb684
Re: Love & War Update - Crash issues
thank you. before replacing the 2files, it didn't make a difference so i thought it didn't have anything to do with the plugin. removed the tfforceholidays plugin and we're not getting the error spam...
Forum:
General
06-18-2014, 22:25
Replies:
85
Love & War Update - Crash issues
Views:
13,880
Posted By
cb684
Re: Love & War Update - Crash issues
Thank you for posting this.
Replacing these 2files allowed us to start the servers with sdktools installed.
Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0
But still getting...
Forum:
General
06-18-2014, 22:02
Replies:
85
Love & War Update - Crash issues
Views:
13,880
Posted By
cb684
Re: Love & War Update - Crash issues
removing SDKTools is working for us as well.
Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0
Forum:
General
06-18-2014, 21:59
Replies:
85
Love & War Update - Crash issues
Views:
13,880
Posted By
cb684
Re: Love & War Update - Crash issues
same here.
Windows7
metamod 1.10.1
sourcemod 1.5.3 / sourcemod 1.6.0
also getting the following message in my error log... (tried disabling tfforceholidays plugin, but didn't help)
Forum:
Extensions
05-16-2014, 19:45
Replies:
124
[TF2] Building Hacks (0.4) - Build in respawn
Views:
71,452
Posted By
cb684
Re: [TF2] Building Hacks (0.4) - Build in respawn
Our current setting.
Getting the following error since yesterday's update / can't build in spawn.
According to one of the older posts, it seems like it needs a gamedata update.
We're...
Showing results 1 to 20 of 20
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