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Posts Made By:
GoRRageBoy
Forum:
Plugins
09-06-2011, 21:39
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v2.7, 02/24/2011)
Thank you kindly, sir.
Forum:
Plugins
09-05-2011, 16:21
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
I tried adding in my own form of class-restrictions on weapons, using the switch (weaponlookupindex) part of Command_WeaponBase.
case 2171:
{
//Khopesh Climber
...
Forum:
Plugins
09-04-2011, 17:02
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: I can not figure out how to get the items visible
Neat. For the Steam ID stuff, I'd do something like this (keep in mind this example doesn't use actual coding, it's just a simple example)
if (weapon has steam id field)
{
if (weapons steam...
Forum:
Plugins
09-04-2011, 01:29
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
What would really be cool would be implementing a Steam ID string in the custom weapons TXT as well as the plugin, so that admins can specify a Steam ID of a player so only that specific player could...
Forum:
Plugins
09-03-2011, 16:59
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
Can't be done without some sort of SQL/Clientprefs setup, I assume.
Mecha's Advanced Weaponiser has the ability to re-equip weapons on someone if they leave and rejoin, but this plugin doesn't.
Forum:
Plugins
09-03-2011, 16:05
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: I can not figure out how to get the items visible
As said in this thread within the last few pages, only stock weapon models will be visible to everyone, so you can use any of the stock weapons (from ID 0, aka the Scout's Bat, all the way to ID...
Forum:
Plugins
09-02-2011, 17:57
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
What I meant by the changed reset command was something like:
sm_resetex <playername> <item index number>
So that it only removes that specific weapon on the specific player.
And to rehash...
Forum:
Plugins
08-31-2011, 22:12
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
Little bit of an odd happening.
Certain weapons don't show up for other players even when equipped by the class that they are for.
I made a custom Family Business and equipped it as a Heavy....
Forum:
Plugins
08-31-2011, 10:49
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.04, 08/28/2011)
Got a question. Dunno if it's been asked before, but why is there no command that lets you give a weapon without having to put in your name in the command?
Oh, and you wouldn't happen to know how...
Forum:
Plugins
08-28-2011, 08:20
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
So is that a yes? Will other people see the worldmodel of a base (read: vanilla) weapon (not talking about custom weapon models, by the way).
I got tired of running around and seeing people...
Forum:
Plugins
08-22-2011, 02:00
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,335,800
Posted By
GoRRageBoy
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Are worldmodels for the weapons working yet, or do other people still see you holding nothing at all when you equip a weapon?
If the given weapons are still invisible, I'd peer into the coding of...
Showing results 1 to 11 of 11
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