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Posts Made By:
r00tage
Forum:
Snippets and Tutorials
09-05-2011, 23:26
Replies:
2
NotD Battlefield Source Code
Views:
3,115
Posted By
r00tage
NotD Battlefield Source Code
NotD Battlefield
-----------------------------
+Code is distributed as is. I just wanted everyone to have access to the code and maybe make something of this mod. I did use some snippets from other...
Forum:
Unapproved Plugins
09-05-2011, 23:21
Replies:
74
[CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Views:
64,854
Posted By
r00tage
[CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
NotD ZombieHell
--------------------------
+Built off of ZombieRiot. Thanks GreyScale for creating a cool plugin and providing the code for others to work off of.
+Has bosses such as the smoker...
Forum:
Unapproved Plugins
09-05-2011, 23:15
Replies:
102
[ANY] NotD Store
Views:
76,917
Posted By
r00tage
[ANY] NotD Store
NotD Store
--------------------------
+Provides in-game credits to users to buy glows & trails
+Provides vip-only options for users with VIP.
+Comes with extensive trail database and SQL database...
Forum:
Plugins
04-15-2011, 14:32
Replies:
1,201
Zombie Riot V1.9.1b
Views:
758,866
Posted By
r00tage
Re: Zombie Riot V1.9.1
Working for me on windows.
Make sure you update to the latest SDKHooks and remove all the old SDKHook files from before. If you dont, it will prevent it from loading the new one.
Forum:
Plugins
04-15-2011, 12:45
Replies:
1,201
Zombie Riot V1.9.1b
Views:
758,866
Posted By
r00tage
Re: Zombie Riot V1.9.1
The gamedata file below has the latest virtual offsets.
If you want to change it yourself, go to plugin.zombieriot.txt
"RemoveAllItems"
{
"windows" "334"
"linux" "335"
}
Forum:
Scripting
01-08-2011, 12:14
Replies:
11
No model is spawning
Views:
2,418
Posted By
r00tage
Re: No model is spawning
Haha, sorry for the double post but a couple days ago I managed to fix the problem.
I was spawning the entities OnMapStart and not on RoundStart.
Thanks everyone for helping!
Forum:
Scripting
01-06-2011, 13:15
Replies:
11
No model is spawning
Views:
2,418
Posted By
r00tage
Re: No model is spawning
Thank you all for the responses, I changed my code but still no luck! I made it non-solid and added a ActivateEntity.
CreateFlag(Float:vec[3], index)
{
LogMessage("Creating flag");...
Forum:
Scripting
01-05-2011, 16:15
Replies:
11
No model is spawning
Views:
2,418
Posted By
r00tage
Re: No model is spawning
Correct origin as well =/
Forum:
Scripting
01-05-2011, 14:48
Replies:
11
No model is spawning
Views:
2,418
Posted By
r00tage
Re: No model is spawning
In the method OnMapStart I have a method called PrecacheModels() which gets called.
In PrecacheModels(), the following line should have precached the model.
...
Forum:
Scripting
01-05-2011, 14:35
Replies:
11
No model is spawning
Views:
2,418
Posted By
r00tage
No model is spawning
flagEnt[index] = CreateEntityByName("prop_dynamic_override");
if (flagEnt[index] != -1)
{
DispatchKeyValue(flagEnt[index], "solid", "6");
DispatchKeyValue(flagEnt[index], "model",...
Forum:
Source Servers (SRCDS)
12-19-2010, 13:33
Replies:
0
Servers wont respond to connections after update
Views:
623
Posted By
r00tage
Servers wont respond to connections after update
After the update, all of my servers are down and will not start even if I change the addons directory to addonsbak. They are up in SSH but when I join they are dead. I was able to join however on a...
Forum:
Plugin/Gameplay Ideas and Requests
12-13-2010, 19:21
Replies:
3
Round never end
Views:
1,556
Posted By
r00tage
Re: Round never end
mp_ignore_round_end_conditions 1
If that doesn't work try checking mg_ignore_*
Forum:
Scripting
11-02-2010, 21:00
Replies:
5
What's the best way to store this kind of data in the sql...
Views:
1,669
Posted By
r00tage
Re: What's the best way to store this kind of data in the sql...
Well, what I would say is if you are intending to do unlockables like RPG, you would implement it like this.
Then in your code, you just read the value of field and do an if else statement....
Forum:
Extensions
10-29-2010, 20:00
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,951
Posted By
r00tage
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Ever since the last update, StartTouch will not work. Any ideas?
Forum:
General
10-01-2010, 13:58
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Yeah first time trying to get signatures, sorry if they didn't work. I know the offsets do haha.
Forum:
General
09-30-2010, 18:00
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Last upload, this should work.
Sorry if it doesn't ;)
Forum:
General
09-30-2010, 17:43
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
@Zeroibis, make sure you use the new game.cstrike.txt that I uploaded, hope that helps.
I'm done for the night haha.
Forum:
General
09-30-2010, 17:40
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Sorry, the last game.cstrike.txt was missing the Cmd and new CommitSuicide offsets.
I'll put it here and in the old post.
Forum:
General
09-30-2010, 17:31
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Check out my earlier post on this topic. Should fix SDKHooks.
Forum:
General
09-30-2010, 17:27
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
No problem, I forgot to update the other UTIL_Remove since I don't know which one is which. If its the IServerNetworkable or CBaseEntity.
Remember guys, sharing is caring :D
Forum:
General
09-30-2010, 17:18
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Use these for GunGame.
Either:
If that UTIL_Remove doesn't work, use this.
"UTIL_Remove"
{
"library" "server"
Forum:
General
09-30-2010, 16:56
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
Looks like brand new offsets for a lot of the sdkhooks functions. Will post offsets/sigs if someone doesn't once I get them all.
Edit:
NOTE* These are only updated CS:S offsets.
Added what I...
Forum:
General
09-30-2010, 16:42
Replies:
139
CS:S Update Sept 30
Views:
33,951
Posted By
r00tage
Re: CS:S Update Sept 30
You need to wait till someone releases the new signatures. Maybe the offset changed also, causing it to break. Trying to see if they changed on my disassembler. Taking forever to scan, xD
Forum:
Metamod:Source Plugins
09-23-2010, 23:56
Replies:
177
UnVAC - Allow certain VAC-banned players into your server
Views:
161,118
Posted By
r00tage
Re: [OB] [ALPHA] UnVAC - Allow certain VAC-banned players into your server
Thanks for this awesome plugin.
BTW, does this mean that the unvac players can still load plugins if allowed to come in?
Forum:
Plugins
09-17-2010, 04:58
Replies:
1,201
Zombie Riot V1.9.1b
Views:
758,866
Posted By
r00tage
Re: Zombie Riot V1.9.1
Too tired to read to much into this, but could be an interesting read.
Play around with configs maybe?
Showing results 1 to 25 of 63
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