Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 12 of 12
Search took 0.00 seconds.
Search: Posts Made By: xQd
Forum: General 09-21-2017, 08:11
Replies: 1
Views: 700
Posted By xQd
[CS 1.6] Get remaining seconds after bomb defusal?

Is this possible in amx?

I want to make it so it plays a song when there is one second left or less before explosion when it is defused.
Forum: Plugins 09-08-2017, 14:45
Replies: 26
Views: 32,299
Posted By xQd
Re: [L4D2] Tougher Survivor Bots

Update 1.3 is out!

Fixed yet another bug which made the bots invulnerable. I hope this is the last one;
Added l4d_tsb_enable cvar which enables/ disables the effects of this plugin on the bots.
Forum: Scripting 09-08-2017, 14:15
Replies: 5
Views: 942
Posted By xQd
Re: [L4D2] Global variables are randomly reseted to 0

Yup, that was the problem. sbDamageMult is halved when bots take fire damage. I remember that sbDamageMult suddenly became 0 after one of the bots went into my molotov fire. It all makes sense now,...
Forum: Scripting 09-08-2017, 13:38
Replies: 5
Views: 942
Posted By xQd
Re: [L4D2] Global variables are randomly reseted to 0

This (https://forums.alliedmods.net/showpost.php?p=2546904&postcount=9)is the plugin I am talking about, the source is included in that post. There is not too much code and it is easy to understand....
Forum: Scripting 09-08-2017, 13:03
Replies: 5
Views: 942
Posted By xQd
[L4D2] Global variables are randomly reseted to 0

So I have a plugin which uses 3 global float variables as multipliers for my custom OnTakeDamage event. These 3 variables are dynamically changed based on the z_difficulty cvar.

The function which...
Forum: Plugins 09-05-2017, 17:22
Replies: 26
Views: 32,299
Posted By xQd
Re: [L4D2] Tougher Survivor Bots

Another small update, 1.21, which fixes another bug which made the bots invulnerable after failing a mission at least once on the current map.
Forum: Plugins 09-05-2017, 06:45
Replies: 26
Views: 32,299
Posted By xQd
Re: [L4D2] Tougher Survivor Bots

Version 1.2 is out!

Fixed a bug where bots became invulnerable to any damage done by the infected after map change;
Corrected an error to bot damage against common infected.
Forum: Plugins 09-04-2017, 06:08
Replies: 26
Views: 32,299
Posted By xQd
Re: [L4D2] Tougher Survivor Bots

Thanks, I may include this in the next version. How did you know that insect_swarm is the entity class name I've been looking for? There is a list of L4D2 entities here...
Forum: Plugins 09-03-2017, 10:32
Replies: 26
Views: 32,299
Posted By xQd
Re: [L4D2] Tougher Survivor Bots

Here is version 1.1 of this plugin. Bot toughness changes dynamically along with the current game difficulty. Higher difficulty = tougher bots in essence.

This table represents bot toughness on...
Forum: Unapproved Plugins 08-28-2017, 20:13
Replies: 45
Views: 33,010
Posted By xQd
Re: [L4D/L4D2] Pistol Reloading

The problem is from OnGameFrame() function, where iFrameskip will always will be 1 because on each frame iFrameskip has the 0 value assigned to it. iFrameskip should be a global.
Forum: Unapproved Plugins 08-28-2017, 19:32
Replies: 45
Views: 33,010
Posted By xQd
Re: [L4D/L4D2] Pistol Reloading

I really like this plugin, but when the bots use the pistols they will eventually run out of ammo and won't do anything to help. They will just aim at the zombies and do nothing.

This bug is the...
Forum: Plugins 08-28-2017, 06:36
Replies: 26
Views: 32,299
Posted By xQd
[L4D2] Tougher Survivor Bots

LAST VERSION & ITS DESCRIPTION HERE (https://forums.alliedmods.net/showpost.php?p=2547549&postcount=10)

This is my first sourcemod plugin. It is mostly intended for players who play singleplayer...
Showing results 1 to 12 of 12

 
Forum Jump

All times are GMT -4. The time now is 02:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode