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Forum: Snippets and Tutorials 09-05-2011, 23:26
Replies: 2
Views: 3,115
Posted By r00tage
NotD Battlefield Source Code

NotD Battlefield
-----------------------------
+Code is distributed as is. I just wanted everyone to have access to the code and maybe make something of this mod. I did use some snippets from other...
Forum: Unapproved Plugins 09-05-2011, 23:21
Replies: 74
Views: 64,854
Posted By r00tage
[CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]

NotD ZombieHell
--------------------------
+Built off of ZombieRiot. Thanks GreyScale for creating a cool plugin and providing the code for others to work off of.
+Has bosses such as the smoker...
Forum: Unapproved Plugins 09-05-2011, 23:15
Replies: 102
Views: 76,917
Posted By r00tage
[ANY] NotD Store

NotD Store
--------------------------
+Provides in-game credits to users to buy glows & trails
+Provides vip-only options for users with VIP.
+Comes with extensive trail database and SQL database...
Forum: Plugins 04-15-2011, 14:32
Replies: 1,201
Views: 758,866
Posted By r00tage
Re: Zombie Riot V1.9.1

Working for me on windows.

Make sure you update to the latest SDKHooks and remove all the old SDKHook files from before. If you dont, it will prevent it from loading the new one.
Forum: Plugins 04-15-2011, 12:45
Replies: 1,201
Views: 758,866
Posted By r00tage
Re: Zombie Riot V1.9.1

The gamedata file below has the latest virtual offsets.

If you want to change it yourself, go to plugin.zombieriot.txt

"RemoveAllItems"
{
"windows" "334"
"linux" "335"
}
Forum: Scripting 01-08-2011, 12:14
Replies: 11
Views: 2,418
Posted By r00tage
Re: No model is spawning

Haha, sorry for the double post but a couple days ago I managed to fix the problem.

I was spawning the entities OnMapStart and not on RoundStart.

Thanks everyone for helping!
Forum: Scripting 01-06-2011, 13:15
Replies: 11
Views: 2,418
Posted By r00tage
Re: No model is spawning

Thank you all for the responses, I changed my code but still no luck! I made it non-solid and added a ActivateEntity.


CreateFlag(Float:vec[3], index)
{
LogMessage("Creating flag");...
Forum: Scripting 01-05-2011, 16:15
Replies: 11
Views: 2,418
Posted By r00tage
Re: No model is spawning

Correct origin as well =/
Forum: Scripting 01-05-2011, 14:48
Replies: 11
Views: 2,418
Posted By r00tage
Re: No model is spawning

In the method OnMapStart I have a method called PrecacheModels() which gets called.

In PrecacheModels(), the following line should have precached the model.
...
Forum: Scripting 01-05-2011, 14:35
Replies: 11
Views: 2,418
Posted By r00tage
No model is spawning

flagEnt[index] = CreateEntityByName("prop_dynamic_override");
if (flagEnt[index] != -1)
{
DispatchKeyValue(flagEnt[index], "solid", "6");
DispatchKeyValue(flagEnt[index], "model",...
Forum: Source Servers (SRCDS) 12-19-2010, 13:33
Replies: 0
Views: 623
Posted By r00tage
Servers wont respond to connections after update

After the update, all of my servers are down and will not start even if I change the addons directory to addonsbak. They are up in SSH but when I join they are dead. I was able to join however on a...
Forum: Plugin/Gameplay Ideas and Requests 12-13-2010, 19:21
Replies: 3
Views: 1,556
Posted By r00tage
Re: Round never end

mp_ignore_round_end_conditions 1

If that doesn't work try checking mg_ignore_*
Forum: Scripting 11-02-2010, 21:00
Replies: 5
Views: 1,669
Posted By r00tage
Re: What's the best way to store this kind of data in the sql...

Well, what I would say is if you are intending to do unlockables like RPG, you would implement it like this.



Then in your code, you just read the value of field and do an if else statement....
Forum: Extensions 10-29-2010, 20:00
Replies: 2,726
Views: 2,782,951
Posted By r00tage
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Ever since the last update, StartTouch will not work. Any ideas?
Forum: General 10-01-2010, 13:58
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Yeah first time trying to get signatures, sorry if they didn't work. I know the offsets do haha.
Forum: General 09-30-2010, 18:00
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Last upload, this should work.

Sorry if it doesn't ;)
Forum: General 09-30-2010, 17:43
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

@Zeroibis, make sure you use the new game.cstrike.txt that I uploaded, hope that helps.

I'm done for the night haha.
Forum: General 09-30-2010, 17:40
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Sorry, the last game.cstrike.txt was missing the Cmd and new CommitSuicide offsets.

I'll put it here and in the old post.
Forum: General 09-30-2010, 17:31
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Check out my earlier post on this topic. Should fix SDKHooks.
Forum: General 09-30-2010, 17:27
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

No problem, I forgot to update the other UTIL_Remove since I don't know which one is which. If its the IServerNetworkable or CBaseEntity.

Remember guys, sharing is caring :D
Forum: General 09-30-2010, 17:18
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Use these for GunGame.

Either:



If that UTIL_Remove doesn't work, use this.
"UTIL_Remove"
{
"library" "server"
Forum: General 09-30-2010, 16:56
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

Looks like brand new offsets for a lot of the sdkhooks functions. Will post offsets/sigs if someone doesn't once I get them all.

Edit:

NOTE* These are only updated CS:S offsets.

Added what I...
Forum: General 09-30-2010, 16:42
Replies: 139
Views: 33,951
Posted By r00tage
Re: CS:S Update Sept 30

You need to wait till someone releases the new signatures. Maybe the offset changed also, causing it to break. Trying to see if they changed on my disassembler. Taking forever to scan, xD
Forum: Metamod:Source Plugins 09-23-2010, 23:56
Replies: 177
Views: 161,118
Posted By r00tage
Re: [OB] [ALPHA] UnVAC - Allow certain VAC-banned players into your server

Thanks for this awesome plugin.

BTW, does this mean that the unvac players can still load plugins if allowed to come in?
Forum: Plugins 09-17-2010, 04:58
Replies: 1,201
Views: 758,866
Posted By r00tage
Re: Zombie Riot V1.9.1

Too tired to read to much into this, but could be an interesting read.



Play around with configs maybe?
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