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Search: Posts Made By: GoRRageBoy
Forum: Plugins 09-06-2011, 21:39
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Forum: Plugins 09-05-2011, 16:21
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

I tried adding in my own form of class-restrictions on weapons, using the switch (weaponlookupindex) part of Command_WeaponBase.

case 2171:
{
//Khopesh Climber
...
Forum: Plugins 09-04-2011, 17:02
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: I can not figure out how to get the items visible

Neat. For the Steam ID stuff, I'd do something like this (keep in mind this example doesn't use actual coding, it's just a simple example)

if (weapon has steam id field)
{
if (weapons steam...
Forum: Plugins 09-04-2011, 01:29
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

What would really be cool would be implementing a Steam ID string in the custom weapons TXT as well as the plugin, so that admins can specify a Steam ID of a player so only that specific player could...
Forum: Plugins 09-03-2011, 16:59
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

Can't be done without some sort of SQL/Clientprefs setup, I assume.

Mecha's Advanced Weaponiser has the ability to re-equip weapons on someone if they leave and rejoin, but this plugin doesn't.
Forum: Plugins 09-03-2011, 16:05
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: I can not figure out how to get the items visible

As said in this thread within the last few pages, only stock weapon models will be visible to everyone, so you can use any of the stock weapons (from ID 0, aka the Scout's Bat, all the way to ID...
Forum: Plugins 09-02-2011, 17:57
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

What I meant by the changed reset command was something like:

sm_resetex <playername> <item index number>

So that it only removes that specific weapon on the specific player.

And to rehash...
Forum: Plugins 08-31-2011, 22:12
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

Little bit of an odd happening.

Certain weapons don't show up for other players even when equipped by the class that they are for.

I made a custom Family Business and equipped it as a Heavy....
Forum: Plugins 08-31-2011, 10:49
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)

Got a question. Dunno if it's been asked before, but why is there no command that lets you give a weapon without having to put in your name in the command?

Oh, and you wouldn't happen to know how...
Forum: Plugins 08-28-2011, 08:20
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)

So is that a yes? Will other people see the worldmodel of a base (read: vanilla) weapon (not talking about custom weapon models, by the way).

I got tired of running around and seeing people...
Forum: Plugins 08-22-2011, 02:00
Replies: 1,732
Views: 1,335,800
Posted By GoRRageBoy
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)

Are worldmodels for the weapons working yet, or do other people still see you holding nothing at all when you equip a weapon?

If the given weapons are still invisible, I'd peer into the coding of...
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